Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
EliosBlue13
Nike
Level 34
God Stats
1W - 0L
1,319 SR
Queue Stats
34W - 32L
1,610 Elo+
Solo
Hou Yi
Hou Yi
Ghost_Assassi640
Hou Yi
Level 126
God Stats
1W - 0L
1,574 SR
Queue Stats
25W - 18L
1,541 Elo+
Solo
Athena
Athena
SanguisAddict
Athena
Level 148
God Stats
3W - 4L
1,409 SR
Queue Stats
265W - 265L
1,511 Elo+
Solo
Sylvanus
Sylvanus
TRUMPS A N00B
Sylvanus
Level 157
God Stats
14W - 11L
1,471 SR
Queue Stats
454W - 426L
1,560 Elo+
Solo
Team Averages
Level 124
1,455 SR
1,544 Elo+

VS

Team Averages
Level 117
1,474 SR
1,496 Elo+
Raijin
Raijin
Artwonk
Raijin
Level 99
God Stats
6W - 8L
1,403 SR
Queue Stats
175W - 173L
1,578 Elo+
Party 1
Chronos
Chronos
Bisgea
Chronos
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Solo
Cabrakan
Cabrakan
Nastareth
Cabrakan
Level 88
God Stats
3W - 5L
1,606 SR
Queue Stats
124W - 120L
1,555 Elo+
Party 1
Guan Yu
Guan Yu
Whynotmeeeen
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,477 Elo+
Solo
Tiamat
Tiamat
jsjohnstine
Tiamat
Level 156
God Stats
3W - 6L
1,361 SR
Queue Stats
777W - 817L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 1 / 14
9,552
868
16,189
13,364
7,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
2 / 1 / 18
9,339
849
13,237
12,991
13,013
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 1 / 16
8,976
816
12,910
12,427
6,417
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
7 / 2 / 9
9,922
902
9,102
18,678
21,925
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sylvanus
TRUMPS A N00B
Sylvanus
15
3 / 1 / 18
8,859
805
8,729
15,601
17,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Artwonk
Raijin
14
1 / 2 / 3
7,632
694
17,893
8,096
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Bisgea
Chronos
12
1 / 7 / 2
7,435
676
8,892
13,715
5,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cabrakan
Nastareth
Cabrakan
13
0 / 4 / 4
7,364
669
5,758
15,288
21,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
Whynotmeeeen
Guan Yu
14
2 / 5 / 1
7,778
707
14,862
17,559
18,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
14
2 / 5 / 3
8,010
728
11,830
11,984
10,012
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
19
23
Kills
6
6
Deaths
23
75
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
14
14
L
Raijin
Artwonk
Raijin
1
2
3
1.25
L
Chronos
Bisgea
Chronos
1
7
2
0.29
W
2
1
18
11
W
4
1
16
12
L
Cabrakan
Nastareth
Cabrakan
0
4
4
0.5
W
7
2
9
5.75
W
Sylvanus
TRUMPS A N00B
Sylvanus
3
1
18
12
L
Guan Yu
Whynotmeeeen
Guan Yu
2
5
1
0.5
L
Tiamat
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,167
Damage
59,235
73,061
Taken
66,642
67,043
Mitigated
59,687
44,546
Healing
20,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,189
8,244
2,219
5,708
13,364
7,790
4,704
9,282
3,815
34,228
2,012
L
Raijin
Artwonk
Raijin
17,893
535
1,829
1,513
8,096
4,162
0
3,967
4,129
26,903
0
L
Chronos
Bisgea
Chronos
8,892
2,928
0
275
13,715
5,587
0
6,584
7,131
16,485
0
W
13,237
2,407
0
0
12,991
13,013
1,009
7,748
4,666
0
32,176
W
12,910
6,211
2,355
2,775
12,427
6,417
996
7,399
4,477
0
23,096
L
Cabrakan
Nastareth
Cabrakan
5,758
877
660
2,649
15,288
21,834
0
7,737
7,551
7,939
0
W
9,102
3,120
2,309
5,003
18,678
21,925
336
10,852
7,105
15,498
0
W
Sylvanus
TRUMPS A N00B
Sylvanus
8,729
2,097
16,268
7,909
15,601
17,898
854
7,425
7,458
13,864
0
L
Guan Yu
Whynotmeeeen
Guan Yu
14,862
2,058
6,248
6,052
17,559
18,092
0
8,862
8,697
0
22,153
L
Tiamat
11,830
1,007
205
1,034
11,984
10,012
0
5,969
6,015
24,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,648
Gold Earned
38,219
144
Minions Killed
104
0
Camps Cleared
0
1,020,328
Distance Traveled
980,052
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,552
868
44
4
0
191,129
4
L
Raijin
7,632
694
37
3
0
208,924
0
L
Chronos
7,435
676
29
3
0
160,549
0
W
Nike
9,339
849
57
5
0
217,594
0
W
Hou Yi
8,976
816
25
2
0
201,911
1
L
Cabrakan
7,364
669
2
0
0
196,041
0
W
Athena
9,922
902
9
1
0
221,576
2
W
Sylvanus
8,859
805
9
1
0
188,118
2
L
Guan Yu
7,778
707
10
1
0
224,780
0
L
Tiamat
8,010
728
26
2
0
189,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role