Player Matchup

Artemis
Artemis
BeBear01
Artemis
Level 55
God Stats
8W - 4L
1,722 SR
Queue Stats
108W - 133L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
Cjxw11
Gilgamesh
Level 126
God Stats
1W - 0L
1,663 SR
Queue Stats
30W - 51L
1,394 Elo+
Solo
Cliodhna
Cliodhna
RedCoffeee
Cliodhna
Level 141
God Stats
27W - 23L
1,541 SR
Queue Stats
78W - 78L
1,501 Elo+
Solo
Nu Wa
Nu Wa
Rey_Rocky
Nu Wa
Level 153
God Stats
2W - 2L
1,349 SR
Queue Stats
46W - 52L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
kingsofkings1313
Baron Samedi
Level 143
God Stats
4W - 0L
1,654 SR
Queue Stats
38W - 28L
1,591 Elo+
Party 1
Team Averages
Level 124
1,586 SR
1,499 Elo+

VS

Team Averages
Level 131
1,549 SR
1,466 Elo+
Chaac
Chaac
BluRanger93
Chaac
Level 130
God Stats
0W - 2L
1,637 SR
Queue Stats
32W - 27L
1,535 Elo+
Party 2
Janus
Janus
ChargedSpawn
Janus
Level 101
God Stats
0W - 1L
1,616 SR
Queue Stats
9W - 10L
1,441 Elo+
Party 2
Anhur
Anhur
DarkPit42
Anhur
Level 160
God Stats
0W - 3L
1,402 SR
Queue Stats
85W - 111L
1,411 Elo+
Solo
Bellona
Bellona
Dubie86
Bellona
Level 127
God Stats
1W - 3L
1,564 SR
Queue Stats
22W - 22L
1,467 Elo+
Party 2
Geb
Geb
LOUDxXSavagexX1
Geb
Level 136
God Stats
0W - 1L
1,527 SR
Queue Stats
9W - 10L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeBear01
Artemis
19
10 / 0 / 11
11,377
875
21,472
14,602
7,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Cjxw11
Gilgamesh
16
1 / 1 / 16
9,468
728
13,697
19,123
22,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
RedCoffeee
Cliodhna
18
7 / 1 / 13
10,396
800
15,192
13,354
6,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Rey_Rocky
Nu Wa
17
4 / 4 / 17
9,952
766
15,544
12,382
5,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
kingsofkings1313
Baron Samedi
18
6 / 3 / 15
10,400
800
12,110
14,347
15,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
8,614
663
9,640
20,778
12,219
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 8 / 7
9,141
703
13,929
18,896
6,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
DarkPit42
Anhur
15
2 / 5 / 1
8,584
660
9,914
14,892
6,427
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Dubie86
Bellona
16
3 / 7 / 2
9,098
700
10,904
20,025
22,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 4 / 5
8,326
640
8,057
18,243
18,916
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
24
28
Kills
9
9
Deaths
28
72
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
BeBear01
Artemis
10
0
11
15.5
L
2
4
0
0.5
L
2
8
7
0.69
W
Gilgamesh
Cjxw11
Gilgamesh
1
1
16
9
L
Anhur
DarkPit42
Anhur
2
5
1
0.5
L
Bellona
Dubie86
Bellona
3
7
2
0.57
L
0
4
5
0.63
W
Cliodhna
RedCoffeee
Cliodhna
7
1
13
13.5
W
Nu Wa
Rey_Rocky
Nu Wa
4
4
17
3.13
W
Baron Samedi
kingsofkings1313
Baron Samedi
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,015
Damage
52,444
73,808
Taken
92,834
58,084
Mitigated
66,931
24,939
Healing
12,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BeBear01
Artemis
21,472
13,428
0
8,402
14,602
7,749
5,856
5,677
8,925
0
56,534
L
9,640
1,404
510
5,865
20,778
12,219
0
7,687
12,759
0
34,729
L
13,929
573
177
2,446
18,896
6,853
0
7,381
11,329
34,065
0
W
Gilgamesh
Cjxw11
Gilgamesh
13,697
2,512
0
3,882
19,123
22,158
0
4,496
14,454
0
34,280
L
Anhur
DarkPit42
Anhur
9,914
3,227
0
1,065
14,892
6,427
0
3,353
11,395
0
34,218
L
Bellona
Dubie86
Bellona
10,904
2,566
0
894
20,025
22,516
0
4,361
15,285
0
30,688
L
8,057
896
324
1,228
18,243
18,916
0
3,550
14,412
22,391
0
W
Cliodhna
RedCoffeee
Cliodhna
15,192
2,460
0
3,625
13,354
6,768
0
3,258
10,096
0
35,629
W
Nu Wa
Rey_Rocky
Nu Wa
15,544
3,834
0
152
12,382
5,425
1,731
4,106
8,276
36,023
0
W
Baron Samedi
kingsofkings1313
Baron Samedi
12,110
1,028
3,258
5,620
14,347
15,984
176
4,449
9,898
27,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,593
Gold Earned
43,763
241
Minions Killed
206
0
Camps Cleared
0
1,353,613
Distance Traveled
1,149,694
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,377
875
88
7
0
263,449
2
L
Chaac
8,614
663
48
4
0
256,964
1
L
Janus
9,141
703
50
4
0
225,996
0
W
Gilgamesh
9,468
728
32
2
0
302,087
0
L
Anhur
8,584
660
48
4
0
208,693
1
L
Bellona
9,098
700
38
3
0
242,151
1
L
Geb
8,326
640
22
2
0
215,890
0
W
Cliodhna
10,396
800
51
4
0
292,650
2
W
Nu Wa
9,952
766
35
3
0
241,215
0
W
Baron Samedi
10,400
800
35
3
0
254,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role