Player Matchup

Neith
Neith
DannyyBoyy339
Neith
Level 39
God Stats
8W - 6L
1,542 SR
Queue Stats
80W - 48L
1,560 Elo+
Party 2
Athena
Athena
Pan_Boss_cake
Athena
Level 74
God Stats
4W - 4L
1,597 SR
Queue Stats
88W - 61L
1,515 Elo+
Party 2
Hera
Hera
ghitutarau675
Hera
Level 117
God Stats
3W - 4L
1,494 SR
Queue Stats
182W - 137L
1,539 Elo+
Party 2
Serqet
Serqet
shadow_hunter544
Serqet
Level 128
God Stats
2W - 2L
1,450 SR
Queue Stats
203W - 144L
1,579 Elo+
Party 2
Maui
Maui
vomigorchannel
Maui
Level 105
God Stats
5W - 3L
1,647 SR
Queue Stats
127W - 68L
1,599 Elo+
Party 2
Team Averages
Level 93
1,546 SR
1,558 Elo+

VS

Team Averages
Level 63
1,588 SR
1,399 Elo+
Chaac
Chaac
 
Chaac
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Fortiethgg
Artemis
Level 89
God Stats
5W - 2L
1,681 SR
Queue Stats
90W - 114L
1,406 Elo+
Party 3
Thoth
Thoth
TTV__Mytik__Oz
Thoth
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,379 Elo+
Party 1
Ymir
Ymir
chirpy_lava0
Ymir
Level 8
God Stats
5W - 5L
1,447 SR
Queue Stats
31W - 44L
1,297 Elo+
Party 3
Ao Kuang
Ao Kuang
knight_donbass
Ao Kuang
Level 65
God Stats
3W - 1L
1,811 SR
Queue Stats
188W - 230L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,578
558
6,874
6,564
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 0 / 3
6,118
612
3,778
7,147
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
5 / 0 / 4
7,059
706
5,872
3,530
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 0 / 3
6,210
621
3,485
8,001
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 0 / 0
6,549
655
2,517
4,474
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 0
5,156
516
1,219
5,884
3,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Fortiethgg
Artemis
8
0 / 2 / 0
4,783
478
6,344
8,206
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 5 / 0
4,609
461
1,186
6,495
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 0
4,509
451
1,874
7,852
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
8
0 / 3 / 0
4,980
498
3,506
8,524
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
13
Kills
0
0
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
1
0
3
2.5
L
Artemis
Fortiethgg
Artemis
0
2
0
0
W
3
0
3
4.5
L
0
5
0
0
L
0
2
0
0
W
5
0
4
7
L
Ao Kuang
0
3
0
0
W
3
0
3
4.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,526
Damage
14,129
29,716
Taken
36,961
12,404
Mitigated
15,438
11,882
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,219
392
0
2,623
5,884
3,145
0
1,835
4,049
0
29,466
W
6,874
4,022
0
3,977
6,564
1,977
947
1,498
5,066
0
42,614
L
Artemis
Fortiethgg
Artemis
6,344
2,646
0
3,541
8,206
2,739
0
2,262
5,944
0
35,815
W
3,778
1,051
0
2,099
7,147
3,467
301
1,493
5,654
10,953
1,626
L
1,186
179
0
1,415
6,495
2,513
0
3,818
2,677
23,744
0
L
1,874
950
0
690
7,852
4,094
0
1,760
6,092
6,963
0
W
5,872
1,524
0
773
3,530
1,274
516
979
2,551
45,071
0
L
Ao Kuang
3,506
664
0
1,102
8,524
2,947
0
1,871
6,349
29,977
602
W
3,485
1,140
0
4,168
8,001
3,025
0
1,790
6,211
0
35,225
W
2,517
684
0
865
4,474
2,661
0
598
3,876
36,530
7,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,514
Gold Earned
24,037
325
Minions Killed
227
0
Camps Cleared
0
1,002,178
Distance Traveled
1,003,768
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,156
516
60
6
0
198,420
0
W
Neith
5,578
558
69
7
0
180,116
0
L
Artemis
4,783
478
59
6
0
170,250
0
W
Athena
6,118
612
24
2
0
211,812
3
L
Thoth
4,609
461
44
4
0
187,550
1
L
Ymir
4,509
451
5
1
0
215,803
0
W
Hera
7,059
706
73
7
0
203,326
5
L
Ao Kuang
4,980
498
59
6
0
231,745
1
W
Serqet
6,210
621
72
7
0
244,212
0
W
Maui
6,549
655
87
9
0
162,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role