Player Matchup

Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver III
CRACKEDTracy
Olorun
Silver III
Level 94
God Stats
1W - 1L
1,695 SR
Queue Stats
78W - 93L
938 MMR
Solo
Izanami
Izanami
Silver III
JR1405Q
Izanami
Silver III
Level 127
God Stats
7W - 7L
1,515 SR
Queue Stats
255W - 274L
1,026 MMR
Solo
Bellona
Bellona
Silver II
Malificents
Bellona
Silver II
Level 80
God Stats
12W - 23L
1,475 SR
Queue Stats
28W - 44L
1,068 MMR
Solo
Kali
Kali
Silver III
ReviveMyAccount
Kali
Silver III
Level 103
God Stats
6W - 4L
1,644 SR
Queue Stats
136W - 146L
905 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,566 SR
1,087 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,495 SR
1,097 MMR
Terra
Terra
Silver III
 
Terra
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Jhendrix8
King Arthur
Silver I
Level 126
God Stats
11W - 12L
1,514 SR
Queue Stats
227W - 236L
1,051 MMR
Solo
Chiron
Chiron
Silver V
NIGHTMARE9324
Chiron
Silver V
Level 139
God Stats
3W - 5L
1,548 SR
Queue Stats
20W - 32L
1,009 MMR
Solo
Chang'e
Chang'e
Silver III
TypicalBlack793
Chang'e
Silver III
Level 85
God Stats
4W - 3L
1,195 SR
Queue Stats
39W - 41L
1,065 MMR
Solo
Pele
Pele
Silver IV
l-804-I
Pele
Silver IV
Level 49
God Stats
1W - 0L
1,719 SR
Queue Stats
18W - 33L
858 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 2 / 2
7,414
463
5,694
15,978
13,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
10
0 / 5 / 0
6,279
392
5,643
11,045
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
JR1405Q
Izanami
14
0 / 4 / 0
8,226
514
4,659
12,303
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Malificents
Bellona
14
6 / 3 / 0
8,729
546
12,346
20,025
16,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 1
7,447
465
4,680
14,851
7,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
LokiThorAtlasPoseidon

VS

Bans
Nu WaMulanAo KuangArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 0 / 11
7,885
493
4,394
10,436
10,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Jhendrix8
King Arthur
14
1 / 5 / 3
8,137
509
12,307
18,398
15,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
3 / 0 / 0
8,992
562
5,881
7,993
2,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
10 / 0 / 3
10,036
627
14,296
9,942
4,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
l-804-I
Pele
14
3 / 1 / 7
8,846
553
9,644
14,329
5,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
6
Kills
18
18
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
2
0.5
W
Terra
 
Terra
1
0
11
6.5
L
Olorun
0
5
0
0
L
Izanami
JR1405Q
Izanami
0
4
0
0
W
King Arthur
Jhendrix8
King Arthur
1
5
3
0.5
L
Bellona
Malificents
Bellona
6
3
0
2
W
3
0
0
3
L
0
4
1
0.13
W
10
0
3
11.5
W
Pele
l-804-I
Pele
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,022
Damage
46,522
74,202
Taken
61,098
45,689
Mitigated
38,385
27,466
Healing
24,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,694
374
1,632
4,715
15,978
13,218
0
5,553
10,331
33,254
2,127
W
Terra
 
Terra
4,394
298
1,654
2,564
10,436
10,359
0
3,301
7,135
32,751
0
L
Olorun
5,643
1,778
461
3,365
11,045
4,726
0
7,027
4,018
38,611
3,517
L
Izanami
JR1405Q
Izanami
4,659
3,120
0
4,552
12,303
4,695
614
1,796
10,417
0
75,463
W
King Arthur
Jhendrix8
King Arthur
12,307
2,502
0
6,012
18,398
15,063
0
868
17,530
0
47,528
L
Bellona
Malificents
Bellona
12,346
6,205
0
9,672
20,025
16,003
601
2,274
16,803
0
59,199
W
5,881
1,858
572
3,185
7,993
2,789
5,123
408
7,585
0
78,853
L
4,680
2,546
0
3,069
14,851
7,047
0
2,074
12,709
0
69,754
W
14,296
1,842
2,511
6,120
9,942
4,334
83
4,087
5,855
69,456
0
W
Pele
l-804-I
Pele
9,644
2,327
0
1,930
14,329
5,840
1,492
2,232
12,097
34
67,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,095
Gold Earned
43,896
479
Minions Killed
464
0
Camps Cleared
0
1,486,681
Distance Traveled
1,578,767
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,414
463
53
3
0
327,886
7
W
Terra
7,885
493
38
2
0
330,597
9
L
Olorun
6,279
392
66
4
0
266,507
3
L
Izanami
8,226
514
154
10
0
262,913
2
W
King Arthur
8,137
509
70
4
0
260,578
0
L
Bellona
8,729
546
95
6
0
296,328
1
W
Chiron
8,992
562
125
8
0
286,713
3
L
Kali
7,447
465
111
7
0
333,047
3
W
Chang'e
10,036
627
129
8
0
346,208
0
W
Pele
8,846
553
102
6
0
354,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role