Player Matchup

King Arthur
King Arthur
ƒrança
King Arthur
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,569 Elo+
Party 1
Ishtar
Ishtar
γŢŁoтцz
Ishtar
Level 124
God Stats
2W - 1L
1,487 SR
Queue Stats
4W - 1L
1,881 Elo+
Party 1
Sol
Sol
Яasta
Sol
Level 124
God Stats
0W - 1L
1,395 SR
Queue Stats
3W - 1L
1,855 Elo+
Party 1
Team Averages
Level 99
1,461 SR
1,768 Elo+

VS

Team Averages
Level 107
1,684 SR
1,604 Elo+
Scylla
Scylla
SrOsitu
Scylla
Level 54
God Stats
1W - 1L
1,592 SR
Queue Stats
116W - 133L
1,511 Elo+
Solo
Chaac
Chaac
safgsdf
Chaac
Level 124
God Stats
3W - 2L
1,730 SR
Queue Stats
39W - 22L
1,647 Elo+
Party 2
Rama
Rama
vorizs1
Rama
Level 144
God Stats
1W - 0L
1,730 SR
Queue Stats
45W - 24L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ƒrança
King Arthur
10
0 / 6 / 1
6,602
600
7,627
16,051
12,624
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
11
1 / 6 / 0
7,114
647
8,856
12,758
6,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sol
Яasta
Sol
12
0 / 5 / 2
7,413
674
8,183
10,400
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SrOsitu
Scylla
13
1 / 2 / 11
8,272
752
9,850
7,257
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
safgsdf
Chaac
15
6 / 0 / 9
9,012
819
10,123
14,078
11,604
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
vorizs1
Rama
15
10 / 0 / 7
10,002
909
14,819
13,846
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
1
Kills
17
17
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Scylla
SrOsitu
Scylla
1
2
11
3.25
W
Chaac
safgsdf
Chaac
6
0
9
10.5
W
Rama
vorizs1
Rama
10
0
7
13.5
L
King Arthur
ƒrança
King Arthur
0
6
1
0.08
L
Ishtar
1
6
0
0.17
L
Sol
Яasta
Sol
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,666
Damage
34,792
39,209
Taken
35,181
23,182
Mitigated
20,617
3,158
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
SrOsitu
Scylla
9,850
613
0
500
7,257
2,868
328
2,840
4,417
32,260
0
W
Chaac
safgsdf
Chaac
10,123
2,307
0
5,589
14,078
11,604
472
3,397
10,681
0
20,071
W
Rama
vorizs1
Rama
14,819
12,298
0
7,744
13,846
6,145
2,550
1,643
12,203
0
57,551
L
King Arthur
ƒrança
King Arthur
7,627
931
366
484
16,051
12,624
0
3,950
12,101
0
17,561
L
Ishtar
8,856
4,598
0
276
12,758
6,074
0
2,936
9,822
0
30,117
L
Sol
Яasta
Sol
8,183
2,249
0
2,032
10,400
4,484
0
3,008
7,392
31,608
2,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,129
Gold Earned
27,286
128
Minions Killed
150
0
Camps Cleared
0
552,434
Distance Traveled
615,927
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,272
752
44
4
0
194,860
2
W
Chaac
9,012
819
11
1
0
231,176
5
W
Rama
10,002
909
95
9
0
189,891
1
L
King Arthur
6,602
600
20
2
0
194,996
2
L
Ishtar
7,114
647
55
5
0
179,946
3
L
Sol
7,413
674
53
5
0
177,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role