Player Matchup

Janus
Janus
LuCidDReAmS1160
Janus
Level 65
God Stats
28W - 39L
1,402 SR
Queue Stats
54W - 72L
1,326 Elo+
Solo
King Arthur
King Arthur
TankCatz
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 92L
1,503 Elo+
Party 1
Izanami
Izanami
leafhascats
Izanami
Level 6
God Stats
1W - 3L
1,459 SR
Queue Stats
7W - 8L
1,420 Elo+
Party 1
Team Averages
Level 45
1,454 SR
1,416 Elo+

VS

Team Averages
Level 119
1,477 SR
1,346 Elo+
Janus
Janus
AkenShadowsbane
Janus
Level 147
God Stats
9W - 10L
1,527 SR
Queue Stats
72W - 98L
1,390 Elo+
Party 2
Neith
Neith
AlertedJaguar89
Neith
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,303 Elo+
Solo
Vamana
Vamana
St Zord Slayer
Vamana
Level 148
God Stats
3W - 12L
1,403 SR
Queue Stats
118W - 167L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
9,248
661
18,817
9,868
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
TankCatz
King Arthur
16
2 / 1 / 4
9,506
679
10,488
20,008
22,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
leafhascats
Izanami
14
0 / 4 / 3
8,550
611
5,374
11,503
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 3
10,064
719
14,774
12,100
4,983
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 4
9,780
699
8,600
11,048
4,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 1 / 4
9,774
698
12,032
18,173
20,977
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
5
Kills
7
7
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
W
2
2
4
2
L
3
2
3
2.25
W
2
1
4
4
L
King Arthur
TankCatz
King Arthur
2
1
4
4
L
Izanami
leafhascats
Izanami
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,679
Damage
35,406
41,379
Taken
41,321
32,100
Mitigated
30,795
2,753
Healing
10,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,774
226
543
782
12,100
4,983
165
7,093
5,007
50,672
0
W
8,600
3,729
291
2,266
11,048
4,835
586
6,607
4,441
0
32,888
L
18,817
945
193
508
9,868
4,081
0
3,304
6,564
41,457
0
W
12,032
4,962
560
6,537
18,173
20,977
448
5,152
13,021
0
43,846
L
King Arthur
TankCatz
King Arthur
10,488
454
0
420
20,008
22,626
0
6,386
13,622
0
35,664
L
Izanami
leafhascats
Izanami
5,374
3,533
0
1,632
11,503
5,393
0
5,131
6,372
0
23,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,304
Gold Earned
29,618
147
Minions Killed
179
0
Camps Cleared
0
759,892
Distance Traveled
779,401
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,064
719
76
5
0
271,450
1
W
Neith
9,780
699
61
4
0
226,586
0
L
Janus
9,248
661
53
4
0
263,418
0
W
Vamana
9,774
698
42
3
0
281,365
3
L
King Arthur
9,506
679
44
3
0
278,988
1
L
Izanami
8,550
611
50
4
0
217,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role