Player Matchup

Sol
Sol
ArcticHertz
Sol
Level 154
God Stats
1W - 0L
1,381 SR
Queue Stats
206W - 141L
1,658 Elo+
Party 1
Fafnir
Fafnir
GrayFullbuster22
Fafnir
Level 158
God Stats
4W - 5L
1,526 SR
Queue Stats
212W - 108L
1,733 Elo+
Party 1
Izanami
Izanami
LaBeast5
Izanami
Level 87
God Stats
48W - 40L
1,670 SR
Queue Stats
407W - 403L
1,558 Elo+
Solo
Team Averages
Level 133
1,526 SR
1,650 Elo+

VS

Team Averages
Level 114
1,521 SR
1,524 Elo+
Tyr
Tyr
 
Tyr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
EmilioIsWellCool
Hercules
Level 46
God Stats
2W - 3L
1,484 SR
Queue Stats
32W - 35L
1,543 Elo+
Party 2
Persephone
Persephone
godie52026
Persephone
Level 158
God Stats
7W - 6L
1,580 SR
Queue Stats
80W - 76L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
9,836
820
14,930
9,717
4,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 1 / 7
9,983
832
5,973
11,037
15,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
LaBeast5
Izanami
16
1 / 4 / 4
9,708
809
6,842
10,786
4,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 5 / 3
8,682
724
8,872
16,697
14,565
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 2 / 2
8,344
695
7,302
15,065
13,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
godie52026
Persephone
13
0 / 1 / 5
8,468
706
9,251
6,935
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
8
Kills
6
6
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
5
3
0.9
W
6
1
2
7
L
3
2
2
2
W
1
1
7
4.5
W
Izanami
LaBeast5
Izanami
1
4
4
0.75
L
Persephone
godie52026
Persephone
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,745
Damage
25,425
31,540
Taken
38,697
24,400
Mitigated
30,640
12,545
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,872
1,112
0
2,777
16,697
14,565
54
6,970
9,727
0
24,176
W
14,930
4,972
0
5,673
9,717
4,437
1,513
3,413
6,092
39,086
2,858
L
7,302
1,816
1,290
4,012
15,065
13,233
0
9,443
5,622
0
16,482
W
5,973
1,543
343
3,382
11,037
15,449
62
3,981
6,850
10,241
0
W
Izanami
LaBeast5
Izanami
6,842
3,949
0
3,147
10,786
4,514
1,011
1,901
8,674
0
66,615
L
Persephone
godie52026
Persephone
9,251
697
0
1,304
6,935
2,842
804
4,609
2,325
42,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,527
Gold Earned
25,494
178
Minions Killed
119
0
Camps Cleared
0
639,503
Distance Traveled
695,750
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,682
724
28
2
0
241,875
2
W
Sol
9,836
820
63
5
0
217,095
0
L
Hercules
8,344
695
26
2
0
241,211
2
W
Fafnir
9,983
832
6
1
0
216,596
3
W
Izanami
9,708
809
109
9
0
205,812
1
L
Persephone
8,468
706
65
5
0
212,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role