Player Matchup

Cthulhu
Cthulhu
DoctorSatan1921
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 1
Zeus
Zeus
Nvidiot
Zeus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,339 Elo+
Party 1
Sobek
Sobek
Thegasman23
Sobek
Level 159
God Stats
0W - 2L
1,301 SR
Queue Stats
36W - 47L
1,513 Elo+
Party 3
Yemoja
Yemoja
ThiccLoot
Yemoja
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 1
Amaterasu
Amaterasu
dirtywidowmaker
Amaterasu
Level 144
God Stats
0W - 1L
1,479 SR
Queue Stats
28W - 34L
1,511 Elo+
Party 3
Team Averages
Level 93
1,456 SR
1,559 Elo+

VS

Team Averages
Level 89
1,463 SR
1,458 Elo+
Hades
Hades
JUSTTHATDAMNGOOD
Hades
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,338 Elo+
Solo
Atlas
Atlas
JuicySugarWalls
Atlas
Level 154
God Stats
1W - 0L
1,590 SR
Queue Stats
67W - 64L
1,560 Elo+
Party 2
Hel
Hel
The7DeadlySeths
Hel
Level 157
God Stats
1W - 2L
1,225 SR
Queue Stats
176W - 159L
1,567 Elo+
Party 2
Ishtar
Ishtar
jeenoue
Ishtar
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,266 Elo+
Solo
Charybdis
Charybdis
soulcairn78
Charybdis
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 71L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 6
9,258
712
12,712
18,702
23,044
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
Nvidiot
Zeus
16
4 / 6 / 6
9,221
709
19,306
13,362
7,304
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
3 / 4 / 8
9,747
750
12,330
30,188
33,352
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
ThiccLoot
Yemoja
16
2 / 3 / 9
9,418
724
12,712
18,923
18,852
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amaterasu
dirtywidowmaker
Amaterasu
14
3 / 5 / 6
8,651
665
11,341
23,159
25,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
9,830
756
15,026
18,046
19,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 4 / 13
10,067
774
11,019
20,383
27,113
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
5 / 1 / 11
9,991
769
20,089
17,287
15,434
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
jeenoue
Ishtar
17
7 / 4 / 13
10,452
804
20,245
16,079
8,652
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
soulcairn78
Charybdis
18
6 / 1 / 12
10,837
834
26,921
12,735
6,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
79
14
Kills
22
22
Deaths
14
35
Assists
57
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
2
4
8
1.5
W
2
4
13
2.13
L
Zeus
Nvidiot
Zeus
4
6
6
1.17
W
5
1
11
10.5
L
3
4
8
1.75
L
Yemoja
ThiccLoot
Yemoja
2
3
9
2.17
L
Amaterasu
dirtywidowmaker
Amaterasu
3
5
6
1.2
W
Ishtar
jeenoue
Ishtar
7
4
13
3.38
W
Charybdis
soulcairn78
Charybdis
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,401
Damage
93,300
104,334
Taken
84,530
107,606
Mitigated
77,810
38,435
Healing
46,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,712
703
1,374
1,927
18,702
23,044
0
7,328
11,374
24,576
0
W
15,026
732
2,135
4,954
18,046
19,849
0
9,835
8,211
29,056
0
W
11,019
4,650
3,696
2,573
20,383
27,113
234
12,957
7,426
19,794
0
L
Zeus
Nvidiot
Zeus
19,306
3,042
0
467
13,362
7,304
0
8,146
5,216
35,284
0
W
20,089
1,030
16,255
9,720
17,287
15,434
821
12,090
5,134
30,929
0
L
12,330
988
4,188
12,762
30,188
33,352
0
10,417
19,771
24,525
0
L
Yemoja
ThiccLoot
Yemoja
12,712
2,773
6,161
3,564
18,923
18,852
0
7,820
11,103
25,660
0
L
Amaterasu
dirtywidowmaker
Amaterasu
11,341
4,320
2,608
5,384
23,159
25,054
0
12,423
10,736
0
13,908
W
Ishtar
jeenoue
Ishtar
20,245
10,710
1,720
1,745
16,079
8,652
1,377
12,647
3,432
0
35,839
W
Charybdis
soulcairn78
Charybdis
26,921
12,008
1,103
2,965
12,735
6,762
1,832
9,320
3,267
0
40,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,295
Gold Earned
51,177
110
Minions Killed
141
0
Camps Cleared
0
1,247,798
Distance Traveled
1,261,767
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,258
712
23
2
0
254,840
0
W
Hades
9,830
756
34
3
0
262,063
1
W
Atlas
10,067
774
13
1
0
218,943
0
L
Zeus
9,221
709
42
3
0
227,783
0
W
Hel
9,991
769
32
2
0
295,439
4
L
Sobek
9,747
750
18
1
0
249,172
1
L
Yemoja
9,418
724
23
2
0
240,085
1
L
Amaterasu
8,651
665
4
0
0
275,918
0
W
Ishtar
10,452
804
30
2
0
236,747
1
W
Charybdis
10,837
834
32
2
0
248,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role