Player Matchup

Morgan Le Fay
Morgan Le Fay
DallyBaggins
Morgan Le Fay
Level 66
God Stats
0W - 2L
1,661 SR
Queue Stats
52W - 31L
1,524 Elo+
Solo
Ah Puch
Ah Puch
DarkSunshiny
Ah Puch
Level 123
God Stats
1W - 2L
1,504 SR
Queue Stats
29W - 46L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
KIouded
Sun Wukong
Level 157
God Stats
6W - 9L
1,451 SR
Queue Stats
481W - 508L
1,447 Elo+
Solo
Terra
Terra
PsychoGerbil
Terra
Level 29
God Stats
1W - 1L
1,727 SR
Queue Stats
23W - 46L
1,330 Elo+
Solo
Anhur
Anhur
UnbeatenToast35
Anhur
Level 86
God Stats
0W - 1L
1,723 SR
Queue Stats
14W - 9L
1,498 Elo+
Solo
Team Averages
Level 92
1,613 SR
1,431 Elo+

VS

Team Averages
Level 106
1,570 SR
1,399 Elo+
Cernunnos
Cernunnos
HydroPlayer1912
Cernunnos
Level 94
God Stats
10W - 10L
1,437 SR
Queue Stats
784W - 809L
1,405 Elo+
Solo
Vulcan
Vulcan
ItsxThatxGirl
Vulcan
Level 158
God Stats
1W - 1L
1,607 SR
Queue Stats
68W - 91L
1,351 Elo+
Solo
Fenrir
Fenrir
JMan2098
Fenrir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
Mythirl
Sylvanus
Level 127
God Stats
1W - 0L
1,429 SR
Queue Stats
8W - 13L
1,315 Elo+
Party 1
Gilgamesh
Gilgamesh
NavyOtter
Gilgamesh
Level 49
God Stats
4W - 0L
1,877 SR
Queue Stats
36W - 46L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DallyBaggins
Morgan Le Fay
20
11 / 4 / 5
13,249
779
24,963
17,147
9,218
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
DarkSunshiny
Ah Puch
19
4 / 4 / 13
12,048
709
29,152
17,068
8,315
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
KIouded
Sun Wukong
15
0 / 6 / 12
10,091
594
5,869
19,622
12,725
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 5 / 12
10,805
636
9,387
24,320
27,442
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
4 / 6 / 13
11,784
693
15,889
20,154
8,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HydroPlayer1912
Cernunnos
20
4 / 2 / 12
12,551
738
20,054
15,963
8,771
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 3 / 15
12,171
716
22,375
11,968
5,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
JMan2098
Fenrir
20
11 / 7 / 8
13,374
787
17,275
23,423
16,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Mythirl
Sylvanus
18
2 / 4 / 12
11,022
648
5,387
23,492
22,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
NavyOtter
Gilgamesh
18
4 / 6 / 13
11,389
670
14,067
24,876
19,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
84
21
Kills
24
25
Deaths
22
55
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DallyBaggins
Morgan Le Fay
11
4
5
3.38
L
Ah Puch
DarkSunshiny
Ah Puch
4
4
13
2.63
W
Cernunnos
HydroPlayer1912
Cernunnos
4
2
12
5
W
3
3
15
3.5
W
Fenrir
JMan2098
Fenrir
11
7
8
2.14
L
Sun Wukong
KIouded
Sun Wukong
0
6
12
1
W
Sylvanus
Mythirl
Sylvanus
2
4
12
2
W
Gilgamesh
NavyOtter
Gilgamesh
4
6
13
1.75
L
2
5
12
1.6
L
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,260
Damage
79,158
98,311
Taken
99,722
66,606
Mitigated
72,618
42,238
Healing
43,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DallyBaggins
Morgan Le Fay
24,963
2,591
1,613
4,930
17,147
9,218
1,468
4,000
12,960
47,404
0
L
Ah Puch
DarkSunshiny
Ah Puch
29,152
1,151
3,949
5,622
17,068
8,315
849
5,126
11,742
49,547
0
W
Cernunnos
HydroPlayer1912
Cernunnos
20,054
4,878
2,265
3,796
15,963
8,771
1,536
9,515
6,448
0
49,793
W
22,375
9,916
2,501
3,076
11,968
5,221
1,500
8,542
3,426
51,947
0
W
Fenrir
JMan2098
Fenrir
17,275
3,158
1,355
5,261
23,423
16,986
1,259
14,706
8,717
0
23,765
L
Sun Wukong
KIouded
Sun Wukong
5,869
816
276
3,628
19,622
12,725
1,553
6,463
12,995
0
11,706
W
Sylvanus
Mythirl
Sylvanus
5,387
516
12,004
10,174
23,492
22,208
805
16,633
6,859
13,158
0
W
Gilgamesh
NavyOtter
Gilgamesh
14,067
3,682
197
2,976
24,876
19,432
2,732
14,106
10,770
0
31,773
L
9,387
1,689
7,310
8,523
24,320
27,442
32
6,393
17,689
18,501
0
L
15,889
6,700
1,420
4,967
20,154
8,906
440
5,780
14,028
0
39,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,977
Gold Earned
60,507
201
Minions Killed
200
0
Camps Cleared
0
1,430,435
Distance Traveled
1,604,173
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,249
779
52
3
0
320,666
1
L
Ah Puch
12,048
709
53
3
0
301,969
2
W
Cernunnos
12,551
738
71
4
0
351,502
0
W
Vulcan
12,171
716
56
3
0
310,283
2
W
Fenrir
13,374
787
18
1
0
321,345
1
L
Sun Wukong
10,091
594
16
1
0
250,101
1
W
Sylvanus
11,022
648
24
1
0
299,891
0
W
Gilgamesh
11,389
670
31
2
0
321,152
5
L
Terra
10,805
636
12
1
0
286,927
5
L
Anhur
11,784
693
68
4
0
270,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role