Player Matchup

Pele
Pele
 
Pele
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
NsTke
Guan Yu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,257 Elo+
Party 2
Izanami
Izanami
Pyyromatik
Izanami
Level 65
God Stats
6W - 9L
1,498 SR
Queue Stats
50W - 88L
1,317 Elo+
Solo
Ra
Ra
playerprogamer
Ra
Level 13
God Stats
2W - 3L
1,369 SR
Queue Stats
9W - 19L
1,203 Elo+
Party 2
Sol
Sol
xStocxy-_
Sol
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 60L
1,256 Elo+
Party 2
Team Averages
Level 48
1,473 SR
1,306 Elo+

VS

Team Averages
Level 66
1,477 SR
1,366 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
JayRaky
Achilles
Level 64
God Stats
1W - 0L
1,259 SR
Queue Stats
19W - 30L
1,252 Elo+
Party 1
Merlin
Merlin
KUUJJUAK
Merlin
Level 86
God Stats
3W - 8L
1,305 SR
Queue Stats
30W - 41L
1,242 Elo+
Party 1
Ishtar
Ishtar
Scylla21
Ishtar
Level 69
God Stats
4W - 2L
1,692 SR
Queue Stats
11W - 9L
1,426 Elo+
Solo
Anubis
Anubis
kiwithegreat234
Anubis
Level 66
God Stats
5W - 2L
1,628 SR
Queue Stats
87W - 98L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
2 / 6 / 2
8,030
502
5,999
13,799
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
NsTke
Guan Yu
14
4 / 1 / 1
8,761
548
7,621
9,499
9,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
Pyyromatik
Izanami
8
1 / 7 / 1
6,024
377
3,933
12,700
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 5 / 3
7,053
441
3,381
9,208
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 2
6,481
405
2,930
6,875
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
6 / 3 / 1
8,752
547
8,785
12,760
4,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
JayRaky
Achilles
11
0 / 2 / 4
6,964
435
4,243
11,143
6,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
KUUJJUAK
Merlin
15
1 / 1 / 2
8,684
543
3,134
4,039
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
Scylla21
Ishtar
15
4 / 0 / 10
9,035
565
10,095
7,634
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
11 / 2 / 2
9,198
575
9,278
10,568
4,688
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
22
22
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
6
2
0.5
W
Ne Zha
 
Ne Zha
6
3
1
2.17
W
Achilles
JayRaky
Achilles
0
2
4
1
W
Merlin
KUUJJUAK
Merlin
1
1
2
2
L
Guan Yu
NsTke
Guan Yu
4
1
1
4.5
L
Izanami
Pyyromatik
Izanami
1
7
1
0.21
W
Ishtar
Scylla21
Ishtar
4
0
10
9
W
11
2
2
6
L
1
5
3
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,864
Damage
35,535
52,081
Taken
46,144
22,287
Mitigated
20,865
10,548
Healing
18,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,999
1,813
0
2,444
13,799
4,519
0
2,616
11,065
0
57,392
W
Ne Zha
 
Ne Zha
8,785
3,027
0
1,790
12,760
4,885
795
1,249
11,292
0
69,976
W
Achilles
JayRaky
Achilles
4,243
1,382
0
3,884
11,143
6,591
132
878
9,764
0
30,699
W
Merlin
KUUJJUAK
Merlin
3,134
35
119
670
4,039
1,588
869
1,262
2,732
63,468
0
L
Guan Yu
NsTke
Guan Yu
7,621
1,307
222
3,210
9,499
9,893
1,444
841
8,178
0
52,627
L
Izanami
Pyyromatik
Izanami
3,933
1,959
0
1,131
12,700
2,903
135
4,018
8,682
0
24,755
W
Ishtar
Scylla21
Ishtar
10,095
5,884
0
5,394
7,634
3,113
1,131
1,516
6,118
0
61,481
W
9,278
1,106
0
6,414
10,568
4,688
1,391
1,426
9,142
67,674
6,476
L
3,381
296
797
1,210
9,208
2,403
220
1,995
7,213
34,956
0
L
2,930
531
0
1,534
6,875
2,569
0
2,509
4,324
25,827
2,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
42,633
332
Minions Killed
478
0
Camps Cleared
0
1,429,652
Distance Traveled
1,501,659
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,030
502
78
5
0
313,344
4
W
Ne Zha
8,752
547
96
6
0
307,840
0
W
Achilles
6,964
435
53
3
0
303,318
0
W
Merlin
8,684
543
119
7
0
308,071
1
L
Guan Yu
8,761
548
99
6
0
301,728
5
L
Izanami
6,024
377
41
3
0
248,535
1
W
Ishtar
9,035
565
104
7
0
316,928
7
W
Anubis
9,198
575
106
7
0
265,502
4
L
Ra
7,053
441
65
4
0
281,091
0
L
Sol
6,481
405
49
3
0
284,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role