Player Matchup

Danzaburou
Danzaburou
JungleShiesty
Danzaburou
Level 87
God Stats
4W - 2L
1,514 SR
Queue Stats
58W - 52L
1,550 Elo+
Party 3
Chaac
Chaac
SmokeShiesty
Chaac
Level 90
God Stats
13W - 9L
1,581 SR
Queue Stats
41W - 47L
1,495 Elo+
Party 3
Thanatos
Thanatos
Vaerroth
Thanatos
Level 118
God Stats
14W - 4L
1,445 SR
Queue Stats
65W - 66L
1,516 Elo+
Party 1
Hera
Hera
Williawesome480
Hera
Level 98
God Stats
4W - 0L
1,922 SR
Queue Stats
86W - 76L
1,539 Elo+
Solo
Ares
Ares
balmonk800
Ares
Level 91
God Stats
4W - 0L
1,938 SR
Queue Stats
33W - 30L
1,582 Elo+
Party 1
Team Averages
Level 97
1,680 SR
1,536 Elo+

VS

Team Averages
Level 109
1,533 SR
1,523 Elo+
Ao Kuang
Ao Kuang
Aqxua
Ao Kuang
Level 125
God Stats
5W - 6L
1,604 SR
Queue Stats
493W - 428L
1,500 Elo+
Solo
Izanami
Izanami
HappeyGuns
Izanami
Level 127
God Stats
2W - 4L
1,332 SR
Queue Stats
231W - 229L
1,526 Elo+
Party 2
Lancelot
Lancelot
QuantumMuh
Lancelot
Level 65
God Stats
1W - 1L
1,686 SR
Queue Stats
100W - 110L
1,486 Elo+
Party 2
Ymir
Ymir
Slow Metabolism
Ymir
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 45L
1,524 Elo+
Party 2
Medusa
Medusa
TeddyJKaczynski
Medusa
Level 109
God Stats
5W - 7L
1,542 SR
Queue Stats
202W - 182L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JungleShiesty
Danzaburou
15
7 / 0 / 1
8,554
570
10,725
7,902
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 2
8,456
564
10,946
17,799
12,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
Vaerroth
Thanatos
13
6 / 3 / 4
8,146
543
9,074
15,790
7,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 6
8,074
538
6,912
8,067
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 3 / 8
7,505
500
8,279
12,687
13,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aqxua
Ao Kuang
14
2 / 4 / 4
8,440
563
10,869
20,344
8,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
HappeyGuns
Izanami
12
0 / 5 / 1
7,406
494
6,985
11,590
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
QuantumMuh
Lancelot
13
4 / 2 / 2
8,060
537
10,295
11,801
5,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 2
6,543
436
5,712
11,225
8,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 3 / 2
7,338
489
5,781
10,828
4,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
18
Kills
9
10
Deaths
18
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Aqxua
Ao Kuang
2
4
4
1
L
Izanami
HappeyGuns
Izanami
0
5
1
0.1
W
Danzaburou
JungleShiesty
Danzaburou
7
0
1
7.5
L
Lancelot
QuantumMuh
Lancelot
4
2
2
2.5
L
1
4
2
0.5
W
2
2
2
1.5
L
2
3
2
1
W
Thanatos
Vaerroth
Thanatos
6
3
4
2.67
W
1
2
6
2
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,936
Damage
39,642
62,245
Taken
65,788
40,738
Mitigated
30,196
28,631
Healing
21,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Aqxua
Ao Kuang
10,869
1,970
0
11,924
20,344
8,937
0
3,035
17,309
57,806
0
L
Izanami
HappeyGuns
Izanami
6,985
4,821
0
3,517
11,590
3,683
269
630
10,960
0
66,929
W
Danzaburou
JungleShiesty
Danzaburou
10,725
6,192
0
5,671
7,902
3,238
882
759
7,143
0
72,944
L
Lancelot
QuantumMuh
Lancelot
10,295
2,837
0
1,793
11,801
5,128
0
1,429
10,372
0
58,335
L
5,712
1,577
347
2,074
11,225
8,111
0
5,306
5,919
20,194
0
W
10,946
3,013
0
7,172
17,799
12,172
823
7,856
9,943
0
63,768
L
5,781
2,553
0
2,304
10,828
4,337
0
4,791
6,037
0
51,492
W
Thanatos
Vaerroth
Thanatos
9,074
2,208
0
12,647
15,790
7,568
0
2,144
13,646
0
45,153
W
6,912
1,680
0
1,675
8,067
4,015
0
2,582
5,485
71,092
0
W
8,279
1,176
0
1,466
12,687
13,745
323
3,240
9,447
22,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,735
Gold Earned
37,787
462
Minions Killed
448
0
Camps Cleared
0
1,441,018
Distance Traveled
1,409,666
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,440
563
115
8
0
277,318
4
L
Izanami
7,406
494
124
8
0
238,017
3
W
Danzaburou
8,554
570
113
8
0
286,635
2
L
Lancelot
8,060
537
94
6
0
334,567
2
L
Ymir
6,543
436
27
2
0
264,481
5
W
Chaac
8,456
564
116
8
0
286,372
2
L
Medusa
7,338
489
88
6
0
295,283
6
W
Thanatos
8,146
543
75
5
0
314,788
4
W
Hera
8,074
538
133
9
0
262,818
7
W
Ares
7,505
500
25
2
0
290,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role