Player Matchup

Artio
Artio
Dopeman4013
Artio
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,395 Elo+
Party 1
Sun Wukong
Sun Wukong
LJDaGreat7
Sun Wukong
Level 49
God Stats
2W - 2L
1,460 SR
Queue Stats
15W - 15L
1,266 Elo+
Party 1
Bellona
Bellona
ttvusaismycountr
Bellona
Level 23
God Stats
4W - 4L
1,534 SR
Queue Stats
9W - 9L
1,199 Elo+
Party 1
Team Averages
Level 37
1,498 SR
1,287 Elo+

VS

Team Averages
Level 41
1,495 SR
1,329 Elo+
Hercules
Hercules
AYODevonte-yt
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,150 Elo+
Party 2
Thanatos
Thanatos
TonyLilFreakAhh
Thanatos
Level 63
God Stats
2W - 5L
1,486 SR
Queue Stats
35W - 44L
1,337 Elo+
Party 2
Chaac
Chaac
suciosking-ttv
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 12
9,714
810
8,708
10,448
11,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LJDaGreat7
Sun Wukong
15
9 / 2 / 5
10,211
851
10,538
12,002
7,819
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 2 / 11
9,287
774
10,497
10,795
7,234
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AYODevonte-yt
Hercules
12
1 / 3 / 4
8,198
683
6,976
11,394
8,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
13
2 / 5 / 3
8,459
705
9,438
11,996
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 6 / 1
7,562
630
4,495
12,833
9,509
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
14
Kills
4
5
Deaths
14
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
AYODevonte-yt
Hercules
1
3
4
1
W
2
1
12
8
W
Sun Wukong
LJDaGreat7
Sun Wukong
9
2
5
5.75
L
Thanatos
2
5
3
0.7
L
1
6
1
0.25
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,743
Damage
20,909
33,245
Taken
36,223
26,773
Mitigated
24,959
7,061
Healing
10,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AYODevonte-yt
Hercules
6,976
2,025
374
3,382
11,394
8,980
0
2,402
8,992
0
20,583
W
8,708
1,933
1,649
3,828
10,448
11,720
394
59
10,128
20,393
0
W
Sun Wukong
LJDaGreat7
Sun Wukong
10,538
4,334
0
1,223
12,002
7,819
1,020
30
11,484
0
36,880
L
Thanatos
9,438
2,083
0
5,854
11,996
6,470
84
3,091
8,905
0
35,219
L
4,495
1,460
0
700
12,833
9,509
0
3,275
9,558
0
12,693
W
10,497
4,343
0
361
10,795
7,234
1,171
0
10,673
0
43,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,212
Gold Earned
24,219
118
Minions Killed
85
0
Camps Cleared
0
713,365
Distance Traveled
528,343
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,198
683
23
2
0
146,163
0
W
Artio
9,714
810
19
2
0
223,834
0
W
Sun Wukong
10,211
851
42
4
0
244,952
0
L
Thanatos
8,459
705
54
5
0
204,906
3
L
Chaac
7,562
630
8
1
0
177,274
1
W
Bellona
9,287
774
57
5
0
244,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role