Player Matchup

Izanami
Izanami
AzteqkA
Izanami
Level 68
God Stats
5W - 7L
1,354 SR
Queue Stats
19W - 30L
1,388 Elo+
Solo
Ymir
Ymir
Grayback6790
Ymir
Level 49
God Stats
48W - 51L
1,482 SR
Queue Stats
126W - 162L
1,405 Elo+
Solo
Baron Samedi
Baron Samedi
HomemadeAnimal4
Baron Samedi
Level 127
God Stats
16W - 26L
1,406 SR
Queue Stats
300W - 364L
1,477 Elo+
Solo
Guan Yu
Guan Yu
ReportedBee4140
Guan Yu
Level 46
God Stats
7W - 8L
1,522 SR
Queue Stats
9W - 14L
1,456 Elo+
Solo
Anubis
Anubis
kickedgosling54
Anubis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,389 Elo+
Solo
Team Averages
Level 65
1,453 SR
1,423 Elo+

VS

Team Averages
Level 112
1,534 SR
1,468 Elo+
Ishtar
Ishtar
LittleStoneMP
Ishtar
Level 125
God Stats
5W - 1L
1,785 SR
Queue Stats
56W - 48L
1,510 Elo+
Solo
Hou Yi
Hou Yi
LordyGold
Hou Yi
Level 89
God Stats
3W - 4L
1,494 SR
Queue Stats
53W - 57L
1,496 Elo+
Solo
Hun Batz
Hun Batz
NickIsThanos
Hun Batz
Level 106
God Stats
19W - 15L
1,389 SR
Queue Stats
87W - 100L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Otosoba
Morgan Le Fay
Level 146
God Stats
2W - 0L
1,723 SR
Queue Stats
4W - 6L
1,394 Elo+
Solo
Hercules
Hercules
Sin Valo
Hercules
Level 92
God Stats
1W - 0L
1,279 SR
Queue Stats
70W - 60L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AzteqkA
Izanami
17
2 / 4 / 6
11,584
1,053
14,853
14,438
7,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 4 / 7
12,075
1,098
9,944
22,213
36,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
HomemadeAnimal4
Baron Samedi
17
4 / 7 / 6
11,672
1,061
13,951
17,896
11,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 3 / 7
11,342
1,031
9,807
23,407
26,037
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

17
1 / 2 / 9
11,373
1,034
17,825
12,614
7,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

161

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 15
11,369
1,034
12,946
11,607
4,892
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hou Yi
LordyGold
Hou Yi
18
3 / 1 / 12
11,544
1,049
17,163
12,420
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
NickIsThanos
Hun Batz
18
8 / 4 / 10
12,538
1,140
18,605
11,774
4,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Otosoba
Morgan Le Fay
18
5 / 3 / 15
12,647
1,150
24,510
12,433
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Sin Valo
Hercules
18
3 / 3 / 15
11,851
1,077
13,104
23,325
29,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
87
11
Kills
20
20
Deaths
11
35
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Izanami
AzteqkA
Izanami
2
4
6
1.25
L
1
4
7
1.13
L
Baron Samedi
HomemadeAnimal4
Baron Samedi
4
7
6
1
W
1
0
15
8.5
W
Hou Yi
LordyGold
Hou Yi
3
1
12
9
W
Hun Batz
NickIsThanos
Hun Batz
8
4
10
3.25
W
Morgan Le Fay
Otosoba
Morgan Le Fay
5
3
15
4.17
L
3
3
7
2.17
W
Hercules
Sin Valo
Hercules
3
3
15
3.5
L
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,380
Damage
86,328
90,568
Taken
71,559
89,565
Mitigated
50,246
24,683
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AzteqkA
Izanami
14,853
5,889
603
462
14,438
7,918
0
4,083
10,210
0
61,510
L
9,944
587
0
1,466
22,213
36,694
0
5,171
16,552
16,143
0
L
Baron Samedi
HomemadeAnimal4
Baron Samedi
13,951
392
2,748
2,171
17,896
11,265
0
5,617
12,080
35,225
0
W
12,946
7,844
0
2,277
11,607
4,892
0
8,106
3,501
0
30,572
W
Hou Yi
LordyGold
Hou Yi
17,163
6,392
117
1,499
12,420
5,505
0
7,596
4,824
0
35,562
W
Hun Batz
NickIsThanos
Hun Batz
18,605
5,660
0
103
11,774
4,856
0
5,805
5,969
0
32,091
W
Morgan Le Fay
Otosoba
Morgan Le Fay
24,510
2,031
0
1,408
12,433
5,521
0
8,127
4,306
61,250
0
L
9,807
766
7,931
5,783
23,407
26,037
0
6,603
16,439
0
14,071
W
Hercules
Sin Valo
Hercules
13,104
3,114
0
10,209
23,325
29,472
0
12,086
11,239
0
23,722
L
17,825
653
0
3,519
12,614
7,651
0
3,036
9,471
43,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,046
Gold Earned
59,949
231
Minions Killed
231
11
Camps Cleared
5
1,082,170
Distance Traveled
975,416
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,584
1,053
111
10
2
198,769
3
L
Ymir
12,075
1,098
20
2
0
216,601
0
L
Baron Samedi
11,672
1,061
45
4
1
201,632
1
W
Ishtar
11,369
1,034
44
4
3
209,476
1
W
Hou Yi
11,544
1,049
30
3
1
190,521
0
W
Hun Batz
12,538
1,140
39
4
1
161,262
0
W
Morgan Le Fay
12,647
1,150
87
8
0
212,376
0
L
Guan Yu
11,342
1,031
12
1
0
249,040
1
W
Hercules
11,851
1,077
31
3
0
201,781
0
L
Anubis
11,373
1,034
43
4
8
216,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role