Player Matchup

Hades
Hades
 
Hades
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ImBrandonRodgers
Da Ji
Level 64
God Stats
13W - 9L
1,610 SR
Queue Stats
49W - 53L
1,492 Elo+
Solo
Terra
Terra
LEGGENDWOLF01
Terra
Level 109
God Stats
12W - 14L
1,507 SR
Queue Stats
432W - 447L
1,467 Elo+
Party 1
Team Averages
Level 105
1,539 SR
1,486 Elo+

VS

Team Averages
Level 118
1,471 SR
1,570 Elo+
Nu Wa
Nu Wa
BatGirl333
Nu Wa
Level 86
God Stats
8W - 4L
1,450 SR
Queue Stats
177W - 128L
1,466 Elo+
Party 2
Jormungandr
Jormungandr
CC F0X
Jormungandr
Level 129
God Stats
1W - 0L
1,361 SR
Queue Stats
21W - 10L
1,619 Elo+
Party 2
Fenrir
Fenrir
MatusDaMoose
Fenrir
Level 140
God Stats
2W - 0L
1,603 SR
Queue Stats
33W - 18L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
3 / 3 / 1
7,508
751
8,704
12,285
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 3 / 3
6,998
700
4,955
8,588
3,229
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 4 / 3
7,121
712
4,052
14,199
11,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
4 / 2 / 6
8,045
805
7,126
6,152
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
CC F0X
Jormungandr
13
2 / 1 / 7
7,927
793
7,204
8,908
8,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
12
3 / 2 / 5
7,956
796
9,780
9,013
5,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
9
10
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
3
1
1.17
W
Nu Wa
4
2
6
3.5
W
Jormungandr
CC F0X
Jormungandr
2
1
7
5.5
L
2
3
3
1.17
L
0
4
3
0.38
W
Fenrir
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,711
Damage
24,110
35,072
Taken
24,073
20,899
Mitigated
16,587
9,804
Healing
2,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
8,704
954
827
3,769
12,285
6,222
116
5,661
6,624
40,003
0
W
Nu Wa
7,126
2,423
370
409
6,152
2,323
232
2,556
3,596
24,350
0
W
Jormungandr
CC F0X
Jormungandr
7,204
2,539
0
915
8,908
8,665
0
5,156
3,752
27,372
0
L
4,955
1,445
0
142
8,588
3,229
192
3,065
5,523
0
20,084
L
4,052
721
2,309
2,757
14,199
11,448
13
5,739
8,460
17,921
0
W
Fenrir
9,780
4,465
0
1,224
9,013
5,599
0
5,089
3,924
0
25,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,627
Gold Earned
23,928
126
Minions Killed
101
0
Camps Cleared
0
531,467
Distance Traveled
530,583
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,508
751
74
7
0
165,989
0
W
Nu Wa
8,045
805
37
4
0
167,003
1
W
Jormungandr
7,927
793
32
3
0
175,320
3
L
Da Ji
6,998
700
24
2
0
177,207
1
L
Terra
7,121
712
28
3
0
188,271
0
W
Fenrir
7,956
796
32
3
0
188,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role