Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DannyDevitoWaifu
Hou Yi
Level 127
God Stats
2W - 1L
1,576 SR
Queue Stats
80W - 88L
1,435 Elo+
Party 4
Chiron
Chiron
DirkeRiggs2012
Chiron
Level 147
God Stats
1W - 2L
1,184 SR
Queue Stats
70W - 77L
1,454 Elo+
Party 4
He Bo
He Bo
ItsBooShadow
He Bo
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,228 Elo+
Party 1
Merlin
Merlin
TytimusGott
Merlin
Level 104
God Stats
3W - 3L
1,440 SR
Queue Stats
57W - 75L
1,385 Elo+
Party 4
Team Averages
Level 125
1,440 SR
1,400 Elo+

VS

Team Averages
Level 85
1,477 SR
1,453 Elo+
Loki
Loki
 
Loki
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
CyberVikingTTV
Kali
Level 66
God Stats
0W - 1L
1,464 SR
Queue Stats
6W - 9L
1,413 Elo+
Solo
Mulan
Mulan
MajorMarshtomp
Mulan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 51L
1,488 Elo+
Party 3
Cernunnos
Cernunnos
Tinsleey
Cernunnos
Level 116
God Stats
8W - 12L
1,424 SR
Queue Stats
427W - 450L
1,477 Elo+
Party 2
Fenrir
Fenrir
jonryanperez
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 2 / 8
10,199
729
10,181
15,308
21,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
5 / 0 / 16
10,467
748
8,097
8,204
4,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 2 / 19
10,050
718
16,603
11,603
5,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

18
8 / 3 / 12
11,016
787
19,304
13,614
6,074
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
18
3 / 1 / 15
10,257
733
11,420
7,567
3,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
2 / 4 / 4
8,636
617
7,760
13,296
6,611
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 6 / 7
8,623
616
6,368
19,001
12,651
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
2 / 4 / 5
9,245
660
13,224
15,865
14,158
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Tinsleey
Cernunnos
17
2 / 2 / 6
9,045
646
12,633
10,930
6,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
2 / 6 / 3
8,405
600
6,783
14,485
9,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
33
22
Kills
8
8
Deaths
22
70
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
8
3.5
L
Loki
 
Loki
2
4
4
1
L
0
6
7
0.58
W
5
0
16
13
W
3
2
19
6.25
W
8
3
12
4.67
L
2
4
5
1.13
L
Cernunnos
Tinsleey
Cernunnos
2
2
6
2.5
W
Merlin
3
1
15
10.5
L
Fenrir
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,605
Damage
46,768
56,296
Taken
73,577
40,418
Mitigated
49,434
30,865
Healing
26,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,181
343
1,976
3,315
15,308
21,261
270
0
14,955
0
15,859
L
Loki
 
Loki
7,760
425
1,936
3,014
13,296
6,611
0
6,160
7,136
0
23,706
L
6,368
1,587
3,735
5,170
19,001
12,651
25
5,138
13,863
0
11,990
W
8,097
2,810
2,791
2,637
8,204
4,024
917
0
8,116
0
23,253
W
16,603
4,197
4,468
5,443
11,603
5,377
2,626
0
11,539
0
25,941
W
19,304
1,147
2,722
3,919
13,614
6,074
617
0
13,614
28,767
0
L
13,224
1,375
564
4,053
15,865
14,158
0
7,499
8,366
0
22,384
L
Cernunnos
Tinsleey
Cernunnos
12,633
2,637
1,757
3,062
10,930
6,155
0
5,867
5,063
0
31,542
W
Merlin
11,420
304
2,283
1,311
7,567
3,682
0
0
7,474
36,465
0
L
Fenrir
6,783
1,406
504
2,777
14,485
9,859
0
6,060
8,425
0
11,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,989
Gold Earned
43,954
147
Minions Killed
118
0
Camps Cleared
0
1,433,031
Distance Traveled
1,257,415
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,199
729
13
1
0
272,778
0
L
Loki
8,636
617
8
1
0
274,755
0
L
Kali
8,623
616
28
2
0
234,485
3
W
Hou Yi
10,467
748
36
3
0
301,349
0
W
Chiron
10,050
718
24
2
0
307,900
2
W
He Bo
11,016
787
30
2
0
263,270
3
L
Mulan
9,245
660
19
1
0
275,003
0
L
Cernunnos
9,045
646
53
4
0
247,511
2
W
Merlin
10,257
733
44
3
0
287,734
2
L
Fenrir
8,405
600
10
1
0
225,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role