Player Matchup

Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Trevs392
Sun Wukong
Level 89
God Stats
1W - 0L
1,433 SR
Queue Stats
14W - 9L
1,517 Elo+
Solo
Olorun
Olorun
behemoth92
Olorun
Level 160
God Stats
5W - 2L
1,426 SR
Queue Stats
163W - 136L
1,531 Elo+
Party 1
Baba Yaga
Baba Yaga
juanrufo
Baba Yaga
Level 159
God Stats
1W - 1L
1,350 SR
Queue Stats
8W - 11L
1,467 Elo+
Party 1
Team Averages
Level 145
1,442 SR
1,503 Elo+

VS

Team Averages
Level 106
1,500 SR
1,574 Elo+
Nu Wa
Nu Wa
OberynPond
Nu Wa
Level 107
God Stats
48W - 37L
1,595 SR
Queue Stats
88W - 74L
1,543 Elo+
Solo
Jing Wei
Jing Wei
RiveraBoyz
Jing Wei
Level 89
God Stats
0W - 1L
1,655 SR
Queue Stats
32W - 26L
1,598 Elo+
Party 2
Tyr
Tyr
Sebwak
Tyr
Level 80
God Stats
1W - 1L
1,435 SR
Queue Stats
26W - 12L
1,715 Elo+
Party 2
Yemoja
Yemoja
Spc_Angel
Yemoja
Level 146
God Stats
0W - 1L
1,424 SR
Queue Stats
6W - 11L
1,495 Elo+
Solo
Cliodhna
Cliodhna
tete75a
Cliodhna
Level 109
God Stats
4W - 5L
1,390 SR
Queue Stats
156W - 155L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
8 / 3 / 8
10,770
828
18,481
11,118
5,709
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
 
Bakasura
18
5 / 0 / 8
10,350
796
10,995
13,445
9,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Trevs392
Sun Wukong
17
4 / 3 / 7
10,029
771
10,192
14,495
8,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
behemoth92
Olorun
17
2 / 2 / 6
9,916
763
7,896
17,201
8,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baba Yaga
juanrufo
Baba Yaga
16
0 / 2 / 10
9,357
720
7,645
7,461
3,546
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
1 / 4 / 1
9,462
728
13,121
13,678
5,484
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
RiveraBoyz
Jing Wei
17
2 / 5 / 5
9,749
750
10,910
13,235
5,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tyr
Sebwak
Tyr
16
2 / 2 / 3
9,330
718
8,337
13,194
10,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Spc_Angel
Yemoja
14
1 / 2 / 3
9,056
697
3,461
11,469
8,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cliodhna
tete75a
Cliodhna
16
3 / 6 / 3
9,367
721
9,936
13,205
5,340
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
19
Kills
9
10
Deaths
19
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
3
8
4
W
Bakasura
 
Bakasura
5
0
8
9
L
Nu Wa
1
4
1
0.38
L
Jing Wei
RiveraBoyz
Jing Wei
2
5
5
0.9
L
Tyr
Sebwak
Tyr
2
2
3
1.75
L
Yemoja
Spc_Angel
Yemoja
1
2
3
1.25
W
Sun Wukong
Trevs392
Sun Wukong
4
3
7
2.5
W
Olorun
behemoth92
Olorun
2
2
6
2.5
W
Baba Yaga
juanrufo
Baba Yaga
0
2
10
2.5
L
Cliodhna
tete75a
Cliodhna
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,209
Damage
45,765
63,720
Taken
64,781
36,473
Mitigated
35,422
18,397
Healing
11,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
18,481
2,537
0
230
11,118
5,709
958
2,861
8,257
0
39,164
W
Bakasura
 
Bakasura
10,995
6,813
0
4,091
13,445
9,667
951
2,747
10,698
0
28,306
L
Nu Wa
13,121
3,717
0
1,269
13,678
5,484
760
2,547
10,461
56,734
0
L
Jing Wei
RiveraBoyz
Jing Wei
10,910
8,571
0
2,422
13,235
5,596
1,218
5,086
7,874
0
37,145
L
Tyr
Sebwak
Tyr
8,337
1,124
0
1,843
13,194
10,790
0
1,972
10,522
0
21,270
L
Yemoja
Spc_Angel
Yemoja
3,461
516
2,947
1,409
11,469
8,212
0
2,831
8,373
12,034
0
W
Sun Wukong
Trevs392
Sun Wukong
10,192
1,418
0
3,853
14,495
8,598
221
3,381
11,114
0
41,138
W
Olorun
behemoth92
Olorun
7,896
3,818
321
9,100
17,201
8,953
2,827
6,409
10,792
53,630
0
W
Baba Yaga
juanrufo
Baba Yaga
7,645
502
0
802
7,461
3,546
1,683
1,184
6,277
32,708
0
L
Cliodhna
tete75a
Cliodhna
9,936
902
0
1,817
13,205
5,340
92
3,105
9,445
0
35,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,422
Gold Earned
46,964
333
Minions Killed
249
0
Camps Cleared
0
1,355,017
Distance Traveled
1,211,328
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,770
828
51
4
0
276,680
4
W
Bakasura
10,350
796
63
5
0
331,601
1
L
Nu Wa
9,462
728
86
7
0
216,231
4
L
Jing Wei
9,749
750
72
6
0
249,414
0
L
Tyr
9,330
718
31
2
0
291,357
0
L
Yemoja
9,056
697
20
2
0
204,820
0
W
Sun Wukong
10,029
771
64
5
0
284,021
3
W
Olorun
9,916
763
97
7
0
239,129
4
W
Baba Yaga
9,357
720
58
4
0
223,586
2
L
Cliodhna
9,367
721
40
3
0
249,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role