Player Matchup

Achilles
Achilles
DMrifa
Achilles
Level 84
God Stats
5W - 4L
1,432 SR
Queue Stats
78W - 81L
1,396 Elo+
Solo
Sol
Sol
FOXY19YT
Sol
Level 85
God Stats
3W - 3L
1,294 SR
Queue Stats
32W - 23L
1,476 Elo+
Solo
Thanatos
Thanatos
lSplitsl
Thanatos
Level 76
God Stats
8W - 8L
1,422 SR
Queue Stats
225W - 265L
1,400 Elo+
Solo
Jormungandr
Jormungandr
moonsickness
Jormungandr
Level 25
God Stats
3W - 7L
1,304 SR
Queue Stats
25W - 43L
1,240 Elo+
Party 2
Xbalanque
Xbalanque
tomatosoupin
Xbalanque
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 60L
1,308 Elo+
Party 2
Team Averages
Level 66
1,391 SR
1,364 Elo+

VS

Team Averages
Level 86
1,455 SR
1,283 Elo+
Nu Wa
Nu Wa
DarckB
Nu Wa
Level 90
God Stats
10W - 6L
1,538 SR
Queue Stats
38W - 43L
1,333 Elo+
Solo
Tsukuyomi
Tsukuyomi
Im01dGr3g330
Tsukuyomi
Level 101
God Stats
24W - 21L
1,418 SR
Queue Stats
477W - 611L
1,216 Elo+
Party 3
Skadi
Skadi
MrMilkyy
Skadi
Level 46
God Stats
1W - 4L
1,287 SR
Queue Stats
76W - 127L
1,218 Elo+
Party 3
Maui
Maui
RoninDireWolf
Maui
Level 125
God Stats
5W - 4L
1,575 SR
Queue Stats
129W - 167L
1,330 Elo+
Party 1
Sol
Sol
Squtr
Sol
Level 69
God Stats
12W - 11L
1,459 SR
Queue Stats
165W - 208L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DMrifa
Achilles
16
7 / 1 / 3
10,498
583
9,524
15,369
14,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 2 / 3
10,571
587
12,651
23,618
10,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
lSplitsl
Thanatos
17
14 / 3 / 0
11,408
634
10,965
15,524
8,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
moonsickness
Jormungandr
12
0 / 5 / 4
8,166
454
6,179
18,749
13,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
tomatosoupin
Xbalanque
14
2 / 4 / 4
8,727
485
8,047
12,908
5,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DarckB
Nu Wa
14
1 / 8 / 2
8,618
479
10,341
13,598
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Im01dGr3g330
Tsukuyomi
14
5 / 7 / 4
8,896
494
9,730
14,088
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
MrMilkyy
Skadi
13
3 / 5 / 7
7,777
432
14,014
14,340
5,239
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 7
6,951
386
3,635
14,864
11,227
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Sol
Squtr
Sol
17
5 / 4 / 3
10,682
593
10,898
13,213
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
37
27
Kills
14
15
Deaths
27
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
DMrifa
Achilles
7
1
3
8.5
L
Nu Wa
DarckB
Nu Wa
1
8
2
0.25
W
4
2
3
2.75
L
Tsukuyomi
Im01dGr3g330
Tsukuyomi
5
7
4
1
L
Skadi
MrMilkyy
Skadi
3
5
7
1.3
L
0
3
7
1.17
L
Sol
Squtr
Sol
5
4
3
1.63
W
Thanatos
lSplitsl
Thanatos
14
3
0
4.67
W
Jormungandr
moonsickness
Jormungandr
0
5
4
0.4
W
Xbalanque
tomatosoupin
Xbalanque
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,366
Damage
48,618
86,168
Taken
70,103
52,056
Mitigated
31,942
49,783
Healing
13,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DMrifa
Achilles
9,524
2,935
0
8,289
15,369
14,856
486
5,683
9,686
0
62,978
L
Nu Wa
DarckB
Nu Wa
10,341
2,949
0
2,382
13,598
4,326
452
2,211
10,818
63,533
0
W
12,651
4,554
0
16,204
23,618
10,361
2,937
9,976
13,642
107,053
0
L
Tsukuyomi
Im01dGr3g330
Tsukuyomi
9,730
3,684
239
934
14,088
4,941
694
1,136
12,754
0
40,016
L
Skadi
MrMilkyy
Skadi
14,014
7,237
0
250
14,340
5,239
759
5,534
8,806
0
40,632
L
3,635
905
574
2,282
14,864
11,227
69
3,141
11,672
30,858
0
L
Sol
Squtr
Sol
10,898
3,859
0
6,365
13,213
6,209
0
6,808
6,405
73,700
7,081
W
Thanatos
lSplitsl
Thanatos
10,965
3,075
0
14,975
15,524
8,493
377
2,372
13,152
0
80,102
W
Jormungandr
moonsickness
Jormungandr
6,179
1,581
232
4,260
18,749
13,270
369
3,712
15,037
38,109
0
W
Xbalanque
tomatosoupin
Xbalanque
8,047
4,312
0
5,823
12,908
5,076
2,375
2,653
10,255
0
46,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,370
Gold Earned
42,924
519
Minions Killed
368
0
Camps Cleared
0
1,606,763
Distance Traveled
1,580,890
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,498
583
112
6
0
311,263
6
L
Nu Wa
8,618
479
99
6
0
288,681
2
W
Sol
10,571
587
159
9
0
328,252
2
L
Tsukuyomi
8,896
494
52
3
0
347,727
0
L
Skadi
7,777
432
60
3
0
291,566
1
L
Maui
6,951
386
27
2
0
328,251
3
L
Sol
10,682
593
130
7
0
324,665
3
W
Thanatos
11,408
634
121
7
0
376,275
0
W
Jormungandr
8,166
454
54
3
0
291,336
0
W
Xbalanque
8,727
485
73
4
0
299,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role