Player Matchup

Izanami
Izanami
JB2224
Izanami
Level 63
God Stats
1W - 3L
1,169 SR
Queue Stats
12W - 36L
1,191 Elo+
Party 2
Bellona
Bellona
JarbisGay
Bellona
Level 28
God Stats
3W - 7L
1,333 SR
Queue Stats
8W - 20L
1,192 Elo+
Party 2
Ra
Ra
Yankster12
Ra
Level 84
God Stats
1W - 1L
1,400 SR
Queue Stats
5W - 5L
1,317 Elo+
Party 2
Team Averages
Level 58
1,301 SR
1,233 Elo+

VS

Team Averages
Level 39
1,451 SR
1,305 Elo+
Set
Set
ButterBoy1209
Set
Level 49
God Stats
10W - 22L
1,373 SR
Queue Stats
103W - 149L
1,298 Elo+
Party 1
Neith
Neith
G_Mayhem187
Neith
Level 61
God Stats
26W - 31L
1,401 SR
Queue Stats
47W - 64L
1,303 Elo+
Solo
Cerberus
Cerberus
IonFWY
Cerberus
Level 7
God Stats
6W - 4L
1,581 SR
Queue Stats
8W - 10L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JB2224
Izanami
13
2 / 0 / 5
7,371
737
8,051
9,492
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
JarbisGay
Bellona
12
2 / 1 / 7
8,273
827
7,193
11,585
10,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
6 / 2 / 2
8,398
840
6,444
6,206
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
7,028
703
6,896
9,625
7,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 3
7,201
720
7,739
5,913
2,746
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
IonFWY
Cerberus
9
0 / 4 / 1
5,908
591
2,945
12,895
6,268
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
3
3
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
0
3
3
0.5
L
Cerberus
IonFWY
Cerberus
0
4
1
0.13
W
Izanami
JB2224
Izanami
2
0
5
4.5
W
Bellona
JarbisGay
Bellona
2
1
7
5.5
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,688
Damage
17,580
27,283
Taken
28,433
17,025
Mitigated
16,322
11,667
Healing
6,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,896
2,086
0
814
9,625
7,308
950
2,207
7,418
0
19,129
L
7,739
2,608
318
1,635
5,913
2,746
94
1,103
4,810
0
33,386
L
Cerberus
IonFWY
Cerberus
2,945
322
0
3,331
12,895
6,268
199
3,142
9,753
5,494
0
W
Izanami
JB2224
Izanami
8,051
6,077
0
3,914
9,492
3,786
399
1,217
8,144
0
32,154
W
Bellona
JarbisGay
Bellona
7,193
1,604
1,416
3,819
11,585
10,643
868
1,206
10,067
0
17,633
W
6,444
1,096
1,017
1,501
6,206
2,596
2,089
558
5,477
35,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,042
Gold Earned
20,137
125
Minions Killed
101
0
Camps Cleared
0
529,761
Distance Traveled
508,313
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,028
703
31
3
0
179,366
2
L
Neith
7,201
720
61
6
0
168,276
3
L
Cerberus
5,908
591
9
1
0
160,671
0
W
Izanami
7,371
737
59
6
0
161,758
1
W
Bellona
8,273
827
14
1
0
192,470
3
W
Ra
8,398
840
52
5
0
175,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role