Player Matchup

Rama
Rama
BUBGUM FLARE
Rama
Level 41
God Stats
11W - 13L
1,474 SR
Queue Stats
43W - 65L
1,429 Elo+
Party 3
Fenrir
Fenrir
Bloodhound12106
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,540 Elo+
Party 3
Fafnir
Fafnir
P DUBSZN
Fafnir
Level 46
God Stats
0W - 2L
1,232 SR
Queue Stats
81W - 92L
1,406 Elo+
Solo
Hel
Hel
Tsoyushi
Hel
Level 158
God Stats
1W - 2L
1,415 SR
Queue Stats
193W - 193L
1,517 Elo+
Party 2
Guan Yu
Guan Yu
Zelllfire
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,443 Elo+
Party 2
Team Averages
Level 54
1,424 SR
1,467 Elo+

VS

Team Averages
Level 41
1,508 SR
1,488 Elo+
Set
Set
Arctic Plex
Set
Level 67
God Stats
9W - 2L
1,876 SR
Queue Stats
226W - 203L
1,514 Elo+
Party 1
Thor
Thor
BellonaMain6503
Thor
Level 21
God Stats
1W - 2L
1,323 SR
Queue Stats
15W - 11L
1,517 Elo+
Party 1
Da Ji
Da Ji
SniffThyButtock
Da Ji
Level 25
God Stats
4W - 4L
1,258 SR
Queue Stats
15W - 14L
1,478 Elo+
Party 1
Nike
Nike
TMZ_WASTE_MAN
Nike
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
22W - 28L
1,392 Elo+
Solo
Cthulhu
Cthulhu
aquaticgoomba
Cthulhu
Level 46
God Stats
11W - 9L
1,583 SR
Queue Stats
114W - 113L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,500
536
4,519
11,557
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 5 / 2
6,707
479
5,071
12,638
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fafnir
P DUBSZN
Fafnir
9
0 / 2 / 0
6,245
446
4,839
13,897
12,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 5 / 1
8,199
586
8,091
11,782
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Zelllfire
Guan Yu
9
0 / 6 / 0
5,583
399
2,364
12,253
9,601
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 5
7,379
527
7,164
11,233
5,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
6 / 1 / 4
8,911
637
11,368
10,930
7,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 1 / 7
8,513
608
10,865
12,938
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 2 / 1
7,587
542
7,377
10,275
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
13
3 / 0 / 4
7,426
530
7,172
8,958
5,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
8
Kills
21
21
Deaths
8
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
4
5
1.38
L
2
3
0
0.67
W
6
1
4
8
L
1
5
2
0.4
L
Fafnir
P DUBSZN
Fafnir
0
2
0
0
W
6
1
7
9.5
W
3
2
1
1.75
L
5
5
1
1.1
L
Guan Yu
Zelllfire
Guan Yu
0
6
0
0
W
Cthulhu
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,884
Damage
43,946
62,127
Taken
54,334
36,240
Mitigated
27,809
21,074
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,164
2,097
0
3,043
11,233
5,117
0
5,647
5,586
0
50,037
L
4,519
4,183
0
5,180
11,557
3,863
967
542
11,015
0
54,959
W
11,368
2,916
0
1,684
10,930
7,185
174
729
10,201
0
65,260
L
5,071
909
0
3,876
12,638
5,097
0
778
11,703
0
39,483
L
Fafnir
P DUBSZN
Fafnir
4,839
1,436
469
3,945
13,897
12,762
0
3,461
10,375
22,015
1,858
W
10,865
3,797
0
5,049
12,938
5,895
0
1,728
11,210
0
65,235
W
7,377
2,281
0
3,246
10,275
3,940
1,020
1,598
8,677
0
46,989
L
8,091
451
1,357
4,328
11,782
4,917
0
1,914
9,772
54,027
0
L
Guan Yu
Zelllfire
Guan Yu
2,364
822
80
1,839
12,253
9,601
0
477
11,039
0
16,856
W
Cthulhu
7,172
572
445
4,780
8,958
5,672
234
2,837
6,121
41,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
39,816
327
Minions Killed
441
0
Camps Cleared
0
1,284,403
Distance Traveled
1,442,627
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,379
527
66
5
0
288,887
4
L
Rama
7,500
536
101
7
0
239,100
2
W
Thor
8,911
637
114
8
0
276,725
0
L
Fenrir
6,707
479
65
5
0
282,795
2
L
Fafnir
6,245
446
31
2
0
244,591
4
W
Da Ji
8,513
608
108
8
0
307,951
0
W
Nike
7,587
542
86
6
0
267,282
0
L
Hel
8,199
586
102
7
0
267,186
5
L
Guan Yu
5,583
399
28
2
0
250,731
0
W
Cthulhu
7,426
530
67
5
0
301,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role