Player Matchup

Eset
Eset
 
Eset
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DIOSDEDESTRUCION
Chang'e
Level 71
God Stats
2W - 0L
1,730 SR
Queue Stats
23W - 17L
1,525 Elo+
Solo
Hercules
Hercules
KSAtryhard
Hercules
Level 68
God Stats
17W - 13L
1,494 SR
Queue Stats
68W - 76L
1,521 Elo+
Solo
Vamana
Vamana
nasarai
Vamana
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,287 Elo+
Solo
Cernunnos
Cernunnos
zJOKERz99
Cernunnos
Level 105
God Stats
23W - 24L
1,567 SR
Queue Stats
175W - 176L
1,470 Elo+
Solo
Team Averages
Level 96
1,558 SR
1,460 Elo+

VS

Team Averages
Level 124
1,486 SR
1,525 Elo+
Ao Kuang
Ao Kuang
B REAL306
Ao Kuang
Level 153
God Stats
3W - 4L
1,507 SR
Queue Stats
352W - 325L
1,554 Elo+
Party 2
Olorun
Olorun
Dezifyy
Olorun
Level 102
God Stats
1W - 4L
1,375 SR
Queue Stats
70W - 69L
1,506 Elo+
Party 1
Scylla
Scylla
GoodGuyPlum
Scylla
Level 115
God Stats
41W - 24L
1,655 SR
Queue Stats
139W - 137L
1,517 Elo+
Party 2
Nike
Nike
HappeyGuns
Nike
Level 127
God Stats
4W - 8L
1,367 SR
Queue Stats
231W - 229L
1,525 Elo+
Party 1
Fenrir
Fenrir
Slow Metabolism
Fenrir
Level 121
God Stats
3W - 5L
1,528 SR
Queue Stats
48W - 45L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
4 / 2 / 13
8,268
551
7,261
14,348
13,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 2 / 4
8,018
535
8,474
12,063
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
KSAtryhard
Hercules
12
1 / 3 / 4
7,389
493
2,291
11,528
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
nasarai
Vamana
14
0 / 0 / 0
8,124
542
7,769
10,402
8,795
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
zJOKERz99
Cernunnos
16
12 / 0 / 4
10,099
673
15,813
13,241
5,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
B REAL306
Ao Kuang
13
2 / 3 / 1
7,751
517
6,118
15,399
5,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
Dezifyy
Olorun
9
1 / 10 / 1
6,345
423
10,432
12,834
3,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Scylla
13
3 / 2 / 1
7,970
531
7,580
6,810
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 0 / 0
8,504
567
8,994
10,896
7,712
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

7
0 / 8 / 3
5,735
382
5,998
12,843
5,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
23
Kills
7
7
Deaths
23
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
2
13
5.25
L
Ao Kuang
B REAL306
Ao Kuang
2
3
1
0.83
W
6
2
4
4
L
Olorun
Dezifyy
Olorun
1
10
1
0.15
L
Scylla
3
2
1
1.75
L
1
0
0
1
W
Hercules
KSAtryhard
Hercules
1
3
4
1
L
0
8
3
0.19
W
Vamana
nasarai
Vamana
0
0
0
0
W
Cernunnos
zJOKERz99
Cernunnos
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,608
Damage
39,122
61,582
Taken
58,782
37,580
Mitigated
23,928
21,727
Healing
13,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
7,261
2,084
445
3,206
14,348
13,500
238
7,387
6,816
24,597
3,712
L
Ao Kuang
B REAL306
Ao Kuang
6,118
1,295
0
4,307
15,399
5,360
0
2,692
12,707
68,749
0
W
8,474
633
1,820
5,093
12,063
4,360
770
7,375
4,462
57,812
0
L
Olorun
Dezifyy
Olorun
10,432
6,265
713
1,415
12,834
3,864
0
4,357
8,477
32,341
0
L
Scylla
7,580
443
0
571
6,810
1,860
350
2,313
4,497
47,312
0
L
8,994
1,278
0
4,764
10,896
7,712
252
0
10,896
0
77,337
W
Hercules
KSAtryhard
Hercules
2,291
664
0
1,873
11,528
5,465
0
4,393
7,135
0
50,687
L
5,998
2,084
285
1,648
12,843
5,132
300
5,898
6,945
0
11,623
W
Vamana
nasarai
Vamana
7,769
2,840
0
1,684
10,402
8,795
0
302
10,100
0
70,756
W
Cernunnos
zJOKERz99
Cernunnos
15,813
8,347
0
7,606
13,241
5,460
582
4,673
8,398
0
86,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,898
Gold Earned
36,305
496
Minions Killed
409
0
Camps Cleared
0
1,454,644
Distance Traveled
1,409,725
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,268
551
35
2
0
259,713
4
L
Ao Kuang
7,751
517
111
7
0
333,881
0
W
Chang'e
8,018
535
98
7
0
292,591
4
L
Olorun
6,345
423
44
3
0
272,557
5
L
Scylla
7,970
531
100
7
0
284,460
1
L
Nike
8,504
567
144
10
0
287,528
0
W
Hercules
7,389
493
101
7
0
294,351
0
L
Fenrir
5,735
382
10
1
0
231,299
1
W
Vamana
8,124
542
132
9
0
320,207
6
W
Cernunnos
10,099
673
130
9
0
287,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role