Player Matchup

Sylvanus
Sylvanus
ExiledScythe
Sylvanus
Level 160
God Stats
18W - 13L
1,641 SR
Queue Stats
634W - 494L
1,621 Elo+
Party 1
Janus
Janus
Goob719
Janus
Level 42
God Stats
10W - 3L
1,653 SR
Queue Stats
133W - 52L
1,659 Elo+
Party 1
Hachiman
Hachiman
The_Strom267
Hachiman
Level 149
God Stats
12W - 5L
1,781 SR
Queue Stats
428W - 310L
1,616 Elo+
Party 1
Team Averages
Level 117
1,692 SR
1,632 Elo+

VS

Team Averages
Level 123
1,625 SR
1,397 Elo+
Thanatos
Thanatos
Daddy2193
Thanatos
Level 62
God Stats
1W - 4L
1,502 SR
Queue Stats
25W - 74L
1,093 Elo+
Solo
Horus
Horus
Diaz the Slayer
Horus
Level 160
God Stats
6W - 3L
1,710 SR
Queue Stats
201W - 130L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
mikyle myers
Baron Samedi
Level 148
God Stats
3W - 3L
1,664 SR
Queue Stats
70W - 87L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ExiledScythe
Sylvanus
16
0 / 0 / 8
9,744
650
5,733
13,298
14,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Janus
Goob719
Janus
17
5 / 1 / 3
10,820
721
14,686
7,880
4,159
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
The_Strom267
Hachiman
16
3 / 2 / 3
10,651
710
12,869
17,959
8,760
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Daddy2193
Thanatos
11
1 / 7 / 0
8,789
586
2,586
14,133
5,465
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
0 / 1 / 3
10,660
711
8,715
16,108
23,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
mikyle myers
Baron Samedi
18
2 / 1 / 1
10,762
717
19,724
13,192
7,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Daddy2193
Thanatos
1
7
0
0.14
L
0
1
3
1.5
W
Sylvanus
ExiledScythe
Sylvanus
0
0
8
4
W
Janus
Goob719
Janus
5
1
3
6.5
W
Hachiman
The_Strom267
Hachiman
3
2
3
2.25
L
Baron Samedi
mikyle myers
Baron Samedi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,288
Damage
31,025
39,137
Taken
43,433
27,579
Mitigated
36,898
18,344
Healing
20,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Daddy2193
Thanatos
2,586
298
0
2,155
14,133
5,465
0
5,461
8,672
0
22,144
L
8,715
4,752
4,720
7,478
16,108
23,633
0
8,832
7,276
0
26,068
W
Sylvanus
ExiledScythe
Sylvanus
5,733
1,228
3,917
6,517
13,298
14,660
904
7,839
5,459
14,842
0
W
Janus
Goob719
Janus
14,686
616
0
2,101
7,880
4,159
555
4,019
3,861
54,729
0
W
Hachiman
The_Strom267
Hachiman
12,869
6,675
0
5,809
17,959
8,760
957
7,982
9,977
0
65,116
L
Baron Samedi
mikyle myers
Baron Samedi
19,724
931
2,116
4,320
13,192
7,800
0
6,222
6,970
71,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
30,211
187
Minions Killed
162
0
Camps Cleared
0
773,649
Distance Traveled
823,144
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,789
586
16
1
0
284,759
3
L
Horus
10,660
711
33
2
0
294,030
4
W
Sylvanus
9,744
650
17
1
0
246,990
8
W
Janus
10,820
721
76
5
0
268,066
3
W
Hachiman
10,651
710
94
6
0
258,593
2
L
Baron Samedi
10,762
717
113
8
0
244,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role