Player Matchup

Ra
Ra
OnlyOriginalName
Ra
Level 105
God Stats
13W - 10L
1,792 SR
Queue Stats
122W - 62L
1,741 Elo+
Party 2
Sol
Sol
Pexcy
Sol
Level 146
God Stats
4W - 2L
1,686 SR
Queue Stats
168W - 124L
1,749 Elo+
Party 2
Fafnir
Fafnir
RandiCap
Fafnir
Level 35
God Stats
0W - 1L
1,514 SR
Queue Stats
43W - 16L
1,783 Elo+
Party 2
Hel
Hel
SandpaperCondumb
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 3L
1,961 Elo+
Party 2
Hachiman
Hachiman
Yealsey
Hachiman
Level 123
God Stats
0W - 1L
1,849 SR
Queue Stats
135W - 130L
1,673 Elo+
Party 2
Team Averages
Level 85
1,668 SR
1,781 Elo+

VS

Team Averages
Level 116
1,450 SR
1,655 Elo+
Tsukuyomi
Tsukuyomi
BeNaps
Tsukuyomi
Level 155
God Stats
1W - 2L
1,190 SR
Queue Stats
68W - 51L
1,672 Elo+
Party 1
Cabrakan
Cabrakan
BluestoneOP
Cabrakan
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 1L
1,778 Elo+
Party 1
Sylvanus
Sylvanus
SPRUCEJQ
Sylvanus
Level 122
God Stats
3W - 2L
1,561 SR
Queue Stats
35W - 33L
1,612 Elo+
Party 1
Tyr
Tyr
bramblefire
Tyr
Level 149
God Stats
4W - 11L
1,452 SR
Queue Stats
44W - 53L
1,573 Elo+
Party 1
Charybdis
Charybdis
lionice
Charybdis
Level 127
God Stats
8W - 12L
1,546 SR
Queue Stats
137W - 100L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 8
8,124
508
5,936
14,698
4,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Pexcy
Sol
13
5 / 6 / 3
9,056
566
10,697
17,278
4,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fafnir
RandiCap
Fafnir
9
0 / 6 / 7
7,381
461
4,170
18,890
15,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

14
7 / 5 / 5
9,210
576
9,520
16,983
7,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Yealsey
Hachiman
10
2 / 5 / 5
7,093
443
8,468
12,552
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BeNaps
Tsukuyomi
17
9 / 3 / 11
10,285
643
18,760
13,472
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
BluestoneOP
Cabrakan
15
5 / 2 / 8
9,535
596
10,909
10,296
8,534
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
SPRUCEJQ
Sylvanus
12
7 / 2 / 13
8,298
519
9,201
15,902
12,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 3 / 8
9,256
579
9,932
12,776
8,346
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
lionice
Charybdis
13
2 / 4 / 8
8,236
515
8,300
11,458
4,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
77
14
Kills
29
29
Deaths
14
28
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BeNaps
Tsukuyomi
9
3
11
4.83
W
Cabrakan
BluestoneOP
Cabrakan
5
2
8
4.5
L
0
7
8
0.57
L
Sol
Pexcy
Sol
5
6
3
1.08
L
Fafnir
RandiCap
Fafnir
0
6
7
0.58
W
Sylvanus
SPRUCEJQ
Sylvanus
7
2
13
6.75
L
7
5
5
1.9
L
Hachiman
Yealsey
Hachiman
2
5
5
0.9
W
6
3
8
3.33
W
Charybdis
lionice
Charybdis
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,791
Damage
57,102
80,401
Taken
63,904
35,228
Mitigated
39,957
32,259
Healing
18,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BeNaps
Tsukuyomi
18,760
5,275
0
5,345
13,472
6,017
0
5,025
8,447
0
102,040
W
Cabrakan
BluestoneOP
Cabrakan
10,909
910
0
1,017
10,296
8,534
0
5,100
5,196
75,211
0
L
5,936
1,205
3,559
3,262
14,698
4,790
1,152
1,795
12,903
47,795
0
L
Sol
Pexcy
Sol
10,697
5,285
0
6,834
17,278
4,346
4,820
3,052
14,226
59,470
0
L
Fafnir
RandiCap
Fafnir
4,170
676
1,406
2,713
18,890
15,534
106
6,048
12,842
12,132
1,513
W
Sylvanus
SPRUCEJQ
Sylvanus
9,201
3,545
1,329
2,547
15,902
12,244
0
8,576
7,326
22,467
4,015
L
9,520
1,342
6,418
7,718
16,983
7,600
1,572
6,308
10,675
48,987
0
L
Hachiman
Yealsey
Hachiman
8,468
5,094
0
349
12,552
2,958
2,388
2,109
10,443
0
31,102
W
9,932
1,637
0
4,101
12,776
8,346
1,672
6,957
5,819
0
56,088
W
Charybdis
lionice
Charybdis
8,300
4,301
0
4,622
11,458
4,816
3,138
4,719
6,739
0
65,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,864
Gold Earned
45,610
320
Minions Killed
491
0
Camps Cleared
0
1,486,293
Distance Traveled
1,496,018
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,285
643
136
9
0
361,793
0
W
Cabrakan
9,535
596
138
9
0
282,416
9
L
Ra
8,124
508
75
5
0
290,514
1
L
Sol
9,056
566
105
7
0
279,535
1
L
Fafnir
7,381
461
20
1
0
301,838
5
W
Sylvanus
8,298
519
28
2
0
285,614
6
L
Hel
9,210
576
81
5
0
317,034
1
L
Hachiman
7,093
443
39
2
0
297,372
13
W
Tyr
9,256
579
91
6
0
301,878
0
W
Charybdis
8,236
515
98
6
0
264,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role