Player Matchup

Baron Samedi
Baron Samedi
GloKami
Baron Samedi
Level 124
God Stats
24W - 22L
1,567 SR
Queue Stats
497W - 484L
1,550 Elo+
Party 1
Nemesis
Nemesis
Jewbard
Nemesis
Level 82
God Stats
30W - 39L
1,437 SR
Queue Stats
437W - 427L
1,555 Elo+
Party 1
Fafnir
Fafnir
MAC MILLEI2
Fafnir
Level 158
God Stats
5W - 2L
1,693 SR
Queue Stats
280W - 290L
1,526 Elo+
Party 2
Chronos
Chronos
Mario A JR 5
Chronos
Level 156
God Stats
5W - 1L
1,728 SR
Queue Stats
50W - 50L
1,525 Elo+
Party 2
Izanami
Izanami
zMolu
Izanami
Level 144
God Stats
6W - 7L
1,492 SR
Queue Stats
260W - 256L
1,529 Elo+
Party 2
Team Averages
Level 133
1,583 SR
1,537 Elo+

VS

Team Averages
Level 139
1,510 SR
1,505 Elo+
Odin
Odin
Acquired Talent
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,585 Elo+
Party 3
Charybdis
Charybdis
BANGO0068
Charybdis
Level 125
God Stats
7W - 10L
1,455 SR
Queue Stats
76W - 112L
1,428 Elo+
Solo
Poseidon
Poseidon
EvilShredder32x
Poseidon
Level 142
God Stats
2W - 1L
1,496 SR
Queue Stats
169W - 188L
1,512 Elo+
Solo
Maui
Maui
SORRYTHATURMAD
Maui
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 119L
1,521 Elo+
Solo
Thor
Thor
Wieman
Thor
Level 158
God Stats
5W - 6L
1,598 SR
Queue Stats
29W - 40L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GloKami
Baron Samedi
15
3 / 0 / 9
8,103
810
10,726
4,198
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Jewbard
Nemesis
16
8 / 1 / 2
8,635
864
7,879
11,555
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
14
1 / 0 / 9
7,961
796
6,592
10,091
10,657
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Mario A JR 5
Chronos
15
1 / 2 / 7
8,070
807
12,487
11,260
5,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
zMolu
Izanami
16
3 / 0 / 0
8,643
864
5,312
5,686
2,169
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,588
659
2,229
7,474
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
BANGO0068
Charybdis
14
0 / 2 / 2
7,196
720
4,928
9,757
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
13
1 / 4 / 1
7,621
762
11,273
7,801
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 3
6,961
696
4,557
12,553
9,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thor
Wieman
Thor
13
2 / 6 / 0
7,412
741
9,670
14,275
6,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
16
Kills
3
3
Deaths
16
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Charybdis
BANGO0068
Charybdis
0
2
2
0.5
L
Poseidon
1
4
1
0.38
W
Baron Samedi
GloKami
Baron Samedi
3
0
9
7.5
W
Nemesis
Jewbard
Nemesis
8
1
2
9
W
Fafnir
1
0
9
5.5
W
Chronos
Mario A JR 5
Chronos
1
2
7
2.25
L
0
3
3
0.5
L
Thor
Wieman
Thor
2
6
0
0.33
W
Izanami
zMolu
Izanami
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,996
Damage
32,657
42,790
Taken
51,860
26,058
Mitigated
29,737
15,723
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,229
444
0
426
7,474
5,754
0
4,287
3,187
0
5,782
L
Charybdis
BANGO0068
Charybdis
4,928
3,639
324
3,932
9,757
4,499
0
4,584
5,173
0
24,061
L
Poseidon
11,273
1,724
0
750
7,801
2,974
0
3,323
4,478
40,216
0
W
Baron Samedi
GloKami
Baron Samedi
10,726
1,171
2,756
1,460
4,198
2,580
29
1,479
2,719
22,396
0
W
Nemesis
Jewbard
Nemesis
7,879
4,234
0
2,610
11,555
5,563
1,627
4,506
6,917
0
20,481
W
Fafnir
6,592
2,070
0
2,858
10,091
10,657
168
5,520
4,377
14,023
0
W
Chronos
Mario A JR 5
Chronos
12,487
4,822
0
3,850
11,260
5,089
975
3,785
7,433
38,128
0
L
4,557
742
351
2,414
12,553
9,709
0
7,955
4,598
9,572
0
L
Thor
Wieman
Thor
9,670
2,347
0
2,255
14,275
6,801
0
9,656
4,619
0
27,446
W
Izanami
zMolu
Izanami
5,312
3,723
0
2,189
5,686
2,169
2,871
540
5,146
0
46,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,412
Gold Earned
35,778
239
Minions Killed
177
0
Camps Cleared
0
1,039,343
Distance Traveled
953,534
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,588
659
19
2
0
206,981
2
L
Charybdis
7,196
720
46
5
0
181,051
0
L
Poseidon
7,621
762
64
6
0
197,467
3
W
Baron Samedi
8,103
810
35
4
0
209,682
0
W
Nemesis
8,635
864
32
3
0
239,243
3
W
Fafnir
7,961
796
13
1
0
211,304
2
W
Chronos
8,070
807
69
7
0
179,138
1
L
Maui
6,961
696
11
1
0
177,337
0
L
Thor
7,412
741
37
4
0
190,698
3
W
Izanami
8,643
864
90
9
0
199,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role