Player Matchup

Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
JF Crimson4
Zeus
Level 149
God Stats
10W - 5L
1,517 SR
Queue Stats
102W - 96L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
Simpaholic7715
Baron Samedi
Level 59
God Stats
5W - 4L
1,450 SR
Queue Stats
118W - 141L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
harlyquinzel1221
Sun Wukong
Level 52
God Stats
4W - 2L
1,481 SR
Queue Stats
67W - 102L
1,390 Elo+
Solo
Hou Yi
Hou Yi
zHOLYshnerg
Hou Yi
Level 144
God Stats
1W - 0L
1,339 SR
Queue Stats
134W - 123L
1,447 Elo+
Party 3
Team Averages
Level 102
1,457 SR
1,453 Elo+

VS

Team Averages
Level 94
1,478 SR
1,468 Elo+
Cerberus
Cerberus
 
Cerberus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
C_Hidalgo24
Gilgamesh
Level 69
God Stats
21W - 26L
1,481 SR
Queue Stats
190W - 196L
1,440 Elo+
Party 2
Scylla
Scylla
Eduardo_ESR
Scylla
Level 103
God Stats
2W - 2L
1,550 SR
Queue Stats
196W - 191L
1,451 Elo+
Party 2
Bacchus
Bacchus
limmeget69
Bacchus
Level 86
God Stats
6W - 7L
1,582 SR
Queue Stats
92W - 68L
1,517 Elo+
Solo
Aphrodite
Aphrodite
xBad-Bloodx666
Aphrodite
Level 126
God Stats
0W - 2L
1,278 SR
Queue Stats
51W - 70L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 0 / 0
4,637
515
1,771
6,574
2,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
3 / 0 / 0
4,993
555
4,186
2,574
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Simpaholic7715
Baron Samedi
7
1 / 1 / 2
5,013
557
2,592
4,784
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
harlyquinzel1221
Sun Wukong
9
0 / 0 / 0
5,177
575
3,920
5,004
2,184
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
9
1 / 0 / 0
5,007
556
3,915
4,858
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 2 / 0
3,710
412
3,302
7,238
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
C_Hidalgo24
Gilgamesh
7
0 / 0 / 0
4,163
463
1,300
6,062
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Scylla
5
0 / 2 / 0
3,671
408
1,322
2,182
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
limmeget69
Bacchus
8
0 / 1 / 1
4,391
488
2,557
4,909
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Aphrodite
xBad-Bloodx666
Aphrodite
7
0 / 1 / 0
3,985
443
1,242
5,192
1,495
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
5
Kills
0
1
Deaths
6
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
0
0
0
L
Cerberus
 
Cerberus
0
2
0
0
L
Gilgamesh
C_Hidalgo24
Gilgamesh
0
0
0
0
L
Scylla
0
2
0
0
W
3
0
0
3
W
Baron Samedi
Simpaholic7715
Baron Samedi
1
1
2
2
W
Sun Wukong
harlyquinzel1221
Sun Wukong
0
0
0
0
L
Bacchus
limmeget69
Bacchus
0
1
1
0.5
L
Aphrodite
xBad-Bloodx666
Aphrodite
0
1
0
0
W
Hou Yi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,384
Damage
9,723
23,794
Taken
25,583
10,157
Mitigated
11,508
8,762
Healing
7,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,771
498
0
1,187
6,574
2,035
0
783
5,737
0
32,995
L
Cerberus
 
Cerberus
3,302
341
0
2,002
7,238
3,648
0
2,626
4,472
12,844
0
L
Gilgamesh
C_Hidalgo24
Gilgamesh
1,300
273
0
877
6,062
2,882
0
1,634
4,228
0
21,163
L
Scylla
1,322
308
0
410
2,182
663
0
916
1,120
14,293
0
W
4,186
289
0
927
2,574
859
0
1,657
821
25,603
0
W
Baron Samedi
Simpaholic7715
Baron Samedi
2,592
609
303
1,481
4,784
3,587
0
1,080
3,558
14,702
2,604
W
Sun Wukong
harlyquinzel1221
Sun Wukong
3,920
632
0
2,118
5,004
2,184
0
2,127
2,547
0
31,729
L
Bacchus
limmeget69
Bacchus
2,557
175
0
750
4,909
2,820
0
382
4,527
17,829
0
L
Aphrodite
xBad-Bloodx666
Aphrodite
1,242
354
515
2,629
5,192
1,495
0
609
4,583
18,289
0
W
Hou Yi
3,915
2,132
0
2,746
4,858
1,492
636
2,060
2,708
0
34,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
19,920
266
Minions Killed
185
0
Camps Cleared
0
800,418
Distance Traveled
737,516
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,637
515
60
7
0
188,175
3
L
Cerberus
3,710
412
54
6
0
136,913
0
L
Gilgamesh
4,163
463
42
5
0
187,569
1
L
Scylla
3,671
408
24
3
0
89,285
1
W
Zeus
4,993
555
57
6
0
161,340
3
W
Baron Samedi
5,013
557
20
2
0
147,853
0
W
Sun Wukong
5,177
575
73
8
0
160,103
0
L
Bacchus
4,391
488
41
5
0
177,089
0
L
Aphrodite
3,985
443
24
3
0
146,660
1
W
Hou Yi
5,007
556
56
6
0
142,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role