Player Matchup

Hel
Hel
JokerNsty
Hel
Level 118
God Stats
1W - 2L
1,512 SR
Queue Stats
34W - 45L
1,494 Elo+
Solo
Sobek
Sobek
NYCCHEF
Sobek
Level 56
God Stats
1W - 1L
1,766 SR
Queue Stats
26W - 29L
1,538 Elo+
Party 2
Anhur
Anhur
W0lf5ban3
Anhur
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 223L
1,475 Elo+
Solo
Scylla
Scylla
lusiosbladerHS
Scylla
Level 110
God Stats
10W - 7L
1,563 SR
Queue Stats
284W - 288L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
xMeliodus
Sun Wukong
Level 144
God Stats
0W - 1L
1,693 SR
Queue Stats
2W - 7L
1,344 Elo+
Party 2
Team Averages
Level 109
1,607 SR
1,466 Elo+

VS

Team Averages
Level 93
1,587 SR
1,485 Elo+
Hades
Hades
Just Confidence
Hades
Level 131
God Stats
4W - 2L
1,685 SR
Queue Stats
78W - 66L
1,523 Elo+
Party 1
Persephone
Persephone
Just CutePepper
Persephone
Level 99
God Stats
2W - 0L
1,710 SR
Queue Stats
114W - 96L
1,541 Elo+
Party 1
Chaac
Chaac
MX-Fernandes
Chaac
Level 110
God Stats
9W - 7L
1,548 SR
Queue Stats
562W - 566L
1,473 Elo+
Solo
Thor
Thor
PandaFoam
Thor
Level 58
God Stats
1W - 0L
1,492 SR
Queue Stats
22W - 23L
1,441 Elo+
Party 1
Hel
Hel
tac0riffic
Hel
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 6
12,692
705
19,491
26,854
16,589
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
NYCCHEF
Sobek
16
1 / 6 / 9
10,959
609
11,409
32,039
54,698
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
W0lf5ban3
Anhur
18
2 / 5 / 9
10,714
595
17,914
20,543
11,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 7 / 6
11,329
629
15,114
20,930
10,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
xMeliodus
Sun Wukong
16
2 / 5 / 10
10,306
573
14,874
21,168
15,788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 18
12,692
705
28,853
24,294
28,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Persephone
Just CutePepper
Persephone
20
8 / 2 / 17
13,246
736
35,726
15,733
7,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 1 / 18
13,004
722
23,034
38,037
35,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
18
4 / 5 / 18
11,635
646
14,674
16,311
8,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 1 / 23
11,314
629
9,716
9,254
6,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
121
12
Kills
27
27
Deaths
13
40
Assists
94
Player
Kills
Deaths
Assists
KDA
L
4
4
6
1.75
W
7
4
18
4
W
Persephone
Just CutePepper
Persephone
8
2
17
8.25
W
7
1
18
16
L
Sobek
NYCCHEF
Sobek
1
6
9
0.92
W
Thor
4
5
18
2.6
L
Anhur
W0lf5ban3
Anhur
2
5
9
1.3
L
3
7
6
0.86
W
1
1
23
12.5
L
Sun Wukong
xMeliodus
Sun Wukong
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,802
Damage
112,003
121,534
Taken
103,629
109,171
Mitigated
86,121
54,076
Healing
64,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,491
986
17,389
15,078
26,854
16,589
368
16,332
10,018
54,254
0
W
28,853
1,270
3,442
10,110
24,294
28,368
1,704
10,257
14,037
47,529
0
W
Persephone
Just CutePepper
Persephone
35,726
1,825
2,840
4,512
15,733
7,819
2,345
8,741
6,990
61,237
0
W
23,034
1,134
5,498
24,102
38,037
35,591
979
13,836
24,201
0
47,830
L
Sobek
NYCCHEF
Sobek
11,409
1,214
4,265
5,923
32,039
54,698
140
20,933
10,810
18,488
0
W
Thor
14,674
1,920
1,206
801
16,311
8,227
262
8,900
7,411
0
25,601
L
Anhur
W0lf5ban3
Anhur
17,914
7,666
1,181
2,961
20,543
11,613
676
11,161
9,103
0
29,460
L
15,114
1,235
1,491
1,988
20,930
10,483
220
12,802
7,605
37,307
0
W
9,716
2,274
8,207
3,606
9,254
6,116
1,105
4,278
4,976
21,289
0
L
Sun Wukong
xMeliodus
Sun Wukong
14,874
2,044
1,073
2,727
21,168
15,788
285
13,067
7,793
0
21,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,000
Gold Earned
61,891
189
Minions Killed
203
0
Camps Cleared
0
1,609,056
Distance Traveled
1,778,301
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,692
705
78
4
0
364,619
1
W
Hades
12,692
705
51
3
0
307,049
2
W
Persephone
13,246
736
57
3
0
365,004
5
W
Chaac
13,004
722
43
2
0
410,799
4
L
Sobek
10,959
609
13
1
0
318,214
0
W
Thor
11,635
646
30
2
0
339,185
0
L
Anhur
10,714
595
42
2
0
299,146
0
L
Scylla
11,329
629
50
3
0
287,578
0
W
Hel
11,314
629
22
1
0
356,264
7
L
Sun Wukong
10,306
573
6
0
0
339,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role