Player Matchup

Bacchus
Bacchus
COBBWEBB
Bacchus
Level 146
God Stats
1W - 2L
1,497 SR
Queue Stats
21W - 27L
1,558 Elo+
Solo
Rama
Rama
Lokyt0
Rama
Level 143
God Stats
1W - 1L
1,748 SR
Queue Stats
124W - 121L
1,554 Elo+
Solo
Tyr
Tyr
creeper desttre
Tyr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,537 Elo+
Solo
Nox
Nox
iEnVxDirtyDanx
Nox
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,472 Elo+
Party 2
Hera
Hera
xOutlaw Envyx
Hera
Level 158
God Stats
1W - 2L
1,474 SR
Queue Stats
203W - 213L
1,530 Elo+
Party 2
Team Averages
Level 140
1,544 SR
1,530 Elo+

VS

Team Averages
Level 128
1,413 SR
1,566 Elo+
Charybdis
Charybdis
Daxzar
Charybdis
Level 156
God Stats
4W - 3L
1,484 SR
Queue Stats
363W - 373L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
GohnJ
Gilgamesh
Level 145
God Stats
8W - 6L
1,464 SR
Queue Stats
183W - 169L
1,564 Elo+
Party 1
Anhur
Anhur
MrPartyLeader69
Anhur
Level 111
God Stats
1W - 1L
1,216 SR
Queue Stats
76W - 58L
1,603 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tbone11o
Kumbhakarna
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 140L
1,567 Elo+
Party 1
Zhong Kui
Zhong Kui
xxMikexx8090
Zhong Kui
Level 103
God Stats
2W - 2L
1,401 SR
Queue Stats
111W - 113L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
COBBWEBB
Bacchus
16
3 / 4 / 10
9,131
830
8,233
14,084
23,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
Lokyt0
Rama
17
10 / 2 / 4
9,781
889
13,608
8,641
4,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 0
6,115
556
396
2,525
2,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 2 / 9
8,423
766
5,539
8,324
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 3 / 11
8,245
750
12,459
8,780
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Daxzar
Charybdis
15
3 / 2 / 3
8,678
789
8,390
8,302
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
GohnJ
Gilgamesh
17
3 / 4 / 6
9,902
900
8,830
10,344
4,696
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 4 / 7
9,047
822
8,396
9,229
5,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
Tbone11o
Kumbhakarna
14
2 / 4 / 2
8,411
765
3,685
10,664
9,216
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
xxMikexx8090
Zhong Kui
15
1 / 3 / 8
8,831
803
8,923
12,238
10,422
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
38
15
Kills
12
13
Deaths
17
34
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
COBBWEBB
Bacchus
3
4
10
2
W
Charybdis
Daxzar
Charybdis
3
2
3
2.25
W
Gilgamesh
GohnJ
Gilgamesh
3
4
6
1.5
L
Rama
Lokyt0
Rama
10
2
4
6
W
3
4
7
1.63
W
Kumbhakarna
Tbone11o
Kumbhakarna
2
4
2
0.75
L
0
2
0
0
L
1
2
9
2.75
L
1
3
11
2.17
W
Zhong Kui
xxMikexx8090
Zhong Kui
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,235
Damage
38,224
42,354
Taken
50,777
37,808
Mitigated
33,391
14,768
Healing
14,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
COBBWEBB
Bacchus
8,233
457
2,094
3,600
14,084
23,431
0
4,076
9,818
13,848
0
W
Charybdis
Daxzar
Charybdis
8,390
2,953
325
2,429
8,302
4,013
794
4,032
4,270
0
17,244
W
Gilgamesh
GohnJ
Gilgamesh
8,830
2,633
982
1,571
10,344
4,696
264
4,830
5,514
0
19,349
L
Rama
Lokyt0
Rama
13,608
7,970
679
1,767
8,641
4,127
1,057
1,680
6,931
0
34,602
W
8,396
4,129
666
1,247
9,229
5,044
481
5,133
4,096
0
18,660
W
Kumbhakarna
Tbone11o
Kumbhakarna
3,685
179
381
1,209
10,664
9,216
302
5,034
5,630
12,308
0
L
396
0
0
38
2,525
2,895
0
328
2,157
0
727
L
5,539
799
1,083
1,791
8,324
3,730
616
2,600
5,628
15,215
0
L
12,459
1,977
1,752
1,964
8,780
3,625
329
3,352
5,212
23,525
0
W
Zhong Kui
xxMikexx8090
Zhong Kui
8,923
443
639
4,974
12,238
10,422
2,196
7,202
4,998
22,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,695
Gold Earned
44,869
106
Minions Killed
118
0
Camps Cleared
0
788,995
Distance Traveled
988,301
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,131
830
9
1
0
214,771
2
W
Charybdis
8,678
789
18
2
0
214,642
0
W
Gilgamesh
9,902
900
20
2
0
219,608
6
L
Rama
9,781
889
43
4
0
183,297
3
W
Anhur
9,047
822
22
2
0
181,298
4
W
Kumbhakarna
8,411
765
11
1
0
185,840
1
L
Tyr
6,115
556
2
0
0
28,963
0
L
Nox
8,423
766
25
2
0
181,825
0
L
Hera
8,245
750
27
2
0
180,139
4
W
Zhong Kui
8,831
803
47
4
0
186,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role