Player Matchup

Ymir
Ymir
Frostystarts
Ymir
Level 106
God Stats
2W - 0L
1,462 SR
Queue Stats
6W - 2L
1,463 Elo+
Party 1
Tiamat
Tiamat
THICCSTAR
Tiamat
Level 14
God Stats
4W - 1L
1,573 SR
Queue Stats
4W - 1L
1,475 Elo+
Party 1
Cupid
Cupid
xTOXIC STARx
Cupid
Level 27
God Stats
3W - 0L
1,701 SR
Queue Stats
4W - 1L
1,475 Elo+
Party 1
Team Averages
Level 49
1,579 SR
1,471 Elo+

VS

Team Averages
Level 73
1,350 SR
1,355 Elo+
Sol
Sol
LootMongler
Sol
Level 146
God Stats
3W - 4L
1,277 SR
Queue Stats
109W - 125L
1,419 Elo+
Party 2
Neith
Neith
Spicylegato6631
Neith
Level 5
God Stats
4W - 5L
1,318 SR
Queue Stats
6W - 12L
1,266 Elo+
Party 2
Sun Wukong
Sun Wukong
TiglathxPileser
Sun Wukong
Level 69
God Stats
4W - 4L
1,457 SR
Queue Stats
58W - 81L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
10,800
720
7,022
20,242
15,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
THICCSTAR
Tiamat
16
4 / 1 / 3
10,668
711
10,295
11,925
8,701
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 7
11,201
747
22,273
17,815
9,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 2
9,606
640
20,910
13,131
6,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 2
8,885
592
3,390
9,295
4,664
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TiglathxPileser
Sun Wukong
15
3 / 6 / 0
9,597
640
11,047
22,324
19,605
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
3
3
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
0
1
2
1
L
0
4
2
0.25
W
Tiamat
THICCSTAR
Tiamat
4
1
3
5.5
L
Sun Wukong
TiglathxPileser
Sun Wukong
3
6
0
0.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,590
Damage
35,347
49,982
Taken
44,750
33,472
Mitigated
31,127
26,505
Healing
9,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,022
1,369
628
6,788
20,242
15,721
886
8,258
11,984
34,980
0
L
20,910
3,935
0
5,242
13,131
6,858
1,072
4,120
9,011
65,518
3,775
L
3,390
2,239
0
374
9,295
4,664
204
2,663
6,632
0
10,642
W
Tiamat
THICCSTAR
Tiamat
10,295
701
329
4,952
11,925
8,701
792
5,045
6,880
43,464
0
L
Sun Wukong
TiglathxPileser
Sun Wukong
11,047
983
0
3,611
22,324
19,605
406
10,578
11,746
0
33,308
W
22,273
13,660
2,295
11,513
17,815
9,050
1,438
7,417
10,398
0
59,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,669
Gold Earned
28,088
186
Minions Killed
167
0
Camps Cleared
0
778,004
Distance Traveled
717,550
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,800
720
46
3
0
264,931
4
L
Sol
9,606
640
106
7
0
250,631
1
L
Neith
8,885
592
21
1
0
213,218
0
W
Tiamat
10,668
711
62
4
0
254,180
1
L
Sun Wukong
9,597
640
40
3
0
253,701
2
W
Cupid
11,201
747
78
5
0
258,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role