Player Matchup

Neith
Neith
DefintelyABear
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,037 Elo+
Party 1
Artio
Artio
XemptBUGG
Artio
Level 107
God Stats
2W - 6L
1,379 SR
Queue Stats
11W - 45L
1,174 Elo+
Party 1
Anubis
Anubis
cheifarz0nTV
Anubis
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 269L
1,216 Elo+
Solo
Team Averages
Level 61
1,460 SR
1,142 Elo+

VS

Team Averages
Level 51
1,610 SR
1,177 Elo+
Skadi
Skadi
ElMikeXX
Skadi
Level 58
God Stats
1W - 1L
1,531 SR
Queue Stats
1W - 1L
972 Elo+
Solo
Danzaburou
Danzaburou
HitRock12
Danzaburou
Level 40
God Stats
9W - 7L
1,424 SR
Queue Stats
9W - 10L
1,273 Elo+
Party 2
Ymir
Ymir
revivor-man
Ymir
Level 55
God Stats
1W - 1L
1,873 SR
Queue Stats
11W - 12L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,587
599
4,612
10,792
4,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
XemptBUGG
Artio
11
0 / 1 / 0
7,360
669
3,138
16,065
15,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
11
0 / 6 / 0
6,652
605
3,757
10,877
4,973
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ElMikeXX
Skadi
14
6 / 0 / 5
9,044
822
14,693
3,659
1,460
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
HitRock12
Danzaburou
14
2 / 0 / 9
8,733
794
10,341
5,090
2,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 0 / 8
9,318
847
6,299
10,957
13,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
11
11
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Skadi
ElMikeXX
Skadi
6
0
5
8.5
W
Danzaburou
HitRock12
Danzaburou
2
0
9
6.5
L
Artio
XemptBUGG
Artio
0
1
0
0
L
Anubis
0
6
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,507
Damage
31,333
37,734
Taken
19,706
24,684
Mitigated
17,336
8,704
Healing
6,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,612
1,790
0
874
10,792
4,368
0
1,898
8,894
0
27,709
W
Skadi
ElMikeXX
Skadi
14,693
4,378
637
365
3,659
1,460
507
898
2,761
22
43,289
W
Danzaburou
HitRock12
Danzaburou
10,341
3,350
221
3,297
5,090
2,140
2,304
2,366
2,724
0
33,243
L
Artio
XemptBUGG
Artio
3,138
100
1,348
4,300
16,065
15,343
0
2,482
13,583
7,301
0
L
Anubis
3,757
738
66
2,116
10,877
4,973
0
1,959
8,918
26,613
0
W
6,299
848
326
2,040
10,957
13,736
423
3,643
7,314
26,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,599
Gold Earned
27,095
102
Minions Killed
145
0
Camps Cleared
0
545,714
Distance Traveled
584,859
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,587
599
49
4
0
171,497
1
W
Skadi
9,044
822
59
5
0
222,176
2
W
Danzaburou
8,733
794
57
5
0
172,743
0
L
Artio
7,360
669
9
1
0
215,764
6
L
Anubis
6,652
605
44
4
0
158,453
0
W
Ymir
9,318
847
29
3
0
189,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role