Player Matchup

Neith
Neith
Arcora69
Neith
Level 99
God Stats
0W - 2L
1,720 SR
Queue Stats
65W - 54L
1,584 Elo+
Party 3
Anubis
Anubis
GiverofBirth
Anubis
Level 144
God Stats
0W - 1L
1,201 SR
Queue Stats
6W - 4L
1,921 Elo+
Party 2
Thanatos
Thanatos
McFloridaMan
Thanatos
Level 95
God Stats
1W - 3L
1,702 SR
Queue Stats
65W - 51L
1,595 Elo+
Party 3
Kuzenbo
Kuzenbo
Nosssh
Kuzenbo
Level 102
God Stats
0W - 1L
1,768 SR
Queue Stats
11W - 8L
1,636 Elo+
Party 2
Sun Wukong
Sun Wukong
wTc-GsxR750L1
Sun Wukong
Level 121
God Stats
2W - 1L
1,700 SR
Queue Stats
53W - 42L
1,614 Elo+
Party 3
Team Averages
Level 112
1,618 SR
1,670 Elo+

VS

Team Averages
Level 125
1,477 SR
1,464 Elo+
Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DeimonDevilBat21
Jing Wei
Level 144
God Stats
5W - 3L
1,533 SR
Queue Stats
142W - 88L
1,605 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Dixieeynormus
Cu Chulainn
Level 107
God Stats
13W - 16L
1,423 SR
Queue Stats
69W - 96L
1,363 Elo+
Party 1
Terra
Terra
gayestagenda
Terra
Level 97
God Stats
10W - 9L
1,520 SR
Queue Stats
108W - 142L
1,362 Elo+
Party 1
Merlin
Merlin
smile_first
Merlin
Level 158
God Stats
8W - 10L
1,411 SR
Queue Stats
241W - 243L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arcora69
Neith
14
0 / 0 / 3
7,433
743
8,064
5,429
2,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
12
1 / 0 / 1
6,626
663
5,444
1,897
843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
McFloridaMan
Thanatos
14
2 / 2 / 0
7,339
734
5,864
8,869
4,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Nosssh
Kuzenbo
12
0 / 1 / 2
6,887
689
6,203
9,902
12,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
wTc-GsxR750L1
Sun Wukong
14
1 / 1 / 2
7,392
739
5,498
10,019
8,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 0 / 2
6,923
692
4,214
8,203
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 3
6,903
690
4,586
8,521
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Dixieeynormus
Cu Chulainn
13
1 / 2 / 1
6,716
672
5,232
9,204
6,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 1 / 3
7,468
747
6,455
13,292
11,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
14
1 / 0 / 0
7,273
727
4,606
4,542
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
4
Kills
4
4
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
0
2
2
L
Neith
Arcora69
Neith
0
0
3
1.5
W
0
1
3
1.5
W
Cu Chulainn
Dixieeynormus
Cu Chulainn
1
2
1
0.75
L
Anubis
1
0
1
1.5
L
Thanatos
McFloridaMan
Thanatos
2
2
0
1
L
Kuzenbo
Nosssh
Kuzenbo
0
1
2
1
W
1
1
3
2.5
W
Merlin
1
0
0
1
L
Sun Wukong
wTc-GsxR750L1
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,073
Damage
25,093
36,116
Taken
43,762
29,097
Mitigated
26,246
14,258
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,214
641
0
1,068
8,203
3,229
0
2,965
5,238
20
19,714
L
Neith
Arcora69
Neith
8,064
2,844
0
1,400
5,429
2,369
0
1,478
3,871
0
38,387
W
4,586
3,583
0
1,021
8,521
3,599
274
1,198
7,323
33
24,370
W
Cu Chulainn
Dixieeynormus
Cu Chulainn
5,232
761
164
2,298
9,204
6,271
50
2,911
6,293
1,361
14,601
L
Anubis
5,444
492
0
1,496
1,897
843
0
1,064
707
16,006
0
L
Thanatos
McFloridaMan
Thanatos
5,864
1,279
0
6,280
8,869
4,940
0
3,762
5,015
0
26,339
L
Kuzenbo
Nosssh
Kuzenbo
6,203
2,543
0
1,392
9,902
12,571
0
2,787
6,923
11,190
0
W
6,455
154
1,660
5,708
13,292
11,274
20
3,951
9,341
18,322
0
W
Merlin
4,606
504
0
500
4,542
1,873
411
622
3,920
26,413
0
L
Sun Wukong
wTc-GsxR750L1
Sun Wukong
5,498
927
0
3,690
10,019
8,374
8
2,711
6,996
0
24,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,677
Gold Earned
35,283
197
Minions Killed
186
0
Camps Cleared
0
945,384
Distance Traveled
1,030,936
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,923
692
29
3
0
249,184
7
L
Neith
7,433
743
73
7
0
190,180
1
W
Jing Wei
6,903
690
39
4
0
203,528
1
W
Cu Chulainn
6,716
672
30
3
0
186,150
0
L
Anubis
6,626
663
16
2
0
112,242
0
L
Thanatos
7,339
734
46
5
0
228,255
1
L
Kuzenbo
6,887
689
17
2
0
202,607
3
W
Terra
7,468
747
27
3
0
204,706
2
W
Merlin
7,273
727
61
6
0
187,368
4
L
Sun Wukong
7,392
739
45
5
0
212,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role