Player Matchup

Ra
Ra
Gold V
DestroyerOwl
Ra
Gold V
Level 116
God Stats
9W - 7L
1,500 SR
Queue Stats
165W - 172L
1,429 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
Fhonzi
Ah Muzen Cab
Silver II
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,410 MMR
Solo
Set
Set
Gold II
ShredIsGrinding
Set
Gold II
Level 89
God Stats
17W - 7L
1,754 SR
Queue Stats
172W - 162L
1,388 MMR
Solo
Guan Yu
Guan Yu
Gold V
SpitfireJFR
Guan Yu
Gold V
Level 123
God Stats
16W - 14L
1,550 SR
Queue Stats
184W - 185L
1,387 MMR
Solo
Bacchus
Bacchus
Silver I
Twoxpenny
Bacchus
Silver I
Level 160
God Stats
2W - 0L
1,609 SR
Queue Stats
9W - 7L
1,448 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,583 SR
1,412 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,516 SR
1,433 MMR
Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
CamtheMan82702
Charybdis
Gold V
Level 69
God Stats
4W - 3L
1,619 SR
Queue Stats
48W - 54L
1,359 MMR
Solo
Mercury
Mercury
Gold IV
Kidd Caldis
Mercury
Gold IV
Level 144
God Stats
20W - 10L
1,748 SR
Queue Stats
186W - 195L
1,437 MMR
Solo
Baron Samedi
Baron Samedi
Bronze V
Playawolf316
Baron Samedi
Bronze V
Level 88
God Stats
0W - 2L
1,375 SR
Queue Stats
1W - 3L
1,454 MMR
Solo
Chaac
Chaac
Bronze V
iCaptMorgan
Chaac
Bronze V
Level 102
God Stats
1W - 2L
1,338 SR
Queue Stats
12W - 14L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 6
12,205
555
16,503
11,957
6,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Fhonzi
Ah Muzen Cab
20
7 / 1 / 7
13,354
607
29,428
19,304
9,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
9 / 4 / 5
13,167
599
17,000
21,203
13,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
SpitfireJFR
Guan Yu
18
0 / 2 / 3
11,750
534
14,794
23,202
29,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Twoxpenny
Bacchus
15
3 / 3 / 8
9,751
443
9,765
19,019
30,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KumbhakarnaLokiThorBellona

VS

Bans
CernunnosShivaHadesKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 7 / 3
8,811
401
8,014
24,829
24,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
CamtheMan82702
Charybdis
15
0 / 3 / 5
9,627
438
12,886
20,605
7,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Kidd Caldis
Mercury
17
6 / 5 / 3
10,762
489
13,093
23,531
9,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Playawolf316
Baron Samedi
15
4 / 8 / 1
10,140
461
12,224
19,121
9,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 1 / 4
9,299
423
12,526
21,117
23,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
24
Kills
11
11
Deaths
24
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
7
3
0.36
L
Charybdis
CamtheMan82702
Charybdis
0
3
5
0.83
W
5
1
6
8
W
Ah Muzen Cab
Fhonzi
Ah Muzen Cab
7
1
7
10.5
L
Mercury
Kidd Caldis
Mercury
6
5
3
1.5
L
Baron Samedi
Playawolf316
Baron Samedi
4
8
1
0.56
W
9
4
5
2.88
W
Guan Yu
SpitfireJFR
Guan Yu
0
2
3
0.75
W
Bacchus
Twoxpenny
Bacchus
3
3
8
2.33
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,490
Damage
58,743
94,685
Taken
109,203
89,225
Mitigated
73,989
39,074
Healing
30,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
8,014
2,619
2,401
2,139
24,829
24,382
0
5,533
18,938
31,949
0
L
Charybdis
CamtheMan82702
Charybdis
12,886
8,178
0
9,575
20,605
7,047
0
4,679
15,830
0
87,822
W
16,503
652
2,166
5,960
11,957
6,691
0
4,625
7,332
91,871
0
W
Ah Muzen Cab
Fhonzi
Ah Muzen Cab
29,428
15,674
0
10,374
19,304
9,248
7,679
3,471
15,833
0
148,454
L
Mercury
Kidd Caldis
Mercury
13,093
8,095
0
2,292
23,531
9,298
0
5,007
18,200
0
100,776
L
Baron Samedi
Playawolf316
Baron Samedi
12,224
497
1,775
3,405
19,121
9,420
231
7,256
11,498
55,674
0
W
17,000
7,752
0
3,037
21,203
13,096
2,659
4,294
16,909
0
131,473
W
Guan Yu
SpitfireJFR
Guan Yu
14,794
3,368
2,017
13,960
23,202
29,240
1,401
2,972
20,230
0
88,072
W
Bacchus
Twoxpenny
Bacchus
9,765
1,096
0
1,560
19,019
30,950
188
5,492
13,527
23,981
3,290
L
12,526
2,745
13
8,820
21,117
23,842
62
2,119
17,290
0
76,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,227
Gold Earned
48,639
695
Minions Killed
575
0
Camps Cleared
0
2,164,068
Distance Traveled
1,988,867
39
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,811
401
35
2
0
383,840
2
L
Charybdis
9,627
438
172
8
0
377,181
6
W
Ra
12,205
555
148
7
0
445,367
10
W
Ah Muzen Cab
13,354
607
190
9
0
431,692
4
L
Mercury
10,762
489
146
7
0
465,081
0
L
Baron Samedi
10,140
461
96
4
0
332,331
1
W
Set
13,167
599
171
8
0
425,911
3
W
Guan Yu
11,750
534
156
7
0
419,594
9
W
Bacchus
9,751
443
30
1
0
441,504
13
L
Chaac
9,299
423
126
6
0
430,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role