Player Matchup

Horus
Horus
Braedo
Horus
Level 126
God Stats
2W - 2L
1,502 SR
Queue Stats
13W - 15L
1,525 Elo+
Party 1
Cupid
Cupid
F4llenEx1le
Cupid
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 154L
1,614 Elo+
Party 1
Hades
Hades
FaIIen DeviI
Hades
Level 65
God Stats
3W - 0L
1,502 SR
Queue Stats
95W - 89L
1,504 Elo+
Party 1
Bellona
Bellona
Wizzy of Ozzy
Bellona
Level 153
God Stats
1W - 3L
1,556 SR
Queue Stats
244W - 153L
1,730 Elo+
Party 1
Fenrir
Fenrir
mikebeastem
Fenrir
Level 124
God Stats
6W - 4L
1,541 SR
Queue Stats
116W - 115L
1,475 Elo+
Party 1
Team Averages
Level 119
1,520 SR
1,570 Elo+

VS

Team Averages
Level 139
1,536 SR
1,602 Elo+
Fenrir
Fenrir
ChaBoyGarry
Fenrir
Level 115
God Stats
10W - 10L
1,548 SR
Queue Stats
453W - 417L
1,541 Elo+
Solo
Susano
Susano
Make It TRAIN
Susano
Level 156
God Stats
2W - 2L
1,570 SR
Queue Stats
285W - 279L
1,633 Elo+
Solo
Danzaburou
Danzaburou
UberStache
Danzaburou
Level 141
God Stats
42W - 27L
1,690 SR
Queue Stats
331W - 298L
1,646 Elo+
Solo
Serqet
Serqet
alexisrodrigu189
Serqet
Level 136
God Stats
4W - 6L
1,478 SR
Queue Stats
644W - 635L
1,547 Elo+
Solo
Tiamat
Tiamat
lil VEGETABLE
Tiamat
Level 146
God Stats
0W - 1L
1,396 SR
Queue Stats
209W - 171L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Braedo
Horus
12
3 / 4 / 8
8,221
484
5,358
16,751
14,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 2 / 8
9,550
562
13,681
12,972
5,597
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 4 / 3
8,911
524
6,134
13,491
6,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
17
4 / 0 / 2
10,421
613
13,660
12,332
15,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
14
4 / 4 / 4
8,641
508
8,223
14,284
6,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 3 / 5
7,390
435
8,002
14,509
12,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 2 / 6
8,633
508
11,107
14,774
6,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
UberStache
Danzaburou
16
8 / 3 / 1
10,195
600
11,695
16,152
7,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
0 / 4 / 0
7,664
451
6,060
17,430
10,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 5
7,540
444
5,980
10,598
6,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
17
Kills
14
14
Deaths
17
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
Braedo
Horus
3
4
8
1.75
L
Fenrir
2
3
5
1.5
W
4
2
8
4
W
2
4
3
0.88
L
4
2
6
3.5
L
Danzaburou
UberStache
Danzaburou
8
3
1
2.83
W
Bellona
4
0
2
5
L
0
4
0
0
L
0
5
5
0.5
W
Fenrir
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,056
Damage
42,844
69,830
Taken
73,463
49,668
Mitigated
44,907
26,873
Healing
22,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Braedo
Horus
5,358
2,224
425
3,529
16,751
14,598
0
2,665
13,878
0
17,501
L
Fenrir
8,002
1,328
87
4,017
14,509
12,810
0
462
14,047
0
25,880
W
13,681
8,167
435
5,759
12,972
5,597
0
1,738
10,962
0
84,742
W
6,134
445
556
5,550
13,491
6,887
0
133
13,151
57,054
3,273
L
11,107
1,613
0
3,852
14,774
6,542
0
347
14,427
0
70,123
L
Danzaburou
UberStache
Danzaburou
11,695
4,588
0
4,589
16,152
7,712
1,700
4,553
11,599
0
91,770
W
Bellona
13,660
5,998
0
5,795
12,332
15,658
0
0
11,734
0
84,205
L
6,060
1,883
0
7,944
17,430
10,851
0
0
17,430
0
48,750
L
5,980
628
0
2,347
10,598
6,992
126
630
9,968
56,030
0
W
Fenrir
8,223
1,071
0
4,824
14,284
6,928
0
1,444
12,518
0
63,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,744
Gold Earned
41,422
549
Minions Killed
510
0
Camps Cleared
0
1,668,560
Distance Traveled
1,634,576
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,221
484
22
1
0
314,350
6
L
Fenrir
7,390
435
26
2
0
335,820
3
W
Cupid
9,550
562
140
8
0
307,715
3
W
Hades
8,911
524
107
6
0
331,727
0
L
Susano
8,633
508
105
6
0
351,796
1
L
Danzaburou
10,195
600
157
9
0
308,149
6
W
Bellona
10,421
613
166
10
0
354,087
7
L
Serqet
7,664
451
107
6
0
353,569
4
L
Tiamat
7,540
444
115
7
0
285,242
5
W
Fenrir
8,641
508
114
7
0
360,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role