Player Matchup

Lancelot
Lancelot
BWaltz9
Lancelot
Level 160
God Stats
9W - 5L
1,601 SR
Queue Stats
828W - 717L
1,614 Elo+
Party 2
Tyr
Tyr
InJakeWeTrust
Tyr
Level 145
God Stats
2W - 4L
1,544 SR
Queue Stats
268W - 246L
1,614 Elo+
Party 2
Medusa
Medusa
jflint12
Medusa
Level 123
God Stats
19W - 12L
1,591 SR
Queue Stats
444W - 375L
1,587 Elo+
Party 2
Ymir
Ymir
warlordloinheart
Ymir
Level 35
God Stats
1W - 0L
1,244 SR
Queue Stats
4W - 4L
1,465 Elo+
Solo
Chang'e
Chang'e
yamacam607
Chang'e
Level 16
God Stats
1W - 0L
1,727 SR
Queue Stats
12W - 6L
1,586 Elo+
Party 2
Team Averages
Level 96
1,541 SR
1,573 Elo+

VS

Team Averages
Level 63
1,503 SR
1,429 Elo+
Terra
Terra
InnateBeast1841
Terra
Level 108
God Stats
1W - 1L
1,777 SR
Queue Stats
560W - 496L
1,512 Elo+
Party 3
Jing Wei
Jing Wei
KrypticKode
Jing Wei
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,287 Elo+
Party 3
Olorun
Olorun
LmaoItsDerek
Olorun
Level 43
God Stats
0W - 1L
1,262 SR
Queue Stats
19W - 28L
1,414 Elo+
Party 1
Bakasura
Bakasura
Monster382
Bakasura
Level 107
God Stats
9W - 6L
1,702 SR
Queue Stats
326W - 282L
1,500 Elo+
Party 3
Medusa
Medusa
VelvetRage22
Medusa
Level 38
God Stats
0W - 1L
1,273 SR
Queue Stats
21W - 28L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BWaltz9
Lancelot
16
8 / 1 / 4
10,358
609
12,495
11,220
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 3 / 4
9,879
581
9,433
19,906
14,463
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
jflint12
Medusa
16
10 / 2 / 3
10,237
602
15,652
15,349
6,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 9
9,007
530
5,755
13,046
9,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
yamacam607
Chang'e
17
4 / 1 / 1
10,348
609
8,368
9,812
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
8,296
488
8,169
13,879
7,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
KrypticKode
Jing Wei
12
1 / 6 / 2
7,211
424
5,617
14,096
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Olorun
15
3 / 4 / 1
8,671
510
8,049
12,467
5,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Monster382
Bakasura
15
4 / 3 / 1
9,052
532
9,637
14,218
6,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
11
1 / 7 / 4
7,302
430
6,293
13,841
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
23
Kills
10
10
Deaths
23
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BWaltz9
Lancelot
8
1
4
10
W
0
3
4
0.67
L
1
3
1
0.5
L
Jing Wei
KrypticKode
Jing Wei
1
6
2
0.33
L
Olorun
3
4
1
0.88
L
Bakasura
Monster382
Bakasura
4
3
1
1.5
L
Medusa
1
7
4
0.43
W
Medusa
jflint12
Medusa
10
2
3
5.75
W
1
3
9
1.83
W
Chang'e
yamacam607
Chang'e
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,703
Damage
37,765
69,333
Taken
68,501
40,476
Mitigated
27,807
29,728
Healing
17,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BWaltz9
Lancelot
12,495
3,075
0
4,516
11,220
5,364
0
3,605
7,445
0
69,229
W
9,433
611
0
8,051
19,906
14,463
0
5,869
12,197
0
74,946
L
8,169
844
139
5,177
13,879
7,471
0
798
13,081
55,462
0
L
Jing Wei
KrypticKode
Jing Wei
5,617
3,917
53
3,152
14,096
3,744
0
3,808
10,288
0
33,589
L
Olorun
8,049
4,410
0
4,635
12,467
5,302
1,410
6,661
5,806
65,562
5,406
L
Bakasura
Monster382
Bakasura
9,637
5,730
0
2,244
14,218
6,112
0
1,520
12,698
0
70,259
L
Medusa
6,293
1,957
290
1,364
13,841
5,178
0
1,336
12,505
0
41,875
W
Medusa
jflint12
Medusa
15,652
6,138
0
8,178
15,349
6,643
2,591
24
14,995
0
101,150
W
5,755
1,433
0
2,569
13,046
9,720
1,295
1,459
11,078
32,117
0
W
Chang'e
yamacam607
Chang'e
8,368
111
1,076
5,338
9,812
4,286
1,404
4,474
5,256
83,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,829
Gold Earned
40,532
571
Minions Killed
499
0
Camps Cleared
0
1,737,387
Distance Traveled
1,541,725
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,358
609
103
6
0
428,732
1
W
Tyr
9,879
581
138
8
0
313,971
6
L
Terra
8,296
488
126
7
0
322,565
2
L
Jing Wei
7,211
424
51
3
0
308,869
5
L
Olorun
8,671
510
113
7
0
268,584
2
L
Bakasura
9,052
532
133
8
0
358,781
3
L
Medusa
7,302
430
76
4
0
282,926
2
W
Medusa
10,237
602
131
8
0
302,451
0
W
Ymir
9,007
530
52
3
0
343,603
5
W
Chang'e
10,348
609
147
9
0
348,630
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role