Player Matchup

Hachiman
Hachiman
BLUEMEANY
Hachiman
Level 64
God Stats
6W - 7L
1,468 SR
Queue Stats
117W - 128L
1,520 Elo+
Party 1
Atlas
Atlas
NeroFiveSeven
Atlas
Level 66
God Stats
1W - 5L
1,068 SR
Queue Stats
140W - 167L
1,449 Elo+
Party 3
Hercules
Hercules
NikXela
Hercules
Level 67
God Stats
4W - 7L
1,455 SR
Queue Stats
133W - 129L
1,527 Elo+
Party 1
Awilix
Awilix
Yagi-miku
Awilix
Level 37
God Stats
1W - 0L
1,300 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
supremekucklord
Ne Zha
Level 22
God Stats
1W - 1L
1,256 SR
Queue Stats
14W - 20L
1,444 Elo+
Party 1
Team Averages
Level 51
1,309 SR
1,488 Elo+

VS

Team Averages
Level 27
1,489 SR
1,230 Elo+
Izanami
Izanami
BlizzyGlizzy5
Izanami
Level 29
God Stats
1W - 2L
1,722 SR
Queue Stats
8W - 20L
1,240 Elo+
Party 2
Amaterasu
Amaterasu
ChewingGames
Amaterasu
Level 27
God Stats
3W - 6L
1,295 SR
Queue Stats
4W - 14L
1,188 Elo+
Party 2
Thanatos
Thanatos
KorruptArsenal
Thanatos
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 17L
1,126 Elo+
Party 2
Ares
Ares
StandBai
Ares
Level 34
God Stats
4W - 9L
1,457 SR
Queue Stats
5W - 20L
1,206 Elo+
Party 2
Kukulkan
Kukulkan
TheDankenKing
Kukulkan
Level 17
God Stats
2W - 5L
1,472 SR
Queue Stats
2W - 7L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BLUEMEANY
Hachiman
16
4 / 0 / 1
10,180
566
9,199
9,853
3,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 0 / 6
9,414
523
4,171
12,276
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
NikXela
Hercules
17
1 / 0 / 3
10,468
582
8,829
9,785
12,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
Yagi-miku
Awilix
12
0 / 2 / 2
7,912
440
1,727
12,097
4,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
13 / 0 / 1
12,619
701
16,461
13,643
7,002
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
0 / 5 / 0
7,996
444
3,292
11,890
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
ChewingGames
Amaterasu
14
1 / 2 / 0
9,250
514
5,819
14,401
9,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
12
1 / 4 / 1
7,907
439
3,531
13,601
6,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
11
0 / 1 / 0
7,474
415
2,876
11,776
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
TheDankenKing
Kukulkan
11
0 / 7 / 0
7,495
416
1,227
10,695
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
18
Kills
2
2
Deaths
19
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BLUEMEANY
Hachiman
4
0
1
4.5
L
Izanami
0
5
0
0
L
Amaterasu
ChewingGames
Amaterasu
1
2
0
0.5
L
Thanatos
1
4
1
0.38
W
0
0
6
3
W
Hercules
NikXela
Hercules
1
0
3
2.5
L
Ares
0
1
0
0
L
Kukulkan
TheDankenKing
Kukulkan
0
7
0
0
W
Awilix
Yagi-miku
Awilix
0
2
2
0.5
W
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,387
Damage
16,745
57,654
Taken
62,363
37,963
Mitigated
31,441
20,877
Healing
23,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BLUEMEANY
Hachiman
9,199
3,631
0
6,808
9,853
3,567
3,752
772
9,081
0
91,856
L
Izanami
3,292
1,823
0
3,524
11,890
3,578
0
1,593
10,297
0
55,366
L
Amaterasu
ChewingGames
Amaterasu
5,819
3,031
0
7,294
14,401
9,795
852
321
13,222
0
66,550
L
Thanatos
3,531
886
0
8,530
13,601
6,031
0
96
13,435
0
60,077
W
4,171
1,897
0
3,785
12,276
11,275
180
2,622
9,618
27,391
0
W
Hercules
NikXela
Hercules
8,829
2,368
0
3,439
9,785
12,080
583
85
9,700
0
69,236
L
Ares
2,876
210
234
3,654
11,776
8,418
0
2,161
9,615
25,276
0
L
Kukulkan
TheDankenKing
Kukulkan
1,227
270
0
398
10,695
3,619
0
0
10,639
37,397
0
W
Awilix
Yagi-miku
Awilix
1,727
690
0
895
12,097
4,039
215
536
11,521
0
60,144
W
16,461
4,886
0
5,950
13,643
7,002
1,689
832
12,739
0
143,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,593
Gold Earned
40,122
597
Minions Killed
448
0
Camps Cleared
0
1,827,785
Distance Traveled
1,716,479
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,180
566
136
8
0
314,331
0
L
Izanami
7,996
444
105
6
0
296,891
5
L
Amaterasu
9,250
514
132
7
0
390,645
1
L
Thanatos
7,907
439
94
5
0
351,907
4
W
Atlas
9,414
523
40
2
0
380,074
1
W
Hercules
10,468
582
142
8
0
342,224
3
L
Ares
7,474
415
39
2
0
384,920
15
L
Kukulkan
7,495
416
78
4
0
292,116
5
W
Awilix
7,912
440
71
4
0
399,098
0
W
Ne Zha
12,619
701
208
12
0
392,058
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role