Player Matchup

Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Alanogic
Chang'e
Level 123
God Stats
2W - 0L
1,640 SR
Queue Stats
38W - 30L
1,531 Elo+
Solo
Ra
Ra
ComiKing
Ra
Level 59
God Stats
2W - 2L
1,384 SR
Queue Stats
10W - 11L
1,423 Elo+
Party 1
Neith
Neith
FluffyFriend
Neith
Level 156
God Stats
7W - 12L
1,486 SR
Queue Stats
246W - 253L
1,475 Elo+
Solo
Susano
Susano
Nthing
Susano
Level 145
God Stats
4W - 3L
1,477 SR
Queue Stats
155W - 131L
1,498 Elo+
Party 1
Team Averages
Level 126
1,497 SR
1,485 Elo+

VS

Team Averages
Level 89
1,494 SR
1,506 Elo+
Kali
Kali
LeVraiArto
Kali
Level 107
God Stats
9W - 6L
1,608 SR
Queue Stats
57W - 49L
1,525 Elo+
Party 2
Hou Yi
Hou Yi
Raybax13
Hou Yi
Level 66
God Stats
2W - 6L
1,374 SR
Queue Stats
84W - 91L
1,462 Elo+
Party 3
Jormungandr
Jormungandr
TheBestLokiii
Jormungandr
Level 62
God Stats
3W - 7L
1,451 SR
Queue Stats
68W - 72L
1,509 Elo+
Party 3
Scylla
Scylla
brymer
Scylla
Level 63
God Stats
3W - 4L
1,561 SR
Queue Stats
22W - 20L
1,541 Elo+
Party 2
Ymir
Ymir
larlos12
Ymir
Level 146
God Stats
11W - 18L
1,477 SR
Queue Stats
846W - 890L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 1 / 8
8,489
499
4,654
13,329
12,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Alanogic
Chang'e
16
6 / 3 / 1
10,357
609
12,233
15,894
10,118
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
1 / 2 / 5
10,237
602
10,468
8,028
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 0 / 4
9,771
575
12,636
10,760
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Nthing
Susano
17
5 / 0 / 4
10,192
600
7,494
12,882
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,065
533
7,199
16,334
6,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
Raybax13
Hou Yi
12
1 / 3 / 0
6,647
391
4,982
9,086
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
TheBestLokiii
Jormungandr
12
0 / 3 / 1
7,014
413
6,808
13,500
9,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
brymer
Scylla
13
1 / 4 / 0
7,238
426
2,830
11,570
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
13
2 / 6 / 1
8,875
522
9,500
16,561
7,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
19
Kills
6
6
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
8
5
W
Chang'e
Alanogic
Chang'e
6
3
1
2.17
W
1
2
5
1.75
W
6
0
4
8
L
2
3
3
1.17
W
Susano
Nthing
Susano
5
0
4
7
L
Hou Yi
Raybax13
Hou Yi
1
3
0
0.33
L
Jormungandr
TheBestLokiii
Jormungandr
0
3
1
0.17
L
Scylla
brymer
Scylla
1
4
0
0.25
L
Ymir
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,485
Damage
31,319
60,893
Taken
67,051
36,559
Mitigated
29,672
29,754
Healing
9,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,654
846
0
2,162
13,329
12,333
240
3,952
9,377
20,026
0
W
Chang'e
Alanogic
Chang'e
12,233
1,145
121
5,478
15,894
10,118
1,328
9,058
6,836
62,436
0
W
10,468
726
2,431
3,227
8,028
3,588
1,390
1,607
6,421
106,845
0
W
12,636
7,087
0
8,371
10,760
4,330
2,015
3,541
7,219
0
82,697
L
7,199
3,154
0
3,224
16,334
6,153
0
3,646
12,649
0
73,175
W
Susano
Nthing
Susano
7,494
1,811
0
7,964
12,882
6,190
0
1,046
11,836
0
86,719
L
Hou Yi
Raybax13
Hou Yi
4,982
1,907
0
2,786
9,086
2,544
0
1,096
7,990
0
34,312
L
Jormungandr
TheBestLokiii
Jormungandr
6,808
1,325
0
1,350
13,500
9,325
0
3,568
9,932
52,288
1,611
L
Scylla
brymer
Scylla
2,830
582
0
1,130
11,570
3,966
0
6,682
4,888
51,347
0
L
Ymir
9,500
3,589
0
1,308
16,561
7,684
0
11,286
4,237
63,050
4,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,046
Gold Earned
38,839
582
Minions Killed
470
0
Camps Cleared
0
1,704,673
Distance Traveled
1,552,174
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,489
499
22
1
0
336,444
2
W
Chang'e
10,357
609
123
7
0
295,149
1
W
Ra
10,237
602
170
10
0
360,652
5
W
Neith
9,771
575
138
8
0
299,531
2
L
Kali
9,065
533
114
7
0
379,521
4
W
Susano
10,192
600
129
8
0
412,897
3
L
Hou Yi
6,647
391
75
4
0
294,665
4
L
Jormungandr
7,014
413
78
5
0
307,219
6
L
Scylla
7,238
426
84
5
0
290,517
0
L
Ymir
8,875
522
119
7
0
280,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role