Player Matchup

Terra
Terra
Jin mozometo
Terra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,478 Elo+
Party 2
Ah Puch
Ah Puch
RaastaMon420
Ah Puch
Level 84
God Stats
4W - 2L
1,577 SR
Queue Stats
160W - 260L
1,312 Elo+
Party 2
Skadi
Skadi
souless088
Skadi
Level 155
God Stats
1W - 3L
1,473 SR
Queue Stats
36W - 49L
1,383 Elo+
Party 2
Team Averages
Level 89
1,517 SR
1,391 Elo+

VS

Team Averages
Level 85
1,490 SR
1,429 Elo+
Fenrir
Fenrir
OGTrippyBandit
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,178 Elo+
Party 1
Kukulkan
Kukulkan
ST8FARM420
Kukulkan
Level 125
God Stats
2W - 4L
1,470 SR
Queue Stats
95W - 100L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
lax_23310
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 23L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 12
11,648
832
5,586
17,037
19,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Puch
RaastaMon420
Ah Puch
15
3 / 2 / 8
10,132
724
9,827
10,595
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
17
10 / 2 / 6
11,794
842
23,051
14,434
7,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 2
8,374
598
4,882
18,093
13,668
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
ST8FARM420
Kukulkan
17
3 / 1 / 0
10,618
758
16,519
10,367
5,816
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
lax_23310
Cthulhu
13
0 / 5 / 2
9,442
674
10,199
20,302
25,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
3
4
Deaths
16
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
12
9
L
0
10
2
0.1
W
Ah Puch
RaastaMon420
Ah Puch
3
2
8
3.5
L
Kukulkan
ST8FARM420
Kukulkan
3
1
0
3
L
Cthulhu
lax_23310
Cthulhu
0
5
2
0.2
W
Skadi
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,464
Damage
31,600
42,066
Taken
48,762
33,193
Mitigated
44,525
18,907
Healing
6,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,586
1,733
5,220
6,603
17,037
19,956
304
9,954
7,083
21,724
0
L
4,882
1,866
0
1,059
18,093
13,668
0
5,203
12,698
0
15,908
W
Ah Puch
RaastaMon420
Ah Puch
9,827
678
0
2,919
10,595
5,469
750
8,637
1,958
30,039
0
L
Kukulkan
ST8FARM420
Kukulkan
16,519
527
412
3,575
10,367
5,816
0
2,054
8,143
61,629
0
L
Cthulhu
lax_23310
Cthulhu
10,199
456
485
1,346
20,302
25,041
0
7,316
12,499
32,983
0
W
Skadi
23,051
12,451
990
3,175
14,434
7,768
2,346
8,180
6,254
0
66,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,574
Gold Earned
28,434
162
Minions Killed
170
0
Camps Cleared
0
762,251
Distance Traveled
679,719
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,648
832
27
2
0
275,523
2
L
Fenrir
8,374
598
22
2
0
192,968
0
W
Ah Puch
10,132
724
54
4
0
262,544
0
L
Kukulkan
10,618
758
115
8
0
257,883
2
L
Cthulhu
9,442
674
33
2
0
228,868
2
W
Skadi
11,794
842
81
6
0
224,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role