Player Matchup

Terra
Terra
Bingbangboo1
Terra
Level 104
God Stats
4W - 3L
1,597 SR
Queue Stats
64W - 68L
1,489 Elo+
Party 1
Xbalanque
Xbalanque
Marksy5
Xbalanque
Level 124
God Stats
1W - 1L
1,736 SR
Queue Stats
63W - 60L
1,543 Elo+
Party 1
Hades
Hades
Mrsusan12
Hades
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,517 Elo+
Party 1
Artio
Artio
Queeenie
Artio
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 80L
1,440 Elo+
Party 1
Osiris
Osiris
bexxyboo
Osiris
Level 134
God Stats
2W - 2L
1,610 SR
Queue Stats
64W - 61L
1,530 Elo+
Party 1
Team Averages
Level 101
1,589 SR
1,504 Elo+

VS

Team Averages
Level 141
1,508 SR
1,492 Elo+
Cthulhu
Cthulhu
Dunnzer
Cthulhu
Level 146
God Stats
3W - 1L
1,595 SR
Queue Stats
51W - 61L
1,497 Elo+
Solo
Skadi
Skadi
Hannibalragnar
Skadi
Level 159
God Stats
1W - 1L
1,314 SR
Queue Stats
313W - 316L
1,476 Elo+
Solo
Janus
Janus
lllZaKalll
Janus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 35L
1,556 Elo+
Solo
Sylvanus
Sylvanus
shooterwise69
Sylvanus
Level 126
God Stats
4W - 0L
1,543 SR
Queue Stats
126W - 133L
1,455 Elo+
Solo
Anhur
Anhur
the_arab_devil
Anhur
Level 144
God Stats
6W - 3L
1,587 SR
Queue Stats
234W - 234L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 5
12,096
712
9,976
25,005
32,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
Marksy5
Xbalanque
19
3 / 2 / 5
11,288
664
26,108
14,520
8,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
Mrsusan12
Hades
16
0 / 7 / 7
9,997
588
13,011
22,711
19,001
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
Queeenie
Artio
16
0 / 3 / 6
10,888
640
3,858
25,682
36,270
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
bexxyboo
Osiris
19
5 / 2 / 5
12,284
723
15,257
18,922
21,398
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dunnzer
Cthulhu
20
3 / 2 / 14
11,974
704
21,295
20,075
15,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
5 / 2 / 12
11,374
669
27,961
15,671
9,674
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
19
5 / 1 / 12
11,668
686
26,761
9,027
5,586
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
shooterwise69
Sylvanus
16
0 / 3 / 15
10,851
638
7,300
22,784
31,495
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
5 / 3 / 13
11,654
686
11,871
16,263
9,206
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
84
11
Kills
18
18
Deaths
11
28
Assists
66
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
W
Cthulhu
Dunnzer
Cthulhu
3
2
14
5
W
5
2
12
5.5
L
Xbalanque
Marksy5
Xbalanque
3
2
5
2.75
L
Hades
Mrsusan12
Hades
0
7
7
0.5
L
Artio
Queeenie
Artio
0
3
6
1
L
Osiris
bexxyboo
Osiris
5
2
5
3.75
W
Janus
5
1
12
11
W
Sylvanus
shooterwise69
Sylvanus
0
3
15
2.5
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,210
Damage
95,188
106,840
Taken
83,820
118,632
Mitigated
71,261
45,257
Healing
44,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,976
423
13,882
8,794
25,005
32,971
676
12,795
12,210
12,784
0
W
Cthulhu
Dunnzer
Cthulhu
21,295
72
5,596
3,315
20,075
15,300
1,292
7,055
13,020
61,620
0
W
27,961
12,668
3,503
2,875
15,671
9,674
2,626
6,375
9,296
0
47,869
L
Xbalanque
Marksy5
Xbalanque
26,108
12,910
916
3,671
14,520
8,992
4,222
10,042
4,478
0
66,647
L
Hades
Mrsusan12
Hades
13,011
341
1,020
2,503
22,711
19,001
962
9,468
13,243
21,997
0
L
Artio
Queeenie
Artio
3,858
614
2,801
4,884
25,682
36,270
444
11,584
14,098
14,051
0
L
Osiris
bexxyboo
Osiris
15,257
1,942
3,492
3,294
18,922
21,398
1,944
11,467
7,455
1,742
27,395
W
Janus
26,761
3,059
3,063
1,078
9,027
5,586
1,428
3,343
5,684
42,905
0
W
Sylvanus
shooterwise69
Sylvanus
7,300
1,172
15,091
7,183
22,784
31,495
1,016
6,168
16,616
11,908
0
W
11,871
5,027
1,893
1,261
16,263
9,206
3,213
4,801
11,462
0
25,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,553
Gold Earned
57,521
188
Minions Killed
176
0
Camps Cleared
0
1,543,812
Distance Traveled
1,461,198
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,096
712
8
0
0
320,034
0
W
Cthulhu
11,974
704
77
5
0
321,404
0
W
Skadi
11,374
669
27
2
0
266,197
0
L
Xbalanque
11,288
664
105
6
0
296,453
0
L
Hades
9,997
588
32
2
0
301,309
3
L
Artio
10,888
640
18
1
0
276,600
2
L
Osiris
12,284
723
25
1
0
349,416
2
W
Janus
11,668
686
36
2
0
320,708
0
W
Sylvanus
10,851
638
4
0
0
268,788
0
W
Anhur
11,654
686
32
2
0
284,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role