Player Matchup

Jormungandr
Jormungandr
Iam0ovo0
Jormungandr
Level 128
God Stats
4W - 1L
1,899 SR
Queue Stats
520W - 491L
1,506 Elo+
Solo
Discordia
Discordia
Staliboi
Discordia
Level 105
God Stats
6W - 4L
1,516 SR
Queue Stats
412W - 318L
1,548 Elo+
Party 3
Cupid
Cupid
TeilzeitGott93
Cupid
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,533 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tilofus
Ah Muzen Cab
Level 158
God Stats
2W - 1L
1,712 SR
Queue Stats
58W - 41L
1,575 Elo+
Party 3
Agni
Agni
krumlesmulen
Agni
Level 128
God Stats
15W - 8L
1,663 SR
Queue Stats
497W - 431L
1,543 Elo+
Party 3
Team Averages
Level 133
1,658 SR
1,541 Elo+

VS

Team Averages
Level 149
1,572 SR
1,597 Elo+
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BaRRaKouZe
Tyr
Level 160
God Stats
2W - 3L
1,455 SR
Queue Stats
98W - 106L
1,571 Elo+
Party 2
Shiva
Shiva
Flequillosa
Shiva
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 162L
1,573 Elo+
Party 2
Danzaburou
Danzaburou
HicariRull
Danzaburou
Level 105
God Stats
2W - 1L
1,568 SR
Queue Stats
11W - 3L
1,778 Elo+
Party 1
Poseidon
Poseidon
TwitchNilshim
Poseidon
Level 160
God Stats
1W - 1L
1,835 SR
Queue Stats
119W - 124L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Iam0ovo0
Jormungandr
19
5 / 4 / 21
12,173
716
16,592
24,294
33,988
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Staliboi
Discordia
20
9 / 1 / 22
13,187
776
26,258
9,382
4,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 5 / 15
10,636
626
11,513
14,489
6,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
Tilofus
Ah Muzen Cab
20
14 / 1 / 20
14,046
826
53,693
18,630
10,263
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 2 / 15
12,048
709
20,093
10,472
4,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
0 / 9 / 5
9,378
552
7,151
30,770
35,128
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
4 / 5 / 7
10,888
640
14,300
43,704
51,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 7 / 5
9,716
572
11,596
28,284
38,812
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
HicariRull
Danzaburou
17
3 / 7 / 5
10,689
629
15,467
20,495
9,627
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
TwitchNilshim
Poseidon
16
0 / 10 / 5
9,552
562
8,970
17,105
7,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
37
38
Kills
10
13
Deaths
38
93
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
9
5
0.28
L
4
5
7
1.5
L
3
7
5
0.79
L
Danzaburou
HicariRull
Danzaburou
3
7
5
0.79
W
Jormungandr
Iam0ovo0
Jormungandr
5
4
21
3.88
W
Discordia
Staliboi
Discordia
9
1
22
20
W
2
5
15
1.9
W
Ah Muzen Cab
Tilofus
Ah Muzen Cab
14
1
20
24
L
Poseidon
TwitchNilshim
Poseidon
0
10
5
0.25
W
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,149
Damage
57,484
77,267
Taken
140,358
59,251
Mitigated
142,473
36,340
Healing
46,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,151
397
3,052
5,238
30,770
35,128
0
11,991
18,779
13,585
0
L
14,300
1,329
199
18,475
43,704
51,475
0
18,760
24,944
731
28,488
L
11,596
1,423
5,608
6,156
28,284
38,812
0
11,399
16,885
2,258
19,947
L
Danzaburou
HicariRull
Danzaburou
15,467
1,761
1,108
4,534
20,495
9,627
0
12,184
8,311
0
36,354
W
Jormungandr
Iam0ovo0
Jormungandr
16,592
4,032
3,976
4,679
24,294
33,988
1,008
4,443
19,071
30,529
0
W
Discordia
Staliboi
Discordia
26,258
4,531
4,083
2,208
9,382
4,285
1,903
2,067
7,220
43,288
0
W
11,513
7,180
5,918
3,416
14,489
6,353
1,090
3,650
10,534
0
23,284
W
Ah Muzen Cab
Tilofus
Ah Muzen Cab
53,693
17,244
421
7,042
18,630
10,263
4,323
5,405
12,989
0
95,243
L
Poseidon
TwitchNilshim
Poseidon
8,970
1,320
1,735
883
17,105
7,431
0
8,609
8,496
28,749
0
W
20,093
1,667
2,336
2,261
10,472
4,362
1,547
1,867
8,318
28,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,090
Gold Earned
50,223
197
Minions Killed
186
0
Camps Cleared
0
1,634,405
Distance Traveled
1,405,225
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,378
552
12
1
0
259,059
1
L
Tyr
10,888
640
18
1
0
325,384
0
L
Shiva
9,716
572
31
2
0
296,924
1
L
Danzaburou
10,689
629
56
3
0
276,695
3
W
Jormungandr
12,173
716
16
1
0
310,816
1
W
Discordia
13,187
776
47
3
0
331,168
4
W
Cupid
10,636
626
34
2
0
289,790
2
W
Ah Muzen Cab
14,046
826
78
5
0
368,910
1
L
Poseidon
9,552
562
69
4
0
247,163
1
W
Agni
12,048
709
22
1
0
333,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role