Player Matchup

Ne Zha
Ne Zha
AgniOrTroll
Ne Zha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
1,768 Elo+
Party 1
Lancelot
Lancelot
Gortri
Lancelot
Level 152
God Stats
7W - 0L
1,624 SR
Queue Stats
381W - 118L
1,919 Elo+
Party 1
Ra
Ra
xPurityy
Ra
Level 17
God Stats
3W - 0L
1,714 SR
Queue Stats
12W - 1L
1,793 Elo+
Party 1
Team Averages
Level 64
1,613 SR
1,826 Elo+

VS

Team Averages
Level 82
1,544 SR
1,385 Elo+
Neith
Neith
ILuvMommyMilkrs_
Neith
Level 79
God Stats
1W - 6L
1,418 SR
Queue Stats
10W - 11L
1,423 Elo+
Party 2
Merlin
Merlin
IReallyMissTayK
Merlin
Level 85
God Stats
0W - 2L
1,638 SR
Queue Stats
7W - 19L
1,313 Elo+
Party 2
Cerberus
Cerberus
Jack_Mehoff-II
Cerberus
Level 83
God Stats
1W - 2L
1,577 SR
Queue Stats
22W - 30L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
0 / 0 / 8
6,994
699
8,379
6,615
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Gortri
Lancelot
12
4 / 0 / 2
8,268
827
4,161
7,868
9,421
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 0 / 3
8,242
824
9,272
3,067
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,843
584
3,223
6,865
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 5 / 0
5,790
579
2,650
8,133
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
0 / 1 / 0
6,578
658
2,131
10,400
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
0
0
8
4
W
Lancelot
Gortri
Lancelot
4
0
2
5
L
0
2
0
0
L
0
5
0
0
L
Cerberus
0
1
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,812
Damage
8,004
17,550
Taken
25,398
15,411
Mitigated
12,593
6,124
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
8,379
925
0
2,652
6,615
4,688
0
1,516
5,099
0
21,984
W
Lancelot
Gortri
Lancelot
4,161
527
0
1,592
7,868
9,421
88
2,033
5,835
0
17,144
L
3,223
587
0
946
6,865
2,508
44
2,836
3,740
0
16,121
L
2,650
129
205
830
8,133
2,975
0
2,826
5,185
13,867
0
L
Cerberus
2,131
83
354
2,908
10,400
7,110
0
3,649
6,412
15,235
0
W
9,272
236
963
917
3,067
1,302
732
1,302
1,765
50,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,504
Gold Earned
18,211
147
Minions Killed
92
0
Camps Cleared
0
582,743
Distance Traveled
509,024
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,994
699
16
2
0
195,704
4
W
Lancelot
8,268
827
19
2
0
203,326
1
L
Neith
5,843
584
34
3
0
159,795
0
L
Merlin
5,790
579
29
3
0
159,106
2
L
Cerberus
6,578
658
29
3
0
190,123
2
W
Ra
8,242
824
112
11
0
183,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role