Player Matchup

Artemis
Artemis
Beeachamp2
Artemis
Level 98
God Stats
1W - 1L
1,311 SR
Queue Stats
218W - 299L
1,381 Elo+
Solo
King Arthur
King Arthur
DefectiveSteve
King Arthur
Level 126
God Stats
32W - 10L
1,873 SR
Queue Stats
102W - 61L
1,691 Elo+
Party 2
Scylla
Scylla
TheSilverCloset
Scylla
Level 65
God Stats
6W - 5L
1,918 SR
Queue Stats
47W - 33L
1,660 Elo+
Party 2
Team Averages
Level 96
1,701 SR
1,577 Elo+

VS

Team Averages
Level 111
1,515 SR
1,595 Elo+
Eset
Eset
 
Eset
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DRUNK3NxCRASHER
Chang'e
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 23L
1,659 Elo+
Party 1
Ishtar
Ishtar
Gold MMR
Ishtar
Level 160
God Stats
3W - 2L
1,546 SR
Queue Stats
84W - 62L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Beeachamp2
Artemis
12
0 / 1 / 6
6,867
687
6,529
7,471
3,291
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
DefectiveSteve
King Arthur
13
6 / 0 / 1
7,952
795
10,155
9,025
8,022
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 2 / 6
6,977
698
3,861
4,542
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
0 / 5 / 2
6,231
623
1,793
5,873
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 2
7,642
764
5,648
8,364
4,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ishtar
Gold MMR
Ishtar
13
2 / 1 / 1
7,609
761
8,866
10,830
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
5
2
0.2
W
Artemis
Beeachamp2
Artemis
0
1
6
3
L
1
1
2
2
W
King Arthur
DefectiveSteve
King Arthur
6
0
1
6.5
L
Ishtar
Gold MMR
Ishtar
2
1
1
2.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,545
Damage
16,307
21,038
Taken
25,067
12,966
Mitigated
11,328
1,477
Healing
9,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
1,793
174
157
105
5,873
2,040
216
1,429
4,444
12,267
0
W
Artemis
Beeachamp2
Artemis
6,529
3,725
0
1,367
7,471
3,291
21
3,040
4,431
0
22,028
L
5,648
166
1,423
3,453
8,364
4,086
332
986
7,378
23,155
0
W
King Arthur
DefectiveSteve
King Arthur
10,155
1,850
0
0
9,025
8,022
0
3,069
5,956
0
28,263
L
Ishtar
Gold MMR
Ishtar
8,866
3,825
0
4,240
10,830
5,202
725
1,517
9,313
0
42,889
W
3,861
548
0
110
4,542
1,653
0
1,352
3,190
19,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,796
Gold Earned
21,482
102
Minions Killed
131
0
Camps Cleared
0
585,206
Distance Traveled
434,244
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,231
623
21
2
0
113,666
0
W
Artemis
6,867
687
40
4
0
187,237
0
L
Chang'e
7,642
764
28
3
0
170,571
0
W
King Arthur
7,952
795
27
3
0
218,744
1
L
Ishtar
7,609
761
82
8
0
150,007
3
W
Scylla
6,977
698
35
4
0
179,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role