Player Matchup

Thanatos
Thanatos
Early90sKarma
Thanatos
Level 23
God Stats
5W - 14L
1,304 SR
Queue Stats
8W - 27L
1,107 Elo+
Party 1
Guan Yu
Guan Yu
KRU_NICOLLIATH
Guan Yu
Level 16
God Stats
2W - 10L
1,029 SR
Queue Stats
2W - 12L
885 Elo+
Party 1
Scylla
Scylla
LordPotetoe
Scylla
Level 33
God Stats
0W - 1L
1,610 SR
Queue Stats
7W - 26L
1,226 Elo+
Party 1
Team Averages
Level 24
1,314 SR
1,073 Elo+

VS

Team Averages
Level 36
1,349 SR
1,206 Elo+
Bacchus
Bacchus
Hazzer_du_69
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 22L
1,098 Elo+
Party 2
Scylla
Scylla
Olliebear23697
Scylla
Level 31
God Stats
2W - 4L
1,200 SR
Queue Stats
9W - 22L
1,217 Elo+
Solo
Set
Set
Raxum_QC
Set
Level 65
God Stats
2W - 3L
1,348 SR
Queue Stats
131W - 161L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Early90sKarma
Thanatos
13
1 / 5 / 2
8,290
638
7,535
9,448
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 2 / 1
9,044
696
6,518
16,017
10,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Scylla
13
0 / 6 / 3
8,106
624
2,351
10,646
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hazzer_du_69
Bacchus
14
0 / 0 / 6
9,222
709
2,449
7,829
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
7 / 4 / 1
9,971
767
10,800
9,212
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 0 / 3
10,189
784
12,961
7,602
3,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
13
13
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Early90sKarma
Thanatos
1
5
2
0.4
W
Bacchus
Hazzer_du_69
Bacchus
0
0
6
3
L
2
2
1
1.25
L
Scylla
0
6
3
0.25
W
7
4
1
1.88
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,404
Damage
26,210
36,111
Taken
24,643
18,228
Mitigated
11,926
9,991
Healing
6,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Early90sKarma
Thanatos
7,535
1,295
0
6,013
9,448
4,456
0
1,870
7,502
0
35,956
W
Bacchus
Hazzer_du_69
Bacchus
2,449
522
0
2,984
7,829
6,362
122
799
7,030
6,679
0
L
6,518
1,009
481
1,852
16,017
10,586
0
6,715
8,838
173
28,309
L
Scylla
2,351
499
0
1,645
10,646
3,186
595
4,087
6,419
14,781
0
W
10,800
762
0
1,199
9,212
2,280
0
1,437
7,775
35,823
0
W
12,961
5,281
221
1,950
7,602
3,284
0
615
6,987
0
52,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,440
Gold Earned
29,382
123
Minions Killed
130
0
Camps Cleared
0
689,510
Distance Traveled
710,694
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,290
638
55
4
0
235,986
4
W
Bacchus
9,222
709
4
0
0
240,064
1
L
Guan Yu
9,044
696
34
3
0
239,618
1
L
Scylla
8,106
624
34
3
0
213,906
2
W
Scylla
9,971
767
58
4
0
207,403
0
W
Set
10,189
784
68
5
0
263,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role