Player Matchup

Chiron
Chiron
ProfOrange
Chiron
Level 81
God Stats
4W - 1L
1,869 SR
Queue Stats
135W - 83L
1,636 Elo+
Party 2
Shiva
Shiva
Tier113
Shiva
Level 29
God Stats
6W - 1L
1,707 SR
Queue Stats
100W - 50L
1,646 Elo+
Party 2
Nemesis
Nemesis
dmbiggs0
Nemesis
Level 119
God Stats
2W - 1L
1,586 SR
Queue Stats
141W - 86L
1,655 Elo+
Party 2
Raijin
Raijin
kevygress97
Raijin
Level 103
God Stats
2W - 1L
1,472 SR
Queue Stats
135W - 84L
1,647 Elo+
Party 2
Hun Batz
Hun Batz
majersk21
Hun Batz
Level 43
God Stats
2W - 0L
1,567 SR
Queue Stats
47W - 17L
1,687 Elo+
Party 2
Team Averages
Level 75
1,640 SR
1,654 Elo+

VS

Team Averages
Level 49
1,494 SR
1,422 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Neens0419
Baron Samedi
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 48L
1,272 Elo+
Solo
Nemesis
Nemesis
Pinissima
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,466 Elo+
Party 1
Set
Set
RedCrown35
Set
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
36W - 34L
1,428 Elo+
Solo
Tiamat
Tiamat
Wattmole
Tiamat
Level 25
God Stats
0W - 2L
1,469 SR
Queue Stats
15W - 18L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ProfOrange
Chiron
20
8 / 2 / 19
12,157
760
24,670
23,832
11,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
Tier113
Shiva
20
10 / 4 / 20
12,325
770
18,034
24,475
20,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
dmbiggs0
Nemesis
18
2 / 2 / 29
12,095
756
14,232
19,449
13,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
20
5 / 1 / 22
12,080
755
18,103
12,939
6,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
majersk21
Hun Batz
19
7 / 4 / 19
11,663
729
15,749
16,523
7,464
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
18
3 / 4 / 4
10,785
674
17,539
20,537
17,874
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Neens0419
Baron Samedi
15
3 / 7 / 3
9,470
592
11,212
16,624
10,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Pinissima
Nemesis
16
2 / 7 / 5
10,725
670
9,549
20,034
18,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
2 / 5 / 5
11,376
711
16,419
22,678
26,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Wattmole
Tiamat
15
1 / 9 / 6
9,773
611
23,185
18,296
13,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
34
32
Kills
11
13
Deaths
32
109
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
3
4
4
1.25
L
Baron Samedi
Neens0419
Baron Samedi
3
7
3
0.64
L
Nemesis
Pinissima
Nemesis
2
7
5
0.64
W
Chiron
ProfOrange
Chiron
8
2
19
8.75
L
2
5
5
0.9
W
Shiva
Tier113
Shiva
10
4
20
5
L
Tiamat
Wattmole
Tiamat
1
9
6
0.44
W
Nemesis
dmbiggs0
Nemesis
2
2
29
8.25
W
Raijin
5
1
22
16
W
Hun Batz
majersk21
Hun Batz
7
4
19
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,788
Damage
77,904
97,218
Taken
98,169
59,890
Mitigated
86,874
51,639
Healing
23,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
17,539
1,075
1,226
3,820
20,537
17,874
0
4,169
16,368
0
35,548
L
Baron Samedi
Neens0419
Baron Samedi
11,212
1,484
2,978
1,565
16,624
10,138
0
2,700
13,924
17,562
0
L
Nemesis
Pinissima
Nemesis
9,549
2,479
1,807
1,956
20,034
18,102
0
3,482
16,552
0
16,147
W
Chiron
ProfOrange
Chiron
24,670
15,660
6,184
8,670
23,832
11,173
3,199
10,729
13,103
0
44,951
L
16,419
6,726
2,397
4,025
22,678
26,849
0
4,562
18,116
444
41,732
W
Shiva
Tier113
Shiva
18,034
4,384
5,733
7,291
24,475
20,929
685
7,539
16,936
0
34,472
L
Tiamat
Wattmole
Tiamat
23,185
1,729
783
3,090
18,296
13,911
36
3,190
15,106
37,448
0
W
Nemesis
dmbiggs0
Nemesis
14,232
5,582
7,402
7,273
19,449
13,711
1,709
6,212
13,237
0
25,554
W
Raijin
18,103
2,201
4,219
3,452
12,939
6,613
1,755
2,836
10,103
40,878
0
W
Hun Batz
majersk21
Hun Batz
15,749
3,358
0
1,415
16,523
7,464
847
7,267
9,256
0
33,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,320
Gold Earned
52,129
201
Minions Killed
151
0
Camps Cleared
0
1,570,382
Distance Traveled
1,453,907
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,785
674
41
3
0
328,082
4
L
Baron Samedi
9,470
592
12
1
0
234,039
0
L
Nemesis
10,725
670
18
1
0
298,976
4
W
Chiron
12,157
760
52
3
0
290,515
0
L
Set
11,376
711
46
3
0
311,340
0
W
Shiva
12,325
770
28
2
0
305,938
1
L
Tiamat
9,773
611
34
2
0
281,470
0
W
Nemesis
12,095
756
11
1
0
352,048
2
W
Raijin
12,080
755
69
4
0
323,616
2
W
Hun Batz
11,663
729
41
3
0
298,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role