Player Matchup

Ares
Ares
Chayton22
Ares
Level 13
God Stats
4W - 9L
1,185 SR
Queue Stats
5W - 11L
1,321 Elo+
Party 1
Baron Samedi
Baron Samedi
Dark_knight7457
Baron Samedi
Level 121
God Stats
10W - 8L
1,465 SR
Queue Stats
81W - 95L
1,350 Elo+
Party 3
Cu Chulainn
Cu Chulainn
HoldenCross7891
Cu Chulainn
Level 78
God Stats
3W - 8L
1,310 SR
Queue Stats
59W - 66L
1,362 Elo+
Party 3
Neith
Neith
SpookyKat7914
Neith
Level 69
God Stats
5W - 6L
1,489 SR
Queue Stats
227W - 277L
1,295 Elo+
Party 1
Thanatos
Thanatos
lIJuiceIl_
Thanatos
Level 28
God Stats
5W - 11L
1,279 SR
Queue Stats
60W - 76L
1,316 Elo+
Party 3
Team Averages
Level 62
1,346 SR
1,329 Elo+

VS

Team Averages
Level 73
1,465 SR
1,334 Elo+
Awilix
Awilix
BACARDIOS1596
Awilix
Level 125
God Stats
5W - 7L
1,396 SR
Queue Stats
756W - 826L
1,341 Elo+
Solo
Cerberus
Cerberus
Darius_The_Petty
Cerberus
Level 81
God Stats
16W - 13L
1,480 SR
Queue Stats
263W - 274L
1,341 Elo+
Party 2
Skadi
Skadi
Irolast
Skadi
Level 29
God Stats
53W - 38L
1,501 SR
Queue Stats
80W - 79L
1,350 Elo+
Party 2
Sol
Sol
RennTails
Sol
Level 64
God Stats
11W - 18L
1,373 SR
Queue Stats
216W - 227L
1,318 Elo+
Party 2
Cliodhna
Cliodhna
The-8-World-King
Cliodhna
Level 68
God Stats
37W - 24L
1,574 SR
Queue Stats
230W - 237L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 10 / 3
7,833
412
5,499
19,902
17,180
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Baron Samedi
Dark_knight7457
Baron Samedi
17
11 / 3 / 3
11,023
580
20,910
17,839
10,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
HoldenCross7891
Cu Chulainn
15
7 / 2 / 3
9,930
523
20,311
21,424
21,489
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 6 / 3
7,860
414
10,732
15,464
7,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thanatos
lIJuiceIl_
Thanatos
14
2 / 5 / 7
9,042
476
5,870
16,232
8,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 6
9,606
506
11,158
18,625
8,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 2 / 17
8,667
456
11,906
22,284
25,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Irolast
Skadi
16
13 / 3 / 8
10,498
553
21,599
13,013
5,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 3
8,447
445
7,670
13,071
5,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 4 / 7
9,614
506
8,422
16,945
6,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
66
21
Kills
25
26
Deaths
21
19
Assists
41
Player
Kills
Deaths
Assists
KDA
W
2
7
6
0.71
L
Ares
0
10
3
0.15
W
3
2
17
5.75
L
Baron Samedi
Dark_knight7457
Baron Samedi
11
3
3
4.17
L
Cu Chulainn
HoldenCross7891
Cu Chulainn
7
2
3
4.25
W
Skadi
Irolast
Skadi
13
3
8
5.67
W
2
5
3
0.7
L
1
6
3
0.42
W
5
4
7
2.13
L
Thanatos
lIJuiceIl_
Thanatos
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,322
Damage
60,755
90,861
Taken
83,938
65,124
Mitigated
51,414
29,104
Healing
15,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,158
4,420
0
2,142
18,625
8,250
1,074
3,528
15,097
0
72,204
L
Ares
5,499
393
0
923
19,902
17,180
452
4,624
15,278
20,473
655
W
11,906
728
187
5,024
22,284
25,246
0
9,691
12,593
33,171
2,616
L
Baron Samedi
Dark_knight7457
Baron Samedi
20,910
1,016
1,282
7,068
17,839
10,531
1,026
5,525
12,314
80,908
0
L
Cu Chulainn
HoldenCross7891
Cu Chulainn
20,311
3,333
147
4,141
21,424
21,489
741
3,135
18,289
11,881
62,720
W
Skadi
Irolast
Skadi
21,599
10,912
0
2,130
13,013
5,673
1,272
3,520
9,493
0
79,860
W
7,670
2,431
0
3,327
13,071
5,357
0
7,773
5,298
40,113
4,832
L
10,732
3,970
345
5,267
15,464
7,644
2,102
3,429
12,035
0
53,790
W
8,422
377
103
2,096
16,945
6,888
0
4,641
12,304
0
57,991
L
Thanatos
lIJuiceIl_
Thanatos
5,870
1,752
0
9,931
16,232
8,280
0
2,144
14,088
0
57,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,688
Gold Earned
46,832
412
Minions Killed
424
0
Camps Cleared
0
1,682,408
Distance Traveled
1,740,361
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,606
506
122
6
0
331,241
2
L
Ares
7,833
412
22
1
0
313,007
0
W
Cerberus
8,667
456
61
3
0
337,767
0
L
Baron Samedi
11,023
580
121
6
0
337,527
3
L
Cu Chulainn
9,930
523
103
5
0
376,685
1
W
Skadi
10,498
553
112
6
0
350,412
4
W
Sol
8,447
445
63
3
0
326,773
0
L
Neith
7,860
414
73
4
0
311,527
2
W
Cliodhna
9,614
506
66
3
0
394,168
0
L
Thanatos
9,042
476
93
5
0
343,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role