Player Matchup

Jormungandr
Jormungandr
LightningCatZero
Jormungandr
Level 26
God Stats
14W - 8L
1,614 SR
Queue Stats
42W - 42L
1,430 Elo+
Party 4
Nemesis
Nemesis
LostInThought08
Nemesis
Level 85
God Stats
29W - 25L
1,531 SR
Queue Stats
190W - 197L
1,473 Elo+
Party 1
Artemis
Artemis
MildMags
Artemis
Level 66
God Stats
2W - 2L
1,427 SR
Queue Stats
58W - 66L
1,420 Elo+
Party 4
Nu Wa
Nu Wa
Necrofire0
Nu Wa
Level 46
God Stats
25W - 34L
1,426 SR
Queue Stats
70W - 92L
1,319 Elo+
Party 1
Shiva
Shiva
Sequmaqanaana
Shiva
Level 72
God Stats
4W - 4L
1,541 SR
Queue Stats
229W - 265L
1,507 Elo+
Solo
Team Averages
Level 59
1,508 SR
1,430 Elo+

VS

Team Averages
Level 61
1,475 SR
1,335 Elo+
Bastet
Bastet
Devstar2
Bastet
Level 67
God Stats
1W - 1L
1,895 SR
Queue Stats
13W - 13L
1,401 Elo+
Solo
Yemoja
Yemoja
HarekGormsson
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,282 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
KyouItaksu
Morgan Le Fay
Level 40
God Stats
0W - 2L
1,165 SR
Queue Stats
1W - 10L
1,200 Elo+
Party 3
Neith
Neith
Luuzbelito99
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,324 Elo+
Party 2
King Arthur
King Arthur
Vossker
King Arthur
Level 103
God Stats
0W - 1L
1,316 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LightningCatZero
Jormungandr
13
3 / 0 / 10
8,930
525
5,261
6,996
7,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 1 / 3
10,203
600
14,120
15,459
7,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
MildMags
Artemis
17
8 / 0 / 0
10,332
608
14,372
15,373
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
14
0 / 1 / 11
8,639
508
10,782
8,087
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 1
9,900
582
7,068
12,709
11,979
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Devstar2
Bastet
12
2 / 4 / 1
7,808
459
7,823
21,684
8,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 4 / 1
7,112
418
3,157
13,770
10,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
KyouItaksu
Morgan Le Fay
11
0 / 5 / 2
6,914
407
5,614
10,584
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 0
7,313
430
7,649
11,844
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Vossker
King Arthur
13
2 / 6 / 1
8,049
473
9,355
16,613
13,159
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
22
Kills
4
5
Deaths
22
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
Devstar2
Bastet
2
4
1
0.63
L
0
4
1
0.13
L
Morgan Le Fay
KyouItaksu
Morgan Le Fay
0
5
2
0.2
W
Jormungandr
LightningCatZero
Jormungandr
3
0
10
8
W
9
1
3
10.5
L
0
3
0
0
W
Artemis
MildMags
Artemis
8
0
0
8
W
Nu Wa
0
1
11
5.5
W
2
3
1
0.83
L
King Arthur
Vossker
King Arthur
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,603
Damage
33,598
58,624
Taken
74,495
36,990
Mitigated
42,069
20,640
Healing
20,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Devstar2
Bastet
7,823
3,311
0
8,452
21,684
8,557
0
3,090
18,364
0
67,722
L
3,157
987
3,841
1,895
13,770
10,608
0
4,026
9,466
21,504
0
L
Morgan Le Fay
KyouItaksu
Morgan Le Fay
5,614
360
0
1,020
10,584
4,835
0
3,743
6,419
44,521
0
W
Jormungandr
LightningCatZero
Jormungandr
5,261
1,042
962
1,618
6,996
7,316
352
1,975
5,021
34,193
3,319
W
14,120
8,629
0
5,093
15,459
7,051
181
1,828
13,631
0
85,891
L
7,649
3,438
0
1,872
11,844
4,910
0
1,752
9,970
0
59,472
W
Artemis
MildMags
Artemis
14,372
8,181
0
10,054
15,373
7,024
1,464
1,155
14,218
0
84,985
W
Nu Wa
10,782
1,296
0
1,381
8,087
3,620
279
4,366
3,721
47,558
0
W
7,068
2,720
0
1,532
12,709
11,979
0
117
12,592
79
64,914
L
King Arthur
Vossker
King Arthur
9,355
1,986
0
2,962
16,613
13,159
0
2,001
14,437
54
52,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,004
Gold Earned
37,196
522
Minions Killed
392
0
Camps Cleared
0
1,723,960
Distance Traveled
1,536,576
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,808
459
97
6
0
329,200
2
L
Yemoja
7,112
418
37
2
0
274,561
0
L
Morgan Le Fay
6,914
407
61
4
0
285,308
4
W
Jormungandr
8,930
525
50
3
0
341,652
3
W
Nemesis
10,203
600
138
8
0
421,329
0
L
Neith
7,313
430
110
6
0
299,485
3
W
Artemis
10,332
608
128
8
0
308,745
7
W
Nu Wa
8,639
508
79
5
0
343,261
2
W
Shiva
9,900
582
127
7
0
308,973
8
L
King Arthur
8,049
473
87
5
0
348,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role