Player Matchup

Eset
Eset
Chargersniper21
Eset
Level 92
God Stats
2W - 1L
1,506 SR
Queue Stats
49W - 44L
1,485 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Riseer23
Tsukuyomi
Level 128
God Stats
46W - 30L
1,523 SR
Queue Stats
734W - 854L
1,376 Elo+
Party 3
Loki
Loki
Spraynpray1186
Loki
Level 159
God Stats
13W - 16L
1,458 SR
Queue Stats
486W - 567L
1,376 Elo+
Party 3
Agni
Agni
ThyDearlyBeloved
Agni
Level 37
God Stats
1W - 2L
1,159 SR
Queue Stats
91W - 127L
1,421 Elo+
Party 3
Cthulhu
Cthulhu
schwalby17
Cthulhu
Level 28
God Stats
1W - 2L
1,147 SR
Queue Stats
11W - 15L
1,351 Elo+
Party 2
Team Averages
Level 89
1,358 SR
1,402 Elo+

VS

Team Averages
Level 70
1,421 SR
1,473 Elo+
Set
Set
 
Set
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Gigantic
Tiamat
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,429 Elo+
Party 1
Ne Zha
Ne Zha
Thatl8rick
Ne Zha
Level 81
God Stats
0W - 1L
1,467 SR
Queue Stats
1W - 3L
1,429 Elo+
Party 1
Rama
Rama
TheJuice716
Rama
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,492 Elo+
Solo
King Arthur
King Arthur
c0mb0tr0n
King Arthur
Level 107
God Stats
0W - 2L
1,136 SR
Queue Stats
48W - 33L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 18
11,091
792
18,733
12,558
7,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Riseer23
Tsukuyomi
17
7 / 3 / 15
10,813
772
17,341
17,954
10,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 5 / 11
10,772
769
10,324
14,465
8,187
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 2 / 15
11,854
847
23,658
12,540
6,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
schwalby17
Cthulhu
17
0 / 2 / 14
10,701
764
12,508
17,564
19,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
1 / 6 / 9
9,160
654
9,770
18,573
13,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Gigantic
Tiamat
15
1 / 4 / 2
7,993
571
5,718
12,722
7,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Thatl8rick
Ne Zha
15
2 / 5 / 6
8,392
599
6,075
14,263
6,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 6 / 7
9,540
681
14,766
16,316
8,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
c0mb0tr0n
King Arthur
16
4 / 8 / 6
9,452
675
10,763
26,280
26,121
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
42
29
Kills
12
13
Deaths
29
73
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
6
9
0.92
W
6
1
18
15
L
Tiamat
Gigantic
Tiamat
1
4
2
0.5
W
Tsukuyomi
Riseer23
Tsukuyomi
7
3
15
4.83
W
7
5
11
2.5
L
Ne Zha
Thatl8rick
Ne Zha
2
5
6
1
L
4
6
7
1.25
W
9
2
15
8.25
L
King Arthur
c0mb0tr0n
King Arthur
4
8
6
0.88
W
Cthulhu
schwalby17
Cthulhu
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,564
Damage
47,092
75,081
Taken
88,154
52,944
Mitigated
62,787
26,876
Healing
17,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
9,770
2,699
3,304
2,782
18,573
13,998
0
11,904
6,669
0
23,823
W
18,733
1,371
4,321
4,379
12,558
7,613
1,564
1,372
11,186
35,377
0
L
Tiamat
Gigantic
Tiamat
5,718
398
62
1,240
12,722
7,628
141
8,760
3,962
13,486
0
W
Tsukuyomi
Riseer23
Tsukuyomi
17,341
3,961
29
3,822
17,954
10,488
1,438
568
17,386
0
25,200
W
10,324
3,015
892
1,092
14,465
8,187
601
838
13,627
0
17,442
L
Ne Zha
Thatl8rick
Ne Zha
6,075
1,811
1,433
1,613
14,263
6,987
0
9,574
4,689
0
13,195
L
14,766
7,974
926
2,496
16,316
8,053
468
8,647
7,669
0
25,435
W
23,658
525
1,750
3,129
12,540
6,808
2,522
288
12,252
52,626
0
L
King Arthur
c0mb0tr0n
King Arthur
10,763
1,805
1,088
2,549
26,280
26,121
0
16,014
10,266
0
18,351
W
Cthulhu
schwalby17
Cthulhu
12,508
851
2,955
4,507
17,564
19,848
1,312
2,652
14,912
24,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,231
Gold Earned
44,537
150
Minions Killed
93
0
Camps Cleared
0
1,334,133
Distance Traveled
1,112,734
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,160
654
32
2
0
217,108
0
W
Eset
11,091
792
46
3
0
268,324
0
L
Tiamat
7,993
571
9
1
0
247,051
0
W
Tsukuyomi
10,813
772
13
1
0
281,751
2
W
Loki
10,772
769
15
1
0
237,445
6
L
Ne Zha
8,392
599
13
1
0
226,429
0
L
Rama
9,540
681
30
2
0
196,154
0
W
Agni
11,854
847
52
4
0
269,062
0
L
King Arthur
9,452
675
9
1
0
225,992
0
W
Cthulhu
10,701
764
24
2
0
277,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role