Player Matchup

Odin
Odin
Brorok
Odin
Level 18
God Stats
12W - 13L
1,619 SR
Queue Stats
25W - 32L
1,483 Elo+
Party 3
Heimdallr
Heimdallr
CenturyOfEvocati
Heimdallr
Level 128
God Stats
8W - 9L
1,537 SR
Queue Stats
49W - 58L
1,445 Elo+
Party 3
Cerberus
Cerberus
THESCZ1
Cerberus
Level 128
God Stats
3W - 4L
1,596 SR
Queue Stats
15W - 10L
1,527 Elo+
Party 3
Izanami
Izanami
THUNDERFROSTED
Izanami
Level 107
God Stats
9W - 11L
1,596 SR
Queue Stats
14W - 19L
1,459 Elo+
Party 3
Scylla
Scylla
WinterGreen1
Scylla
Level 100
God Stats
13W - 15L
1,465 SR
Queue Stats
47W - 54L
1,447 Elo+
Party 3
Team Averages
Level 96
1,562 SR
1,472 Elo+

VS

Team Averages
Level 90
1,512 SR
1,537 Elo+
Aphrodite
Aphrodite
AeromirA
Aphrodite
Level 136
God Stats
0W - 2L
1,707 SR
Queue Stats
9W - 9L
1,652 Elo+
Solo
Artemis
Artemis
Ankiya
Artemis
Level 86
God Stats
1W - 1L
1,514 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Batsu989
Ao Kuang
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
corwin187
Baron Samedi
Level 136
God Stats
4W - 9L
1,341 SR
Queue Stats
193W - 232L
1,444 Elo+
Party 1
Cerberus
Cerberus
Ðulli
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Brorok
Odin
14
2 / 0 / 3
7,140
714
3,887
6,523
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
15
2 / 0 / 3
7,765
777
13,336
8,143
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
THESCZ1
Cerberus
13
1 / 1 / 4
7,336
734
5,256
11,880
9,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 1 / 4
7,230
723
7,249
5,659
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
14
1 / 1 / 2
7,367
737
4,027
5,047
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AeromirA
Aphrodite
14
0 / 2 / 2
6,966
697
4,106
9,962
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Ankiya
Artemis
13
1 / 1 / 0
7,044
704
5,013
7,825
3,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Batsu989
Ao Kuang
12
0 / 3 / 1
6,468
647
4,533
10,614
5,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
corwin187
Baron Samedi
14
2 / 0 / 0
7,236
724
6,535
4,906
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Ðulli
Cerberus
11
0 / 1 / 2
6,693
669
2,745
6,990
5,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
7
Kills
3
3
Deaths
7
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AeromirA
Aphrodite
0
2
2
0.5
L
Artemis
Ankiya
Artemis
1
1
0
1
L
Ao Kuang
Batsu989
Ao Kuang
0
3
1
0.17
W
Odin
Brorok
Odin
2
0
3
3.5
W
Heimdallr
2
0
3
3.5
W
Cerberus
THESCZ1
Cerberus
1
1
4
3
W
1
1
4
3
W
Scylla
1
1
2
2
L
Baron Samedi
corwin187
Baron Samedi
2
0
0
2
L
Cerberus
Ðulli
Cerberus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,755
Damage
22,932
37,252
Taken
40,297
22,742
Mitigated
22,354
8,378
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AeromirA
Aphrodite
4,106
636
1,486
5,066
9,962
4,943
48
2,621
7,115
24,862
0
L
Artemis
Ankiya
Artemis
5,013
2,169
378
661
7,825
3,625
222
475
7,349
0
22,905
L
Ao Kuang
Batsu989
Ao Kuang
4,533
1,391
0
1,887
10,614
5,255
0
2,292
8,238
9,754
0
W
Odin
Brorok
Odin
3,887
353
0
492
6,523
4,593
38
3,004
3,519
0
11,909
W
Heimdallr
13,336
9,025
0
2,274
8,143
4,002
762
3,119
5,024
0
44,855
W
Cerberus
THESCZ1
Cerberus
5,256
740
0
4,205
11,880
9,847
0
4,801
7,079
12,609
0
W
7,249
5,486
0
1,201
5,659
2,231
187
4,344
1,315
0
25,059
W
Scylla
4,027
472
0
206
5,047
2,069
1,039
2,651
2,396
32,132
0
L
Baron Samedi
corwin187
Baron Samedi
6,535
363
932
2,310
4,906
2,590
0
1,023
3,855
23,451
0
L
Cerberus
Ðulli
Cerberus
2,745
209
0
825
6,990
5,941
0
2,478
4,456
12,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,838
Gold Earned
34,407
221
Minions Killed
187
0
Camps Cleared
0
1,004,030
Distance Traveled
935,759
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,966
697
52
5
0
174,443
1
L
Artemis
7,044
704
43
4
0
201,816
3
L
Ao Kuang
6,468
647
12
1
0
238,167
0
W
Odin
7,140
714
21
2
0
217,632
0
W
Heimdallr
7,765
777
73
7
0
193,311
1
W
Cerberus
7,336
734
18
2
0
204,785
3
W
Izanami
7,230
723
43
4
0
196,125
0
W
Scylla
7,367
737
66
7
0
192,177
0
L
Baron Samedi
7,236
724
52
5
0
193,065
0
L
Cerberus
6,693
669
28
3
0
128,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role