Player Matchup

Baron Samedi
Baron Samedi
BbyHornsJackie
Baron Samedi
Level 68
God Stats
0W - 2L
1,515 SR
Queue Stats
45W - 38L
1,442 Elo+
Party 1
Charybdis
Charybdis
acehunter2012
Charybdis
Level 47
God Stats
3W - 10L
1,251 SR
Queue Stats
23W - 24L
1,396 Elo+
Party 1
Lancelot
Lancelot
dracox798
Lancelot
Level 99
God Stats
1W - 2L
1,896 SR
Queue Stats
20W - 21L
1,430 Elo+
Party 1
Team Averages
Level 71
1,554 SR
1,423 Elo+

VS

Team Averages
Level 113
1,525 SR
1,488 Elo+
Terra
Terra
CupONoodles21
Terra
Level 148
God Stats
13W - 19L
1,499 SR
Queue Stats
831W - 975L
1,467 Elo+
Solo
Poseidon
Poseidon
Pombaral
Poseidon
Level 103
God Stats
6W - 4L
1,620 SR
Queue Stats
32W - 28L
1,551 Elo+
Solo
Tyr
Tyr
Xx_SanZuca_xX
Tyr
Level 89
God Stats
3W - 0L
1,454 SR
Queue Stats
50W - 57L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BbyHornsJackie
Baron Samedi
16
0 / 3 / 5
10,439
652
10,488
13,459
7,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
acehunter2012
Charybdis
15
1 / 5 / 3
10,120
633
7,039
14,308
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
dracox798
Lancelot
17
4 / 1 / 0
10,641
665
9,550
16,794
17,757
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 9
10,865
679
8,689
21,230
26,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
Pombaral
Poseidon
19
4 / 1 / 5
12,231
764
16,726
10,562
5,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 2 / 4
11,291
706
11,983
16,079
14,945
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
9
9
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BbyHornsJackie
Baron Samedi
0
3
5
0.83
W
0
2
9
2.25
W
Poseidon
Pombaral
Poseidon
4
1
5
6.5
W
5
2
4
3.5
L
Charybdis
acehunter2012
Charybdis
1
5
3
0.5
L
Lancelot
dracox798
Lancelot
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,077
Damage
37,398
44,561
Taken
47,871
30,911
Mitigated
46,906
10,049
Healing
18,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BbyHornsJackie
Baron Samedi
10,488
525
2,187
2,931
13,459
7,430
96
10,067
3,392
47,723
0
W
8,689
849
7,146
8,500
21,230
26,339
418
3,216
18,014
22,517
0
W
Poseidon
Pombaral
Poseidon
16,726
1,691
0
936
10,562
5,622
551
2,683
7,879
75,316
0
W
11,983
1,972
0
1,613
16,079
14,945
66
4,648
11,431
0
49,187
L
Charybdis
acehunter2012
Charybdis
7,039
3,635
198
3,417
14,308
5,724
92
6,690
7,618
0
39,137
L
Lancelot
dracox798
Lancelot
9,550
1,445
0
1,316
16,794
17,757
0
8,740
8,054
0
34,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,200
Gold Earned
34,387
193
Minions Killed
216
0
Camps Cleared
0
890,458
Distance Traveled
964,707
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,439
652
82
5
0
285,975
5
W
Terra
10,865
679
23
1
0
331,815
4
W
Poseidon
12,231
764
130
8
0
309,858
0
W
Tyr
11,291
706
63
4
0
323,034
3
L
Charybdis
10,120
633
61
4
0
236,700
6
L
Lancelot
10,641
665
50
3
0
367,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role