Player Matchup

Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
MirrOn60FPS
Athena
Level 118
God Stats
7W - 2L
1,895 SR
Queue Stats
277W - 199L
1,613 Elo+
Party 1
Izanami
Izanami
TheEliteDragonz
Izanami
Level 146
God Stats
13W - 11L
1,516 SR
Queue Stats
574W - 525L
1,509 Elo+
Solo
Janus
Janus
chax_joe_22
Janus
Level 103
God Stats
3W - 5L
1,472 SR
Queue Stats
64W - 50L
1,594 Elo+
Party 1
Team Averages
Level 121
1,577 SR
1,543 Elo+

VS

Team Averages
Level 130
1,626 SR
1,541 Elo+
Artemis
Artemis
Applesaucze
Artemis
Level 116
God Stats
5W - 0L
1,808 SR
Queue Stats
149W - 138L
1,579 Elo+
Party 2
Terra
Terra
DJ344
Terra
Level 126
God Stats
19W - 19L
1,577 SR
Queue Stats
37W - 46L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
TheyCallMeLMAN
Zhong Kui
Level 137
God Stats
2W - 2L
1,538 SR
Queue Stats
378W - 336L
1,558 Elo+
Party 2
Sol
Sol
macncheese311
Sol
Level 147
God Stats
3W - 2L
1,570 SR
Queue Stats
348W - 315L
1,544 Elo+
Party 2
Medusa
Medusa
shannonisepic
Medusa
Level 122
God Stats
13W - 11L
1,636 SR
Queue Stats
295W - 249L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 1 / 0
6,150
559
6,816
9,834
8,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
 
Danzaburou
8
0 / 6 / 0
4,766
433
5,763
10,499
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Athena
7
0 / 6 / 0
4,678
425
3,349
12,679
5,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 0
5,605
510
4,606
9,953
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
5,802
527
3,345
4,623
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Applesaucze
Artemis
11
1 / 0 / 1
6,227
566
6,911
7,541
2,765
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
DJ344
Terra
10
3 / 0 / 8
6,471
588
6,536
8,382
6,014
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
TheyCallMeLMAN
Zhong Kui
11
5 / 0 / 2
6,395
581
6,040
8,304
5,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
7 / 0 / 2
7,234
658
11,525
8,124
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 1 / 1
6,298
573
2,897
7,798
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
18
18
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
L
Danzaburou
 
Danzaburou
0
6
0
0
W
Artemis
Applesaucze
Artemis
1
0
1
1.5
W
Terra
DJ344
Terra
3
0
8
7
L
Athena
0
6
0
0
L
1
2
0
0.5
W
Zhong Kui
TheyCallMeLMAN
Zhong Kui
5
0
2
6
L
0
3
1
0.17
W
7
0
2
8
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,879
Damage
33,909
47,588
Taken
40,149
24,548
Mitigated
20,136
12,835
Healing
20,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,816
2,304
0
4,158
9,834
8,681
0
2,639
7,195
0
44,312
L
Danzaburou
 
Danzaburou
5,763
2,575
0
3,117
10,499
3,878
0
8,005
2,494
0
27,482
W
Artemis
Applesaucze
Artemis
6,911
2,846
0
3,620
7,541
2,765
108
415
7,126
0
38,358
W
Terra
DJ344
Terra
6,536
1,434
1,827
3,055
8,382
6,014
311
1,081
7,301
23,400
0
L
Athena
3,349
1,102
0
1,615
12,679
5,963
0
8,363
4,316
16,516
0
L
4,606
2,837
0
3,482
9,953
4,262
0
3,486
6,467
0
38,944
W
Zhong Kui
TheyCallMeLMAN
Zhong Kui
6,040
1,175
0
4,130
8,304
5,728
75
1,227
6,967
37,939
0
L
3,345
117
0
463
4,623
1,764
0
990
3,633
41,592
0
W
11,525
6,104
0
4,083
8,124
2,647
1,565
1,326
6,798
53,872
4,433
W
2,897
1,058
0
4,278
7,798
2,982
0
2,251
5,263
0
47,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,001
Gold Earned
32,625
299
Minions Killed
361
0
Camps Cleared
0
1,038,483
Distance Traveled
1,030,582
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,150
559
84
8
0
219,382
0
L
Danzaburou
4,766
433
47
4
0
181,127
5
W
Artemis
6,227
566
76
7
0
169,030
3
W
Terra
6,471
588
27
2
0
240,173
1
L
Athena
4,678
425
21
2
0
226,930
1
L
Izanami
5,605
510
75
7
0
214,174
0
W
Zhong Kui
6,395
581
85
8
0
236,143
1
L
Janus
5,802
527
72
7
0
196,870
2
W
Sol
7,234
658
104
9
0
207,425
0
W
Medusa
6,298
573
69
6
0
177,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role