Player Matchup

Hercules
Hercules
BlazeFairy
Hercules
Level 160
God Stats
3W - 1L
1,735 SR
Queue Stats
188W - 186L
1,508 Elo+
Solo
Cliodhna
Cliodhna
CgShadowxx
Cliodhna
Level 104
God Stats
16W - 5L
1,734 SR
Queue Stats
133W - 111L
1,551 Elo+
Party 2
Sol
Sol
HundredSaucer71
Sol
Level 109
God Stats
1W - 1L
1,787 SR
Queue Stats
125W - 95L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
MerelyADeity
Baron Samedi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,523 Elo+
Party 2
Chronos
Chronos
TwistedIQ
Chronos
Level 89
God Stats
11W - 7L
1,661 SR
Queue Stats
55W - 45L
1,501 Elo+
Party 2
Team Averages
Level 109
1,683 SR
1,530 Elo+

VS

Team Averages
Level 124
1,425 SR
1,473 Elo+
Thanatos
Thanatos
Carlitospr
Thanatos
Level 133
God Stats
2W - 2L
1,338 SR
Queue Stats
93W - 92L
1,472 Elo+
Party 3
Sobek
Sobek
Felipe06
Sobek
Level 159
God Stats
1W - 0L
1,341 SR
Queue Stats
10W - 14L
1,408 Elo+
Solo
Anubis
Anubis
FityShadesofSlay
Anubis
Level 147
God Stats
33W - 24L
1,594 SR
Queue Stats
147W - 129L
1,506 Elo+
Party 3
Fenrir
Fenrir
MrTeaGrey
Fenrir
Level 96
God Stats
11W - 10L
1,560 SR
Queue Stats
206W - 190L
1,563 Elo+
Party 1
Chronos
Chronos
XBeetsByDwightX
Chronos
Level 83
God Stats
1W - 1L
1,292 SR
Queue Stats
20W - 20L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlazeFairy
Hercules
18
5 / 7 / 3
11,854
494
19,268
26,288
29,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cliodhna
CgShadowxx
Cliodhna
15
6 / 7 / 4
10,581
441
13,261
21,309
6,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 8 / 3
9,857
411
7,673
25,985
21,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
MerelyADeity
Baron Samedi
15
0 / 6 / 2
9,472
395
7,558
17,343
7,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
TwistedIQ
Chronos
15
2 / 7 / 3
9,750
406
13,592
19,815
6,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Carlitospr
Thanatos
20
19 / 3 / 5
15,001
625
24,130
21,506
12,073
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Felipe06
Sobek
20
5 / 4 / 7
13,490
562
16,600
26,787
31,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
2 / 3 / 12
12,216
509
15,339
15,882
9,126
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
MrTeaGrey
Fenrir
18
6 / 3 / 14
13,093
546
17,565
28,301
24,296
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
2 / 2 / 14
12,866
536
14,050
17,911
7,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
86
14
Kills
34
35
Deaths
15
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hercules
BlazeFairy
Hercules
5
7
3
0.93
W
Thanatos
Carlitospr
Thanatos
19
3
5
7.17
L
Cliodhna
CgShadowxx
Cliodhna
6
7
4
1.14
W
Sobek
Felipe06
Sobek
5
4
7
2.13
W
2
3
12
2.67
L
1
8
3
0.31
L
Baron Samedi
MerelyADeity
Baron Samedi
0
6
2
0.17
W
Fenrir
MrTeaGrey
Fenrir
6
3
14
4.33
L
Chronos
TwistedIQ
Chronos
2
7
3
0.5
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,352
Damage
87,684
110,740
Taken
110,387
72,460
Mitigated
84,052
29,309
Healing
59,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BlazeFairy
Hercules
19,268
7,391
0
7,822
26,288
29,779
0
12,821
12,481
596
83,305
W
Thanatos
Carlitospr
Thanatos
24,130
7,311
0
22,606
21,506
12,073
0
4,739
16,531
0
123,945
L
Cliodhna
CgShadowxx
Cliodhna
13,261
1,265
0
6,491
21,309
6,782
0
8,707
12,466
44
79,151
W
Sobek
Felipe06
Sobek
16,600
2,141
0
10,054
26,787
31,393
1,148
1,711
23,770
83,294
0
W
15,339
551
212
8,962
15,882
9,126
135
4,922
10,618
103,512
0
L
7,673
1,954
2,170
5,294
25,985
21,504
0
8,330
17,565
45,841
0
L
Baron Samedi
MerelyADeity
Baron Samedi
7,558
196
363
2,576
17,343
7,631
0
8,014
9,261
69,456
0
W
Fenrir
MrTeaGrey
Fenrir
17,565
6,744
3,621
7,563
28,301
24,296
1,022
10,650
17,458
2,868
76,460
L
Chronos
TwistedIQ
Chronos
13,592
3,810
0
4,593
19,815
6,764
0
7,593
12,136
69,656
938
W
14,050
2,399
0
6,175
17,911
7,164
4,555
8,118
9,519
121,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,514
Gold Earned
66,666
572
Minions Killed
699
0
Camps Cleared
0
2,130,693
Distance Traveled
2,328,038
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,854
494
153
6
0
413,743
4
W
Thanatos
15,001
625
135
6
0
499,327
6
L
Cliodhna
10,581
441
98
4
0
467,293
5
W
Sobek
13,490
562
170
7
0
453,325
2
W
Anubis
12,216
509
155
6
0
394,641
13
L
Sol
9,857
411
74
3
0
415,433
3
L
Baron Samedi
9,472
395
125
5
0
400,425
5
W
Fenrir
13,093
546
57
2
0
499,465
1
L
Chronos
9,750
406
122
5
0
433,799
7
W
Chronos
12,866
536
182
8
0
481,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role