Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ALLDAYFOREVER420
Charybdis
Level 146
God Stats
8W - 5L
1,525 SR
Queue Stats
242W - 239L
1,501 Elo+
Party 1
Chronos
Chronos
BeforeAmyre
Chronos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 305L
1,508 Elo+
Solo
Thanatos
Thanatos
Goldenstar_Pwns
Thanatos
Level 159
God Stats
4W - 4L
1,671 SR
Queue Stats
382W - 372L
1,533 Elo+
Party 1
Odin
Odin
YUCKJACK
Odin
Level 107
God Stats
1W - 5L
1,163 SR
Queue Stats
550W - 515L
1,495 Elo+
Solo
Team Averages
Level 131
1,472 SR
1,508 Elo+

VS

Team Averages
Level 136
1,511 SR
1,542 Elo+
Sobek
Sobek
ACL NINJA
Sobek
Level 156
God Stats
18W - 10L
1,559 SR
Queue Stats
40W - 28L
1,633 Elo+
Party 2
Izanami
Izanami
Chingity
Izanami
Level 106
God Stats
4W - 2L
1,591 SR
Queue Stats
30W - 30L
1,485 Elo+
Party 2
Fenrir
Fenrir
IKEATIGER
Fenrir
Level 152
God Stats
2W - 2L
1,555 SR
Queue Stats
52W - 50L
1,537 Elo+
Party 2
Mulan
Mulan
RetroJUBJUB
Mulan
Level 136
God Stats
13W - 7L
1,574 SR
Queue Stats
46W - 49L
1,496 Elo+
Solo
Hades
Hades
shaqfitz
Hades
Level 129
God Stats
1W - 0L
1,276 SR
Queue Stats
34W - 26L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 4 / 5
8,323
378
8,798
20,677
22,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
16
0 / 6 / 3
9,803
446
15,196
20,680
7,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chronos
BeforeAmyre
Chronos
16
5 / 5 / 3
10,311
469
18,201
16,782
7,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
16
8 / 7 / 0
10,916
496
10,730
21,081
11,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
16
0 / 3 / 4
10,015
455
17,122
23,830
27,286
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ACL NINJA
Sobek
15
5 / 2 / 8
10,166
462
12,003
29,292
37,834
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Chingity
Izanami
17
2 / 0 / 7
10,936
497
10,277
13,443
5,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fenrir
IKEATIGER
Fenrir
18
10 / 3 / 9
11,730
533
22,888
20,443
10,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 4 / 2
11,561
526
20,813
24,462
19,900
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
shaqfitz
Hades
16
3 / 4 / 7
10,305
468
10,946
19,400
11,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
13
Kills
25
25
Deaths
13
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
5
0.63
W
Sobek
ACL NINJA
Sobek
5
2
8
4.5
L
Charybdis
0
6
3
0.25
L
Chronos
BeforeAmyre
Chronos
5
5
3
1.3
W
Izanami
Chingity
Izanami
2
0
7
5.5
L
Thanatos
8
7
0
1.14
W
Fenrir
IKEATIGER
Fenrir
10
3
9
4.83
W
5
4
2
1.5
L
Odin
0
3
4
0.67
W
Hades
shaqfitz
Hades
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,047
Damage
76,927
103,050
Taken
107,040
76,937
Mitigated
85,190
39,334
Healing
29,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
8,798
2,775
3,245
7,022
20,677
22,572
974
6,707
13,970
35,227
10,670
W
Sobek
ACL NINJA
Sobek
12,003
1,880
608
5,396
29,292
37,834
14
4,577
24,539
38,503
5,634
L
Charybdis
15,196
7,571
0
6,536
20,680
7,572
1,148
5,125
15,555
0
92,703
L
Chronos
BeforeAmyre
Chronos
18,201
4,059
0
4,476
16,782
7,579
880
3,604
13,178
73,978
0
W
Izanami
Chingity
Izanami
10,277
7,219
0
3,105
13,443
5,443
2,223
739
12,704
0
95,863
L
Thanatos
10,730
3,319
0
12,491
21,081
11,928
0
1,904
19,177
0
72,513
W
Fenrir
IKEATIGER
Fenrir
22,888
3,117
0
6,056
20,443
10,776
0
5,452
14,795
0
74,332
W
20,813
3,123
0
10,593
24,462
19,900
1,654
3,664
20,564
0
93,116
L
Odin
17,122
1,605
0
5,564
23,830
27,286
0
4,119
19,711
0
82,523
W
Hades
shaqfitz
Hades
10,946
1,453
139
3,830
19,400
11,237
595
10,975
7,904
55,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,368
Gold Earned
54,698
578
Minions Killed
530
0
Camps Cleared
0
1,852,238
Distance Traveled
2,109,738
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,323
378
76
3
0
297,499
2
W
Sobek
10,166
462
47
2
0
444,031
3
L
Charybdis
9,803
446
134
6
0
370,234
4
L
Chronos
10,311
469
124
6
0
397,217
1
W
Izanami
10,936
497
173
8
0
408,626
3
L
Thanatos
10,916
496
98
4
0
389,454
0
W
Fenrir
11,730
533
93
4
0
471,160
1
W
Mulan
11,561
526
136
6
0
385,422
1
L
Odin
10,015
455
146
7
0
397,834
4
W
Hades
10,305
468
81
4
0
400,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role