Player Matchup

Izanami
Izanami
 
Izanami
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Codeannn
Ah Puch
Level 160
God Stats
4W - 0L
1,619 SR
Queue Stats
155W - 129L
1,579 Elo+
Party 3
Zeus
Zeus
JNava8
Zeus
Level 120
God Stats
3W - 3L
1,560 SR
Queue Stats
213W - 158L
1,630 Elo+
Party 3
Gilgamesh
Gilgamesh
clutchgonzalez
Gilgamesh
Level 160
God Stats
7W - 5L
1,645 SR
Queue Stats
246W - 201L
1,601 Elo+
Party 3
Sol
Sol
jr73261
Sol
Level 150
God Stats
2W - 0L
1,495 SR
Queue Stats
114W - 115L
1,594 Elo+
Party 2
Team Averages
Level 148
1,564 SR
1,581 Elo+

VS

Team Averages
Level 146
1,616 SR
1,610 Elo+
Xbalanque
Xbalanque
DJ_Icy20
Xbalanque
Level 128
God Stats
0W - 1L
1,551 SR
Queue Stats
8W - 5L
1,595 Elo+
Party 1
Nox
Nox
JuanFKennedy1
Nox
Level 157
God Stats
1W - 1L
1,666 SR
Queue Stats
17W - 6L
1,747 Elo+
Party 1
Hun Batz
Hun Batz
Noąh
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,511 Elo+
Solo
Fafnir
Fafnir
PEEKA02
Fafnir
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 114L
1,538 Elo+
Solo
Baba Yaga
Baba Yaga
SirCancerlot
Baba Yaga
Level 157
God Stats
0W - 1L
1,860 SR
Queue Stats
31W - 20L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
9 / 4 / 14
12,511
962
15,232
11,315
4,676
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
Codeannn
Ah Puch
17
6 / 6 / 12
10,985
845
15,587
14,908
5,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
JNava8
Zeus
18
9 / 4 / 12
11,748
904
22,801
13,767
5,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
clutchgonzalez
Gilgamesh
17
2 / 6 / 16
10,103
777
10,461
18,158
16,337
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
17
6 / 5 / 14
10,745
827
11,328
12,558
5,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DJ_Icy20
Xbalanque
16
2 / 8 / 12
9,301
715
9,447
15,529
7,674
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 9 / 12
8,748
673
4,703
14,682
8,452
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Noąh
Hun Batz
16
13 / 7 / 5
10,829
833
18,262
16,778
8,427
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
PEEKA02
Fafnir
15
0 / 5 / 15
9,376
721
6,566
19,379
30,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baba Yaga
SirCancerlot
Baba Yaga
20
9 / 3 / 10
11,980
922
20,705
15,718
8,638
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
79
32
Kills
25
25
Deaths
32
68
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
4
14
4
W
Ah Puch
Codeannn
Ah Puch
6
6
12
2
L
Xbalanque
DJ_Icy20
Xbalanque
2
8
12
1
W
Zeus
JNava8
Zeus
9
4
12
3.75
L
1
9
12
0.78
L
Hun Batz
Noąh
Hun Batz
13
7
5
2.21
L
Fafnir
PEEKA02
Fafnir
0
5
15
1.5
L
Baba Yaga
SirCancerlot
Baba Yaga
9
3
10
4.67
W
Gilgamesh
clutchgonzalez
Gilgamesh
2
6
16
1.67
W
Sol
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,409
Damage
59,683
70,706
Taken
82,086
37,641
Mitigated
63,275
19,734
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,232
8,123
1,585
2,011
11,315
4,676
3,815
4,997
6,254
0
35,973
W
Ah Puch
Codeannn
Ah Puch
15,587
272
1,292
4,130
14,908
5,959
420
6,268
8,554
25,270
0
L
Xbalanque
DJ_Icy20
Xbalanque
9,447
2,620
976
1,752
15,529
7,674
787
9,293
6,174
0
20,953
W
Zeus
JNava8
Zeus
22,801
5,028
116
3,534
13,767
5,340
904
8,777
4,950
34,670
0
L
4,703
316
506
1,378
14,682
8,452
110
7,709
6,898
15,465
0
L
Hun Batz
Noąh
Hun Batz
18,262
2,964
1,174
1,625
16,778
8,427
0
11,551
5,227
0
23,390
L
Fafnir
PEEKA02
Fafnir
6,566
1,815
846
3,567
19,379
30,084
55
13,121
6,258
9,506
0
L
Baba Yaga
SirCancerlot
Baba Yaga
20,705
1,086
762
4,558
15,718
8,638
1,650
7,648
7,883
42,138
0
W
Gilgamesh
clutchgonzalez
Gilgamesh
10,461
1,962
543
3,010
18,158
16,337
0
6,958
11,066
0
17,126
W
Sol
11,328
3,986
813
2,700
12,558
5,329
3,163
4,598
7,908
23,103
1,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,092
Gold Earned
50,234
135
Minions Killed
138
0
Camps Cleared
0
1,190,482
Distance Traveled
1,121,095
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,511
962
49
4
0
221,917
2
W
Ah Puch
10,985
845
20
2
0
234,447
0
L
Xbalanque
9,301
715
30
2
0
215,840
0
W
Zeus
11,748
904
28
2
0
226,517
2
L
Nox
8,748
673
28
2
0
188,688
4
L
Hun Batz
10,829
833
7
1
0
229,266
1
L
Fafnir
9,376
721
14
1
0
233,439
0
L
Baba Yaga
11,980
922
59
5
0
253,862
3
W
Gilgamesh
10,103
777
10
1
0
270,092
2
W
Sol
10,745
827
28
2
0
237,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role